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Here’s Why Silent Hill: Townfall Is A First-Person Game

Here’s Why Silent Hill: Townfall Is A First-Person Game https://ift.tt/9wjp4PM Silent Hill: Townfall makes some big changes from the usual Silent Hill experience that fans have come to expect, not only with its Scottish setting, but also with its first-person perspective. While this gameplay style is unusual for Silent Hill (we still remember you, PT), it turns out there was really no debate about whether it was right for Townfall. Speaking at a media roundtable event that GameSpot attended, director Jon McKellan said that from the very start, Silent Hill: Townfall was planned as a first-person game. https://www.youtube.com/watch?v=cm1Z1IFTtX4 "It was first-person from day one for us," McKellan said. "Our previous games were first-person, [and] the stuff I'd worked on before that was first-person, so it's something we felt we understood and knew pretty well." Yet developer Screen Burn's familiarity with first-person games wasn't th...

Superhero Movie Fatigue "Absolutely Exists," Says The Marvels Director

Superhero Movie Fatigue "Absolutely Exists," Says The Marvels Director https://ift.tt/4nsY6f9

The Marvel Cinematic Universe has dominated the box office for the past decade. But this year has seen films like Ant-Man and the Wasp: Quantumania disappoint with ticket sales. And that's not even mentioning total bombs like DC's The Flash. It's just more evidence that superhero fatigue could be setting in, something that The Marvels director Nia DaCosta believes is happening for moviegoers.

Speaking with Total Film (via GamesRadar), DaCosta said she thinks "superhero fatigue absolutely exists." So how will she fight back against that lethargy? By making her MCU sequel feel unique, she argues.

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