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The Best Pokemon Day Merch Dropping For The 30th Anniversary

The Best Pokemon Day Merch Dropping For The 30th Anniversary https://ift.tt/CqxV3OA Pokemon is celebrating its 30th anniversary today, and of course, there are a number of events happening all around the internet to mark the occasion. The official festivities kicked off this morning with a Pokemon Presents live stream unveiling several announcements for the Pokemon video games and trading card series, including the reveal of the next mainline Pokemon games, Pokemon Winds and Waves , coming to Switch 2 in 2027. Of course, Pokemon has always been more than just a video game franchise, From the launch of new Lego sets to special Trading card Game collector's editions, there's a lot to look forward to, and today is seeing numerous big product launches, including new Lego sets, manga box sets, Pokemon TCG releases, and more. To help you find the best, we've rounded up some of the biggest Pokemon Day merch drops below. Pokemon 30th Celebration Merch at Pokemon Center Continue ...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

Continue Reading at GameSpot

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