Accéder au contenu principal

Sélection

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way https://ift.tt/BWydxQs Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.  To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way. ...

Baldur's Gate 3's Biggest Shortcoming Is Delivering A Purely Evil Experience

Baldur's Gate 3's Biggest Shortcoming Is Delivering A Purely Evil Experience https://ift.tt/Xpv9hxS

Picture this: You see a crowd milling about, entertained by a character playing a musical instrument, all while another party member pickpockets them. Dastardly, right? In another instance, you might whisper sweet nothings to a companion, only to sleep with someone else so you can break your other companion's heart. Sounds vile, no? Indeed, Baldur's Gate 3 offers many opportunities for misdeeds and general assholery. Unfortunately, it also fails to deliver on a purely evil experience, at least one where you aren't severely punished.

Don't get me wrong: Baldur's Gate 3 is an amazing game--the reactivity and multiple outcomes are overwhelming and impressive. Well-written dialogue, character personalities, and memorable quests kept me engaged for roughly 270 hours, from early access until the present.

Although I did start out as an evil character (via the Dark Urge origin), I approached the campaign as a redemption arc of sorts. With countless backups for save-scumming, I was able to check different results based on key decisions throughout the campaign. That's when I realized how being purely evil in Baldur's Gate 3 didn’t just mean dealing with the harsher consequences of my actions, but also how there’s very little to gain in return. In effect, what could’ve been an interesting or compelling role-playing hook leads to a rather unrewarding conclusion. Also, it goes without saying that this article contains major spoilers.

Continue Reading at GameSpot

Commentaires