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Warhammer Skulls PC Game Deals - Save On Space Marine 2, Dawn Of War, Vermintide, And More

Warhammer Skulls PC Game Deals - Save On Space Marine 2, Dawn Of War, Vermintide, And More https://ift.tt/qLbFYNe Following this week's Warhammer Skulls event, which saw a bunch of new Warhammer games and media revealed, a bunch of Warhammer PC games are discounted at multiple online retailers. You'll find big discounts on games from Warhammer Fantasy and 40,000 alike, including Vermintide 2 Collector's Edition for $7.19 (was $45), Space Marine 2 for $33.15 (was $60), and many more. There are even a few freebies to pick up as well. The deals are available at Fanatical , GOG , Humble Bundle , and Green Man Gaming , and while you'll find many of the same games on sale at all four retailers, the deal prices and availability differ. In most cases, the difference is only a few dollars at most. Nevertheless, to help you save the most cash, we've combed through them all to find the lowest prices and most noteworthy exclusives and listed them below. Note that most of thes...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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