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Love And Deepspace Devs Have One Simple Request: Please Don’t Drink The Poison

Love And Deepspace Devs Have One Simple Request: Please Don’t Drink The Poison https://ift.tt/riQKSDN It hasn't been an easy year for the Love and Deepspace community after the Valko controversy left the fandom divided, but it looks like developer Papergames has brewed up new trouble for the gacha game. A few days ago, the developer posted cocktail recipes online, and followers quickly warned the studio that recreating those drinks could result in lethal concoctions. "One taste of this Special Blend and you won’t forget it," the original post read, which was accompanied by recipes for the non-alcoholic cocktail mixes. Each one is inspired by an in-game slime--Artsyblobbu, Fiendyblobbu, Pilotblobbu, Snowyblobbu, and Stellablobbu--and the list of ingredients includes several items found inside of Love and Deepspace. Cute, wholesome fun, right? Not exactly. https://twitter.com/Love_Deepspace/status/2104783385151656092 As people online pointed out , some of th...

Master Detective Archives: Rain Code Review - Blame It On The Rain

Master Detective Archives: Rain Code Review - Blame It On The Rain https://ift.tt/uxUcb4A

I have to hand it to the development staff of Rain Code: They are very skilled at completely upending your expectations from the get-go. I certainly expected to be shocked and surprised, given that these are the minds behind the beloved Danganronpa series--they know a thing or two about throwing players narrative curveballs out of nowhere--but even I wasn't expecting what happened after about 30 minutes of introduction. I wanted to put the Switch down and give a little "Well done!" clap. It's a bit of a shame, though, because after that, none of the other cases ever reach the same high, despite some great moments. That's Rain Code in a nutshell: It can't quite reach the greatness of what came before it.

Rain Code begins with a young man waking up in some sort of storage room. All he can remember is that his name is Yuma Kokohead and he's got to catch a train that's headed to Kanai Ward--a corporate city cut off to most of the outside world, shrouded in perpetual, neon-lit darkness and rain, run by the Amaterasu megacorp, and controlled by the militarized Peacekeeper force. It's not long after he boards the train that he finds out why he's going there: He's part of the World Detective Organization, which is sending several agents in to investigate Kanai Ward's ugly secrets. He also soon discovers why he has amnesia: It turns out he made a deal with a death god for special powers and offered up his memories in exchange.

That death god, Shinigami, mostly hangs around in the form of a tiny ghost that only Yuma can see. It reads his thoughts and makes sarcastic comments until there's a mystery to be solved, which is when Shinigami stops time and transforms into a buxom demon maiden to whisk him away to mind-palace Mystery Labyrinths where things get buck-wild. Here, he must battle logic monsters, evade dastardly false-solution traps, and unlock doors with Evidence Keys that Shinigami barfs up in a shower of rainbows. And also maybe crush thought barriers riding Shinigami as a giant kaiju. And play Pop-up Pirate with her in a barrel on the beach. Yeah, it's all just a little weird.

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