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For The First Time, Doom And Its Composer Will Melt Faces In Real Life

For The First Time, Doom And Its Composer Will Melt Faces In Real Life https://ift.tt/JYkwnil Fans of one of gaming's most iconic soundtracks will soon get to experience it in a whole new way, as composer Mick Gordon is set to play the Doom soundtrack live on stage for the first time as the headliner at Radar Festival in the UK next summer. Although Gordon played a medley at The Game Awards in 2016, this will be his first full-length set with a live band, orchestra, and full production. Gordon is known for defining Doom's identity with crushing riffs, industrial synths, and earth-shaking electronic production. His work on 2016's Doom and 2020's Doom Eternal established a new benchmark for video game soundtracks, with titles like Rip & Tear , BFG Division , and The Only Thing They Fear Is You becoming firm fan favorites. They've earned millions of streams and remain staples of game music playlists years after release. https://youtu.be/QHRuTYtSbJQ?list=R...

Metal Gear Solid Master Collection Vol. 1 Apparently Runs At 720p

Metal Gear Solid Master Collection Vol. 1 Apparently Runs At 720p https://ift.tt/EJy8ihG

The first previews for the Metal Gear Solid Master Collection Vol. 1 are in and it appears that the games run at 720p, not 1080p, and certainly not in 4K.

According to a preview from Nintendo Life, this is in part because the ports of MGS2 and 3 in the collection are based on HD versions from back in 2012. In fact, the preview notes that the games' title screens still say HD Edition and a 2012 copyright watermark is still visible. The version of the first Metal Gear Solid is apparently a straightforward port of the PlayStation version: resolution, aspect ratio, frame rate, and all. A preview from IGN notes that the port also includes a bunch of extra goodies, like the separately released VR Missions and Metal Gear Solid Integral.

Additionally, MGS2 and 3 run at 30 frames per second on the Nintendo Switch, though Konami has said that they will run at 60fps on all other platforms. This is in contrast to the original HD ports, which ran at 60 frames on both Xbox 360 and PS3. As Digital Foundry member John Linneman pointed out on X, MGS2 was originally designed to run at 60fps. It also worth noting that previews were given the Nintendo Switch version exclusively, so it is as-of-yet unknown whether the PS5, PC, and Xbox Series X|S versions will include additional fixes or touch-ups.

Continue Reading at GameSpot

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