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Hideki Sato, Visionary Who Shaped Sega's Consoles, Has Died

Hideki Sato, Visionary Who Shaped Sega's Consoles, Has Died https://ift.tt/81MTPxr Former Sega president and console designer Hideki Sato has died. News of his passing was reported over the weekend by Japanese outlet Beep21 , and Sega later posted a statement online honoring Sato for his contributions to the company. "We are deeply saddened to learn of the passing of Hideki Sato, who served as President of Sega from 2001 to 2003," Sega wrote in a social media post . "Sega would like to offer its condolences to his family and friends. His leadership helped lay the foundation of Sega, and his contributions had a significant and lasting impact on the entire gaming industry. We will always remember his contributions to our company, and all of us at Sega extend our deepest condolences as we honor his memory." Sato joined Sega in 1971, and alongside the Sega R&D team, he was instrumental in the design of several of the company's iconic arcade machines and it...

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report https://ift.tt/RvpWCwm

Greta Gerwig has already secured a deal with Netflix to write and direct a minimum of two films based on C.S. Lewis's series, The Chronicles of Narnia, as reported by The New Yorker. It has been widely rumored for some time that Gerwig will be directing the new Narnia movies, following Netflix's acquisition of the Narnia movie rights back in 2018--The New Yorker's article likely finally confirms it.

The article also highlights Gerwig's creative approach, indicating that following Barbie, she is not inclined to embark on another project centered around toys. Gerwig expressed her preference for stories that deeply resonate with her, stating, "It would have to be something that has some strange hook in me, that feels like it goes to the marrow."

In addition, the piece delves into Mattel's strategic shift from a toy manufacturer to an intellectual property management company, and many of the complexities and obstacles involved in IP-based filmmaking. It also explores Mattel's efforts to reclaim Barbie's rights, Gerwig's creative process, the influence of Mattel's Design Center, and the trend of nostalgia-driven films.

Continue Reading at GameSpot

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