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Win 19 Castlevania Games And Two DLCs In This Fangtastic Giveaway

Win 19 Castlevania Games And Two DLCs In This Fangtastic Giveaway https://ift.tt/votiQl2 As someone who has been enjoying the monster-infested streets of Paris (said in a French accent), Castlevania: Belmont’s Curse has made me fall in love with the decades-old series once again. Of course, many of these games were released before I was even born, and chances are, that’s the case for you, too--but don’t worry! You can catch up with this excellent giveaway for a chance to win 19 Castlevania games, two DLCs for the brilliant Lords of Shadow, and a book to boot. Try fitting that in a coffin. While Belmont’s Curse is the most recent entry, the Castlevania series is full of bangers. The original games are retro goodness, seeing you deal with an onslaught of monsters in frustratingly fun ways. Sure, they have some annoying elements--looking near you, Medusa Heads. Not at you; you can’t fool me. But that’s part of the charm, and the earliest entries are a great way to see how far the se...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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