Accéder au contenu principal

Sélection

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way https://ift.tt/BWydxQs Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.  To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way. ...

Assassin's Creed Mirage Puts The Best Of Unity And Odyssey Into Old School AC

Assassin's Creed Mirage Puts The Best Of Unity And Odyssey Into Old School AC https://ift.tt/XOCi7jb

On first blush, Assassin's Creed Mirage feels delightfully familiar, delving into storylines and gameplay moments that are reminiscent of the earliest games in the franchise. Having only played about three hours of the game, it's still too soon for me to make a definitive call on how the whole experience will play out overall, but it certainly feels like fans who have been waiting for a return to the series' smaller scale formula may finally be getting what they want with Mirage. There's a heavy dose of Assassin's Creed Unity injected into Mirage's veins and Assassin's Creed Odyssey's detective-driven hunt for the Cult of Kosmos informs Mirage's Order of Ancients assassination missions, but, despite these more modern gameplay additions, this game feels closest to the first game in the franchise.

As the latest mainline game in the 15-year-old action-adventure series, Assassin's Creed Mirage sees you play as Basim Ibn Ishaq, a young thief who joins an army of trained killers who vow to protect the freedom of humanity from those who wish to take it away. Taking place in 9th-century Baghdad, Mirage features the return of social stealth, a smaller map size, and a singular playable protagonist. Some of the series' newer RPG elements (like roleplaying an encounter or unlocking new abilities via a skill tree) make a return, but they are much smaller in scope--no branching, choice-driven dialogue like in Odyssey or a constellation-sized assortment of perks and skills like in Valhalla.

"By [not including] the RPG aspects from the three previous games and the large RPG aspect in the role-playing sense, it allows us to focus a little bit more on the micro-actions," Assassin's Creed Mirage world and quest director Simon Arseneault told me. "Making a condensed game allows us to make more detailed experiences as well, so we can go in and make finer quest lines with more dialogue, or sometimes make [storylines] live a little bit and create custom characters for them."

Continue Reading at GameSpot

Commentaires