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Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way https://ift.tt/BWydxQs Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.  To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way. ...

Bluey Is Finally Getting A Video Game (For Real Life)

Bluey Is Finally Getting A Video Game (For Real Life) https://ift.tt/3sJKItu

Bluey, the hit kids show that we love, is getting a video game. Aptly called Bluey: The Videogame, the game tells a new original story that captures some of the show's iconic moments in four-player co-op. It's coming to Nintendo Switch, PC, PS4, PS5, Xbox One, and Xbox Series X|S on November 17.

According to the announcement, Bluey: The Videogame is a sandbox adventure that lets you explore familiar locales like Bluey's home, and take part in activities from the show. You can play as all four members of the Heeler family (Dad, Mum, Bluey, and Bingo) and play minigames like Keepy Uppy and Magix Xylophone to earn costumes, open new locations, and unlock playable episodes.

The game tells a story created in partnership with show producer Ludo Studio, and features the show's English-speaking voice cast and soundtrack from Joff Bush, along with new tracks from the development studio. The announcement notes that it also includes variable difficulty features like an on/off toggle for the UI and voiceover instructions to make it approachable for families with preschoolers.

Continue Reading at GameSpot

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