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Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way https://ift.tt/BWydxQs Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.  To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way. ...

Delta Force Reboot Officially Confirmed, More Details To Be Revealed At Gamescom

Delta Force Reboot Officially Confirmed, More Details To Be Revealed At Gamescom https://ift.tt/Xpv9hxS

After being missing in action for several years, Delta Force is returning to duty in a new game for PC, consoles, and mobile phones. Developed by TiMi Studio Group--the studio behind Call of Duty Mobile--this new incarnation of Delta Force was teased in a short trailer alongside confirmation that more details will be revealed at Gamescom Opening Night Live.

Like the original games, Delta Force will have both a single-player campaign and large-scale multiplayer. For its campaign, producer Shadow Guo explained to IGN that it's inspired by the film Black Hawk Down and that the development team has "extensively studied the movie and delved into the historical context respectfully."

Tonally, Guo said that the studio is aiming to uphold the "authentic essence" of the original Delta Force game while updating it with a "near-future flavor" that makes use of real-life actors for characters, real-world photogrammetry for 3D world creation, and motion-captured tactical movements from military professionals to give the game an authentic feel. Special Forces personnel have also been consulted to add another layer of authenticity to the project.

Continue Reading at GameSpot

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