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Go Out Of Bounds In Crimson Desert And A Whale Will End You

Go Out Of Bounds In Crimson Desert And A Whale Will End You https://ift.tt/oI8NXAg Crimson Desert 's region of Pywel is vast, a continent brimming with mystery, adventure, and plenty of opportunities to drop enemies with pro wrestling finishers . But what lies beyond the borders of Pywel? Instant death, delivered by 150 metric tons of mammalian adventurer-squashing marine life. From hell's heart, this whale shall smash thee. Highlighted by Intelligent-You-7002 on Reddit (via Questlive.in on Instagram ), Crimson Desert's method for keeping players in Pywel is one of the more imaginative invisible walls we've seen in gaming lately. We've also verified this ourselves--painfully--and you can see the sudden demise of a wayward adventurer in our video below. The concept isn't new, as many open-world games use everything from automated turrets to near-instant death to keep players on the golden path, but we're fairly confident no open-world game has ever used wh...

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report https://ift.tt/RvpWCwm

Greta Gerwig has already secured a deal with Netflix to write and direct a minimum of two films based on C.S. Lewis's series, The Chronicles of Narnia, as reported by The New Yorker. It has been widely rumored for some time that Gerwig will be directing the new Narnia movies, following Netflix's acquisition of the Narnia movie rights back in 2018--The New Yorker's article likely finally confirms it.

The article also highlights Gerwig's creative approach, indicating that following Barbie, she is not inclined to embark on another project centered around toys. Gerwig expressed her preference for stories that deeply resonate with her, stating, "It would have to be something that has some strange hook in me, that feels like it goes to the marrow."

In addition, the piece delves into Mattel's strategic shift from a toy manufacturer to an intellectual property management company, and many of the complexities and obstacles involved in IP-based filmmaking. It also explores Mattel's efforts to reclaim Barbie's rights, Gerwig's creative process, the influence of Mattel's Design Center, and the trend of nostalgia-driven films.

Continue Reading at GameSpot

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