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Minecraft’s Next Update Could Be Its Biggest In 15 Years, And We’ll Find Out This Weekend

Minecraft’s Next Update Could Be Its Biggest In 15 Years, And We’ll Find Out This Weekend https://ift.tt/rjOl1g7 With the new Minecraft update now live, players have been eagerly looking forward to the next Minecraft Live to learn what comes next for the sandbox game. We now know that the next stream will be this weekend. The Minecraft Live broadcast will begin on September 26, 2026 at 10 AM PT / 1 PM ET / 6 PM GMT / 7 PM CEST. It hasn't been communicated how long that broadcast will run for, but we have a tiny hint of an idea around what could be coming next. The Minecraft Live broadcast date was revealed at the end of Tubbo's stream , after the Blue Creeper Battle concluded. This promotional event started on September 17, 2026 in person at the Tokyo Game Show, online through YouTube, and in-game in Bedrock Edition worlds. The event saw the Illager High Council open rifts to the real world from the Sift--a new dimension being introduced in the upcoming Minecraft Dun...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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