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Microsoft Plans To Make Windows 11 Less Annoying

Microsoft Plans To Make Windows 11 Less Annoying https://ift.tt/xMU7X1V There are a lot of improvements coming to Windows 11 in March and April, according to Microsoft's Windows chief, Pavan Davuluri. And while some of the adjustments may not arrive right away, one of the more immediate changes will give users more control over how they use Windows 11 while also cutting down on AI integration in programs that don't need it. Davaluri detailed the upcoming changes in a blog post . One of the first notable options will be the ability to reposition the Windows 11 taskbar, which Davaluri noted was one of the most-requested changes. He later wrote that Microsoft will "be more intentional about how and where Copilot integrates across Windows." Programs like Notepad, Snipping Tool, and Photos will subsequently have "unnecessary Copilot entry points" removed. Users will also have more flexibility to decide whether to skip updates or schedule them at their leisure r...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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