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Add 2TB To Your PS5 With This Stellar Daily Deal On The Samsung 980 Pro SSD (July 5)

Add 2TB To Your PS5 With This Stellar Daily Deal On The Samsung 980 Pro SSD (July 5) https://ift.tt/3RdjUir Samsung 980 Pro SSD with Heatsink (2TB) $135 (was $230) See at Best Buy The PS5 library has grown considerably over the past few years, and if you've been gaming since 2020, there's a good chance you're running out of storage space. It's not uncommon to see titles take up 100GB or more--meaning your drive can fill up from just a handful of games. If you're juggling games on and off your PS5, consider picking up the Samsung 980 Pro SSD with Heatsink (2TB) , as it's on sale for just $135 (down from $230) at Best Buy until tonight at 10 PM PT / 1 AM ET (July 5) . Samsung 980 Pro SSD with Heatsink (2TB) $135 (was $230) The SSD has been priced around $180 throughout most of the year--deals such as this one have become increasingly uncommon in 2024. That makes this current offer of $135 for 2TB mighty enticing. This model includes a built-i

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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