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Battlefield 6 Update Improves Jet Combat And Knife Attacks

Battlefield 6 Update Improves Jet Combat And Knife Attacks https://ift.tt/aPR1G6Q Earlier this week, Battlefield 6 's Season 2 launch was pushed back to February 17 to give the development team more time to implement some needed changes. But that doesn't mean there won't be some improvements ahead of time. Electronic Arts has announced that Battlefield 6 Update 1.1.3.5 will arrive on Tuesday, January 20, and it's bringing some good news for anyone who wanted the jet combat to be more refined. Going forward, jet cannon damage against flying vehicles has been greatly reduced, and it will take "approximately 40% more hits" to blow targets out of the sky. However, the air radar that was previously announced will not be included in this update. Melee combat was also a priority for this update, which aims to improve "responsiveness, consistency, and sprint behavior for melee attacks, including knives and the sledgehammer." The Assault Ladder should also...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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