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Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons

Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons https://ift.tt/3BEqbVQ Dungeons & Dragons has attracted several of the greatest storytellers of all time to the Forgotten Realms, and at Gen Con, Wizards of the Coast announced a new product line called D&D Icons to bring together creators to develop new stories for the tabletop franchise. True Blood actor Joe Manganiello has a long history with the franchise, and he serves as chief creative officer for the D&D Icons line. Speaking to GameSpot's Jessica Cogswell at Gen Con, Manganiello explained how he wants D&D Icons to continue the legacy of the game's co-creator, Gary Gygax. "I was asked one year ago today by [Head of Dungeons & Dragons] Dan Ayoub, 'What would you do if you had...' I brought up the possibility of there being this line within D&D, and he said, 'Okay, who would you want to work with?' I said, 'Margaret [Weis] and Tracy [Hickm...

How The Best Dark Souls 3 Mod Produced The Best Elden Ring Mod

How The Best Dark Souls 3 Mod Produced The Best Elden Ring Mod https://ift.tt/3oz2q7w

Six years ago, CouchJockey was a small-time Twitch streamer, broadcasting Hearthstone in an attempt to make a name for himself. Today, he's the creative director for The Convergence, one of the most popular and acclaimed Elden Ring mods, which adds many new bosses and magic spells to the game, as well as overhauling many of its more controversial aspects. It's been quite a journey for the modder, and he says it all started with a simple "magic mod" for Dark Souls 3, a project that blossomed into something far more ambitious.

During his early streaming days, CouchJockey was inspired by no-hit runs of Dark Souls 3 in the style of mavens like HappyHob and Distortion2, who popularized the concept. He completed a number of magic-focused hitless challenges over the next few months, gaining quite a few fans in the process. However, after hundreds of hours playing Dark Souls 3, a fellow player named TigerG92 heard him complaining about the lack of spell options in a certain mod on-stream, and Tiger suggested that they try making new spells themselves. That was the beginning of the Convergence.

The Souls series on PC has come a long way from the infamously broken Dark Souls 1 port, which couldn't even run higher than 30fps. A small but dedicated modding community has formed around each game in the series, and there are a handful of well-known, well-regarded mods for each entry, such as Daughters of Ash for Dark Souls 1 (as well as the upcoming Nightfall). If you're familiar with Dark Souls 3 modding, you've certainly heard of the Convergence before, and that's for a good reason: It's a shockingly polished product, even by the high standards of From Software itself. However, these days, the Elden Ring incarnation of the mod is arguably better-known, even if it's still in development.

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