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Blizzard Commits To Changing New Overwatch Hero's Appearance Following "Same Face" Criticism

Blizzard Commits To Changing New Overwatch Hero's Appearance Following "Same Face" Criticism https://ift.tt/prvtzmJ Amid criticism that new Overwatch hero Anran looks too much like other female heroes and not enough like her own previous appearance in an animated short, Blizzard has committed to updating the hero's appearance during Season 1. Overwatch game director Aaron Keller announced the upcoming change in a video on social media, saying that the team is currently planning how to make Anran "look and feel more like the fierce older sister that we all envision her to be." While he says the team is proud of the work that has gone into the hero, "we agree that she can be even better if we get this aspect of her right in game." Keller adds that this change has been in discussion internally since last week, but that the team "wanted to wait until we had confirmation of exactly what we can do." For now, there are few details on what ch...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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