Accéder au contenu principal

Sélection

Highguards and Lowguards | Kurt & Lucy Gotcha Covered

Highguards and Lowguards | Kurt & Lucy Gotcha Covered https://ift.tt/r697BSP This week Kurt and Lucy gotchu covered with the launch of Highguard, answering your RE Requiem questions, the rumored Code Veronica remake, and more.

Baldur's Gate 3's Biggest Shortcoming Is Delivering A Purely Evil Experience

Baldur's Gate 3's Biggest Shortcoming Is Delivering A Purely Evil Experience https://ift.tt/Xpv9hxS

Picture this: You see a crowd milling about, entertained by a character playing a musical instrument, all while another party member pickpockets them. Dastardly, right? In another instance, you might whisper sweet nothings to a companion, only to sleep with someone else so you can break your other companion's heart. Sounds vile, no? Indeed, Baldur's Gate 3 offers many opportunities for misdeeds and general assholery. Unfortunately, it also fails to deliver on a purely evil experience, at least one where you aren't severely punished.

Don't get me wrong: Baldur's Gate 3 is an amazing game--the reactivity and multiple outcomes are overwhelming and impressive. Well-written dialogue, character personalities, and memorable quests kept me engaged for roughly 270 hours, from early access until the present.

Although I did start out as an evil character (via the Dark Urge origin), I approached the campaign as a redemption arc of sorts. With countless backups for save-scumming, I was able to check different results based on key decisions throughout the campaign. That's when I realized how being purely evil in Baldur's Gate 3 didn’t just mean dealing with the harsher consequences of my actions, but also how there’s very little to gain in return. In effect, what could’ve been an interesting or compelling role-playing hook leads to a rather unrewarding conclusion. Also, it goes without saying that this article contains major spoilers.

Continue Reading at GameSpot

Commentaires