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Super Mario Galaxy Movie Clears $800 Million After Opening In Japan

Super Mario Galaxy Movie Clears $800 Million After Opening In Japan https://ift.tt/GER8wD4 Big business. 2026 kicked off with the next big video game movie--The Super Mario Galaxy Movie, and it's already the No. 3 highest-grossing video game film of all time. It's surpassed an astonishing $800 million+ worldwide after a few weeks. That makes it Hollywood's highest-grossing movie of 2026 so far, and on a path toward $1 billion. It was not the first video game adaptation from Hollywood and won't be the last. But where does A Minecraft Movie rank all-time against biggest video game movies? In this gallery, we're rounding up the highest-grossing video game films of all time, breaking down box office results by domestic, international, and worldwide figures. The top 16 list is made up of massive franchises like Pokemon, Tomb Raider, Angry Birds, and Sonic, just to name a few. Looking ahead, there are a boatload of new video game films in the works. Without further a...

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report https://ift.tt/RvpWCwm

Greta Gerwig has already secured a deal with Netflix to write and direct a minimum of two films based on C.S. Lewis's series, The Chronicles of Narnia, as reported by The New Yorker. It has been widely rumored for some time that Gerwig will be directing the new Narnia movies, following Netflix's acquisition of the Narnia movie rights back in 2018--The New Yorker's article likely finally confirms it.

The article also highlights Gerwig's creative approach, indicating that following Barbie, she is not inclined to embark on another project centered around toys. Gerwig expressed her preference for stories that deeply resonate with her, stating, "It would have to be something that has some strange hook in me, that feels like it goes to the marrow."

In addition, the piece delves into Mattel's strategic shift from a toy manufacturer to an intellectual property management company, and many of the complexities and obstacles involved in IP-based filmmaking. It also explores Mattel's efforts to reclaim Barbie's rights, Gerwig's creative process, the influence of Mattel's Design Center, and the trend of nostalgia-driven films.

Continue Reading at GameSpot

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