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Today's Games Can Feel "Soulless," But Can Punch The Monkey Change That?

Today's Games Can Feel "Soulless," But Can Punch The Monkey Change That? https://ift.tt/sGXyK5I Punch the monkey, an adorable macaque born last July in Japan, captured the world's attention recently. He was abandoned by his mother and rejected by his community, only to find solace and comfort in a $20 orangutan plush toy from IKEA. His story tugged on the heartstrings of people worldwide who felt bad for the little guy and wanted him to find companionship. He eventually did, and Punch's prospects are seemingly better now. But Punch still lives in a zoo--the Ichikawa City Zoo--and that's not sitting well with everyone. A new video game, Zoo Fighter , has players taking on the role of Punch and ... punching bullies away with his fist or a swift kick. Knock out 100 and Punch gets to go to a sanctuary, instead of a zoo. And that's the point of the video game. "This game is a love letter to all animals doing a bid at the zoo. Animal sanctuaries are often...

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report https://ift.tt/RvpWCwm

Greta Gerwig has already secured a deal with Netflix to write and direct a minimum of two films based on C.S. Lewis's series, The Chronicles of Narnia, as reported by The New Yorker. It has been widely rumored for some time that Gerwig will be directing the new Narnia movies, following Netflix's acquisition of the Narnia movie rights back in 2018--The New Yorker's article likely finally confirms it.

The article also highlights Gerwig's creative approach, indicating that following Barbie, she is not inclined to embark on another project centered around toys. Gerwig expressed her preference for stories that deeply resonate with her, stating, "It would have to be something that has some strange hook in me, that feels like it goes to the marrow."

In addition, the piece delves into Mattel's strategic shift from a toy manufacturer to an intellectual property management company, and many of the complexities and obstacles involved in IP-based filmmaking. It also explores Mattel's efforts to reclaim Barbie's rights, Gerwig's creative process, the influence of Mattel's Design Center, and the trend of nostalgia-driven films.

Continue Reading at GameSpot

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