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Street Fighter's Akuma Joins Monster Hunter Wilds Very Soon

Street Fighter's Akuma Joins Monster Hunter Wilds Very Soon https://ift.tt/axCTsU0 After teasing an upcoming collaboration recently, Capcom has now revealed a special collaboration between Monster Hunter Wilds and Street Fighter 6 . Akuma will be added to the game on May 28, alongside a Blanka-Chan outfit for your Palico. While Akuma and Blanka-Chan will be free for all players, you'll also have the option of adding Chun-Li and Cammy outfits to your MH Wilds experience as paid DLC on the same date. There are also brief teasers of weapon charms and emotes featuring various Street Fighter characters. The Akuma full armor set will turn your character into the combat demon. In a trailer revealing the collaboration, Street Fighter-style graphics and narration can be heard, and although we're not certain that this will appear if you fell a monster as Akuma, it would be a great touch for fans of the franchise. Continue Reading at GameSpot

Master Detective Archives: Rain Code Review - Blame It On The Rain

Master Detective Archives: Rain Code Review - Blame It On The Rain https://ift.tt/uxUcb4A

I have to hand it to the development staff of Rain Code: They are very skilled at completely upending your expectations from the get-go. I certainly expected to be shocked and surprised, given that these are the minds behind the beloved Danganronpa series--they know a thing or two about throwing players narrative curveballs out of nowhere--but even I wasn't expecting what happened after about 30 minutes of introduction. I wanted to put the Switch down and give a little "Well done!" clap. It's a bit of a shame, though, because after that, none of the other cases ever reach the same high, despite some great moments. That's Rain Code in a nutshell: It can't quite reach the greatness of what came before it.

Rain Code begins with a young man waking up in some sort of storage room. All he can remember is that his name is Yuma Kokohead and he's got to catch a train that's headed to Kanai Ward--a corporate city cut off to most of the outside world, shrouded in perpetual, neon-lit darkness and rain, run by the Amaterasu megacorp, and controlled by the militarized Peacekeeper force. It's not long after he boards the train that he finds out why he's going there: He's part of the World Detective Organization, which is sending several agents in to investigate Kanai Ward's ugly secrets. He also soon discovers why he has amnesia: It turns out he made a deal with a death god for special powers and offered up his memories in exchange.

That death god, Shinigami, mostly hangs around in the form of a tiny ghost that only Yuma can see. It reads his thoughts and makes sarcastic comments until there's a mystery to be solved, which is when Shinigami stops time and transforms into a buxom demon maiden to whisk him away to mind-palace Mystery Labyrinths where things get buck-wild. Here, he must battle logic monsters, evade dastardly false-solution traps, and unlock doors with Evidence Keys that Shinigami barfs up in a shower of rainbows. And also maybe crush thought barriers riding Shinigami as a giant kaiju. And play Pop-up Pirate with her in a barrel on the beach. Yeah, it's all just a little weird.

Continue Reading at GameSpot

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