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How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years

How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years https://ift.tt/FBYlqWb The Resident Evil series is celebrating its 30-year anniversary today, March 22, 2025. Below, we look back at how the formative survival horror franchise has shifted the camera itself to accent its atmosphere. Resident Evil has always felt like a playable horror film. Players step into the role of desperate survivors while Capcom carefully stages every scare, controlling the pace of tension through framing and timing. Across three decades, the series has experimented constantly with perspective, shifting how players view its haunted mansions, ruined villages, and bioengineered nightmares. Sometimes the camera keeps players at a distance, watching danger unfold across the room. Other times it presses tightly against a character’s back or moves directly into their point of view. Each shift changes the way fear works. Continue Reading at GameSpot

John Wick's Chad Stahelski Gives Update On Rainbow Six And Ghost Of Tsushima Movies

John Wick's Chad Stahelski Gives Update On Rainbow Six And Ghost Of Tsushima Movies https://ift.tt/GvgXNM4

John Wick director Chad Stahelski has given an update on the two video game movie projects he's attached to, Tom Clancy's Rainbow Six and Ghost of Tsushima, as part of a conversation about how video games impact his creative process--even if he doesn't actually play games himself.

In an interview for Josh Horowitz's Happy Sad Confused podcast, Stahelski discussed how video games have inspired his work--especially when it comes to John Wick's creative and aesthetic fight scenes. Stahelski is quick to admit that he's not a gamer, he doesn't own any games, and he "wouldn't know how to turn a PlayStation on." Instead, he consumes games like you might expect someone in the film industry to--by watching someone else play them and enjoying the narrative.

When asked about the status of the two video game movies he's attached to, Tom Clancy's Rainbow Six and Ghost of Tsushima, Stahelski unfortunately reveals that "we're in a bit of a conundrum right now with developing [Rainbow Six]," but reiterates that he would love to work with Michael B. Jordan on the project.

Continue Reading at GameSpot

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