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Xbox CEO Joins Federal Reserve’s Productivity And Jobs Task Force Amid Tumultuous Time

Xbox CEO Joins Federal Reserve’s Productivity And Jobs Task Force Amid Tumultuous Time https://ift.tt/SzyVoWR The United States central bank, the Federal Reserve, has announced new task forces to "advance the conduct of monetary policy," and its board has chosen Xbox CEO Asha Sharma to help guide one task force pertaining to AI, as part of a wider effort to help create jobs and keep prices stable. The new Productivity and Jobs task force will look into the "economic impact of new general-purpose technologies," including AI, to help the Fed make better policy decisions. Sharma is joined on this task force by billionaire businessman and venture capitalist Marc Andreessen, along with Stanford University economics professor Charles I. Jones--he is currently on leave from the university to become a scholar-in-residence at the AI company Anthropic. Fed chairman Kevin Warsh said the new task forces are part of the group's "commitment to price stability a...

Assassin's Creed Mirage Puts The Best Of Unity And Odyssey Into Old School AC

Assassin's Creed Mirage Puts The Best Of Unity And Odyssey Into Old School AC https://ift.tt/XOCi7jb

On first blush, Assassin's Creed Mirage feels delightfully familiar, delving into storylines and gameplay moments that are reminiscent of the earliest games in the franchise. Having only played about three hours of the game, it's still too soon for me to make a definitive call on how the whole experience will play out overall, but it certainly feels like fans who have been waiting for a return to the series' smaller scale formula may finally be getting what they want with Mirage. There's a heavy dose of Assassin's Creed Unity injected into Mirage's veins and Assassin's Creed Odyssey's detective-driven hunt for the Cult of Kosmos informs Mirage's Order of Ancients assassination missions, but, despite these more modern gameplay additions, this game feels closest to the first game in the franchise.

As the latest mainline game in the 15-year-old action-adventure series, Assassin's Creed Mirage sees you play as Basim Ibn Ishaq, a young thief who joins an army of trained killers who vow to protect the freedom of humanity from those who wish to take it away. Taking place in 9th-century Baghdad, Mirage features the return of social stealth, a smaller map size, and a singular playable protagonist. Some of the series' newer RPG elements (like roleplaying an encounter or unlocking new abilities via a skill tree) make a return, but they are much smaller in scope--no branching, choice-driven dialogue like in Odyssey or a constellation-sized assortment of perks and skills like in Valhalla.

"By [not including] the RPG aspects from the three previous games and the large RPG aspect in the role-playing sense, it allows us to focus a little bit more on the micro-actions," Assassin's Creed Mirage world and quest director Simon Arseneault told me. "Making a condensed game allows us to make more detailed experiences as well, so we can go in and make finer quest lines with more dialogue, or sometimes make [storylines] live a little bit and create custom characters for them."

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