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Battle Angel Alita Manga Box Set On Sale For Lowest Price In Seven-Year History

Battle Angel Alita Manga Box Set On Sale For Lowest Price In Seven-Year History https://ift.tt/dkZ7uN6 Battle Angel Alita: Deluxe Edition Series Box Set (Hardcover) $80 (was $180) See at Amazon One of the best cyberpunk manga of all time is on sale for an incredible price at Amazon. Battle Angel Alita's Deluxe Edition Series Box Set collects the complete original run in premium hardcover format. The Deluxe Edition Series Box Set is on sale for $100 off, dropping the price from $180 all the way down to $80. This is the best deal ever for the six-volume, 2,392-page collection, and this says a lot considering it was published in December 2018 by Kodansha Comics. And if you're interested in Battle Angel Alita's hardcover collection, you may also want to check out Kodansha's upcoming Ghost in the Shell hardcover set . Scheduled to release February 17, The Ghost in the Shell Legacy Edition Deluxe Box Set is available to preorder for $119 (was $140) at Amazon...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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