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GTA 6 Will Be Available On As A Physical Release On Day One, Take-Two Confirms

GTA 6 Will Be Available On As A Physical Release On Day One, Take-Two Confirms https://ift.tt/M5eNOgH Grand Theft Auto VI is coming this year after a long wait, and as it gets closer, rumors have begun to pop up about its launch. One rumor that has gained considerable traction is that the game would launch as a digital-only title , with a physical release coming at some point after release. The logic behind the rumor was that a physical release of the game could lead to early leaks ahead of the game's launch, and that publisher Take-Two might be willing to go to great lengths to avoid this. As it turns out, though, this is not the plan. Talking to Variety following an earnings call, Take-Two Interactive CEO Strauss Zelnick has confirmed that the publisher does not intend to delay the game's physical release. When asked directly about the rumor that the game will not be available physically on launch day to avoid potential leaks, Zelnick gave a straightforward response: ...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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