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The Last Of Us Season 3 Adds Big-Name Actor, But You Won’t Recognize Who He’s Playing

The Last Of Us Season 3 Adds Big-Name Actor, But You Won’t Recognize Who He’s Playing https://ift.tt/qClrMHe The latest developments for HBO's The Last of Us are coming into focus, including production shutting down due to the World Cup and a big name joining the cast. Deadline reports that production on Season 3 is undergoing a "mid-shoot hiatus" for about a month. This is because the show films in Vancouver, and that's also a World Cup regional site. This is causing headaches and disruptions locally, so HBO has opted to shut down production temporarily. The World Cup final takes place on July 19. It's not precisely clear when production on Season 3 will resume, but Deadline said it's expected to film through the end of 2026, with the new season debuting in 2027. As previously reported, it could be the show's final season . As for the new cast member, the report said veteran character actor Peter Sarsgaard is going to play the role of Amon, ...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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