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Final Fantasy Resonance Has More Going For It Than Just Its Impressive Cast

Final Fantasy Resonance Has More Going For It Than Just Its Impressive Cast https://ift.tt/0MFIBHA Ahead of its release in October, Square Enix has dropped several new details about Final Fantasy Resonance , its HD-2D reimagining of the mobile game Final Fantasy: Brave Exvius. Based on the first season of Brave Exvius, here's a closer look at the game's world, characters, gameplay, vision systems, and completionist content. Empires strike back The Zoldaad Empire has a few defectors. Two of the regions that players can explore include the powerful military nation of Zoldaad and the city of mages known as Mysidia. Just like in Brave Exvius, Zoldaad appears to be on the march as the home of the fabled Fire Crystal, and has secretly been building up a fleet of airships and mass-producing magitek as it expands its borders into neighboring countries. Considered to be a legend, the advanced magical civilization of Mysidia is home to some of the strongest magic-wielders i...

Assassin's Creed Mirage Puts The Best Of Unity And Odyssey Into Old School AC

Assassin's Creed Mirage Puts The Best Of Unity And Odyssey Into Old School AC https://ift.tt/XOCi7jb

On first blush, Assassin's Creed Mirage feels delightfully familiar, delving into storylines and gameplay moments that are reminiscent of the earliest games in the franchise. Having only played about three hours of the game, it's still too soon for me to make a definitive call on how the whole experience will play out overall, but it certainly feels like fans who have been waiting for a return to the series' smaller scale formula may finally be getting what they want with Mirage. There's a heavy dose of Assassin's Creed Unity injected into Mirage's veins and Assassin's Creed Odyssey's detective-driven hunt for the Cult of Kosmos informs Mirage's Order of Ancients assassination missions, but, despite these more modern gameplay additions, this game feels closest to the first game in the franchise.

As the latest mainline game in the 15-year-old action-adventure series, Assassin's Creed Mirage sees you play as Basim Ibn Ishaq, a young thief who joins an army of trained killers who vow to protect the freedom of humanity from those who wish to take it away. Taking place in 9th-century Baghdad, Mirage features the return of social stealth, a smaller map size, and a singular playable protagonist. Some of the series' newer RPG elements (like roleplaying an encounter or unlocking new abilities via a skill tree) make a return, but they are much smaller in scope--no branching, choice-driven dialogue like in Odyssey or a constellation-sized assortment of perks and skills like in Valhalla.

"By [not including] the RPG aspects from the three previous games and the large RPG aspect in the role-playing sense, it allows us to focus a little bit more on the micro-actions," Assassin's Creed Mirage world and quest director Simon Arseneault told me. "Making a condensed game allows us to make more detailed experiences as well, so we can go in and make finer quest lines with more dialogue, or sometimes make [storylines] live a little bit and create custom characters for them."

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