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Super Mario Galaxy Movie's New Trailer Introduces Yoshi And Birdo

Super Mario Galaxy Movie's New Trailer Introduces Yoshi And Birdo https://ift.tt/nU9BbPy Earlier this month, Nintendo announced a Super Mario Galaxy Movie Direct for today, and it was one of the shortest Directs that the publisher has ever had. But the new trailer for The Super Mario Galaxy Movie may be worth it, because it introduces everyone's favorite dinosaur, Yoshi. The beginning of the trailer features Mario and Luigi's first encounter with Yoshi. By the time the Mario brothers introduce him to Toad, they're very attached to their new pal. But Yoshi wasn't the only familiar face to show up in the movie-verse for the first time. Birdo--an enemy from Super Mario Bros. 2--appeared to be fighting Princess Peach with her signature flying egg attack. Luigi was also glimpsed in the frog suit from Super Mario Bros. 3, while Yoshi brought an SNES-style Super Scope to a confrontation with Super Mario Odyssey's T-Rex... and he was still outgunned. Continue Readi...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

Continue Reading at GameSpot

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