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How To Start Elden Ring Nightreign DLC - The Forsaken Hollows

How To Start Elden Ring Nightreign DLC - The Forsaken Hollows https://ift.tt/bXJWHMP Elden Ring Nightreign packs a solid number of nightfarers and bosses in its base game, ensuring players have plenty to do right out of the gate. But if you've seen everything in the initial release and want some fresh challenges, The Forsaken Hollows DLC adds two new playable characters , two extra bosses, and a fresh Shifting Earth event. If you're curious what you'll need to accomplish to unlock access to these additions, though, we've got you covered below. How to start The Forsaken Hollows DLC in Elden Ring Nightreign Before you can begin unlocking the content in The Forsaken Hollows DLC, you'll need to purchase and download it from your platform's respective storefront. Alternatively, if you've previously purchased the Elden Ring Nightreign Deluxe Edition, you'll be able to download the DLC at no additional cost. Once you've installed the DLC, follow the ste...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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