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16 Free MMOs Worth Settling Down With

16 Free MMOs Worth Settling Down With https://ift.tt/68aKmxD Our idea of what counts as an MMO has evolved dramatically over the past few decades. While grindy RPGs are still the first things most folks associate with that term, the truth is that an MMO can be basically any kind of game. And that means there's probably at least one or two free MMOs out there for everyone. But finding the right one is always a journey, because there are so many MMOs out there, and it can be irritating to invest money in a new game only to realize you hate it after a few hours. But we can help you out with both of these problems. Below, we've assembled a list of some of the best MMOs running that you can play for free without any limits on how much time you have to get to know them. You don't want to be hasty with decisions like these, after all. If you don't mind a subscription or upfront fee, check out our picks for the best MMORPGs overall, or have a look at other great free games ...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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