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For The First Time, Doom And Its Composer Will Melt Faces In Real Life

For The First Time, Doom And Its Composer Will Melt Faces In Real Life https://ift.tt/JYkwnil Fans of one of gaming's most iconic soundtracks will soon get to experience it in a whole new way, as composer Mick Gordon is set to play the Doom soundtrack live on stage for the first time as the headliner at Radar Festival in the UK next summer. Although Gordon played a medley at The Game Awards in 2016, this will be his first full-length set with a live band, orchestra, and full production. Gordon is known for defining Doom's identity with crushing riffs, industrial synths, and earth-shaking electronic production. His work on 2016's Doom and 2020's Doom Eternal established a new benchmark for video game soundtracks, with titles like Rip & Tear , BFG Division , and The Only Thing They Fear Is You becoming firm fan favorites. They've earned millions of streams and remain staples of game music playlists years after release. https://youtu.be/QHRuTYtSbJQ?list=R...

Baldur's Gate 3's Biggest Shortcoming Is Delivering A Purely Evil Experience

Baldur's Gate 3's Biggest Shortcoming Is Delivering A Purely Evil Experience https://ift.tt/Xpv9hxS

Picture this: You see a crowd milling about, entertained by a character playing a musical instrument, all while another party member pickpockets them. Dastardly, right? In another instance, you might whisper sweet nothings to a companion, only to sleep with someone else so you can break your other companion's heart. Sounds vile, no? Indeed, Baldur's Gate 3 offers many opportunities for misdeeds and general assholery. Unfortunately, it also fails to deliver on a purely evil experience, at least one where you aren't severely punished.

Don't get me wrong: Baldur's Gate 3 is an amazing game--the reactivity and multiple outcomes are overwhelming and impressive. Well-written dialogue, character personalities, and memorable quests kept me engaged for roughly 270 hours, from early access until the present.

Although I did start out as an evil character (via the Dark Urge origin), I approached the campaign as a redemption arc of sorts. With countless backups for save-scumming, I was able to check different results based on key decisions throughout the campaign. That's when I realized how being purely evil in Baldur's Gate 3 didn’t just mean dealing with the harsher consequences of my actions, but also how there’s very little to gain in return. In effect, what could’ve been an interesting or compelling role-playing hook leads to a rather unrewarding conclusion. Also, it goes without saying that this article contains major spoilers.

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