God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube
God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube https://ift.tt/31ZjLzq The showstopper at PlayStation's State of Play was a new entry in the God of War franchise. However, instead of introducing Kratos's newest adventure, Santa Monica Studio revealed God of War Laufey, which, as indicated by the title, shifts its focus to Faye, a hero and warrior in her own right, to tell a tale that runs parallel to the events of the 2018 God of War reboot. Somewhat expectedly, there has been everything from excitement to anger at the new direction. But to Santa Monica Studio, Laufey has long represented an exciting way to branch out, and to tell new and different stories that enrich the God of War we know. We spoke to the game's director, Ariel Lawrence, about the announcement of the game, the response, and what the studio hopes to achieve with its latest game. GameSpot: God of War's identity has changed so many times and Laufey is probab...
When Final Fantasy XIV was first released with version 1.0, it was such a disaster for Square Enix, then CEO of the company, Yoichi Wada, had to publicly apologize, feeling it had tarnished the Final Fantasy name. It would take a certain YoshiP to bring life back into the struggling MMORPG and save FFXIV.
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