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Nintendo Won't Focus On Making Switch 2 Games Exclusively, Switch 1 Remains Important

Nintendo Won't Focus On Making Switch 2 Games Exclusively, Switch 1 Remains Important https://ift.tt/OrYBS7c Nintendo president Shuntaro Furukawa has stressed how vital it is for the company to keep driving sales of Switch 1 games, even though the Switch 2 has come to market. During the company's latest earnings briefing , Furukawa said, "I believe it is important that we consider how to expand the entire software business, including titles for both Nintendo Switch and Nintendo Switch 2." He said Nintendo should take this approach as opposed to "focusing only on sales of Nintendo Switch 2 software." Furukawa said this in response to a question about the slowed sales of Switch 2-exclusive Mario Kart World after the company discontinued the hardware bundle that included the game. The executive said Mario Kart World remains an "important title" for Nintendo and that he expects it to continue to sell throughout the lifecycle of the Switch 2. Continue R...

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report

Barbie Director Greta Gerwig To Make Two Narnia Movies For Netflix - Report https://ift.tt/RvpWCwm

Greta Gerwig has already secured a deal with Netflix to write and direct a minimum of two films based on C.S. Lewis's series, The Chronicles of Narnia, as reported by The New Yorker. It has been widely rumored for some time that Gerwig will be directing the new Narnia movies, following Netflix's acquisition of the Narnia movie rights back in 2018--The New Yorker's article likely finally confirms it.

The article also highlights Gerwig's creative approach, indicating that following Barbie, she is not inclined to embark on another project centered around toys. Gerwig expressed her preference for stories that deeply resonate with her, stating, "It would have to be something that has some strange hook in me, that feels like it goes to the marrow."

In addition, the piece delves into Mattel's strategic shift from a toy manufacturer to an intellectual property management company, and many of the complexities and obstacles involved in IP-based filmmaking. It also explores Mattel's efforts to reclaim Barbie's rights, Gerwig's creative process, the influence of Mattel's Design Center, and the trend of nostalgia-driven films.

Continue Reading at GameSpot

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