Accéder au contenu principal

Sélection

22 Best Space Games To Blast Off With In 2026

22 Best Space Games To Blast Off With In 2026 https://ift.tt/lEOuYds Starting with Spacewar! all the way back in 1962, space has been a hugely popular theme for video games. While early titles like Computer Space and Space Invaders focused largely on combat, in 2026 the variety of space games feels just as endless as the expanse of space itself. Whether you want to explore the galaxy and make friends with alien races or engage in all-out spaceship battles and tense space station heists, there’s a game out there for you to discover. We’ve narrowed down some of the best space games to tickle your sci-fi fancy, with 22 titles that showcase the true variety available–from first-person-shooters to strategy games, hyper-realistic simulators to retro classics. While many of these games have planet-side gameplay, we’ve focused on games where you spend a lot of time in space itself–whether that’s flying a ship, navigating space stations, or even spacewalks that take you into the vacuum of sp...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

Continue Reading at GameSpot

Commentaires