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AI VTuber Neuro-Sama Has Only Gone And Done It Again, Smashing Another World Record

AI VTuber Neuro-Sama Has Only Gone And Done It Again, Smashing Another World Record https://ift.tt/jSAVzHa Twitch Hype Train world records are a rare thing. The ultimate show of dedication from a creator's fanbase, these accumulative trains rely on a streamer's viewers donating subscriptions or Bits to the channel. Neuro-sama beat her own world record at the end of December 2024 and now, well, she's only gone and done it again. The hat trick of Hype Train world records belongs to the AI VTuber, her sister Evil Neuro, and their creator Vedal987 . For the uninitiated, or those outside of the "Swarm"--the name for Neuro's fanbase--Neuro is an AI VTuber created by Vedal who utilizes a large language model and a VTuber model to communicate with her Twitch chat, play games, and even go on adventures in VR thanks to the 3D version of her model. Neuro was originally created to play the rhythm game OSU on Twitch, but rapidly evolved to become a series of AI systems t...

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report https://ift.tt/RvpWCwm

Greta Gerwig has already secured a deal with Netflix to write and direct a minimum of two films based on C.S. Lewis's series, The Chronicles of Narnia, as reported by The New Yorker. It has been widely rumored for some time that Gerwig will be directing the new Narnia movies, following Netflix's acquisition of the Narnia movie rights back in 2018--The New Yorker's article likely finally confirms it.

The article also highlights Gerwig's creative approach, indicating that following Barbie, she is not inclined to embark on another project centered around toys. Gerwig expressed her preference for stories that deeply resonate with her, stating, "It would have to be something that has some strange hook in me, that feels like it goes to the marrow."

In addition, the piece delves into Mattel's strategic shift from a toy manufacturer to an intellectual property management company, and many of the complexities and obstacles involved in IP-based filmmaking. It also explores Mattel's efforts to reclaim Barbie's rights, Gerwig's creative process, the influence of Mattel's Design Center, and the trend of nostalgia-driven films.

Continue Reading at GameSpot

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