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You Can Play The New Tomodachi Life Game Right Now, And It's Already Chaos

You Can Play The New Tomodachi Life Game Right Now, And It's Already Chaos https://ift.tt/sezdyHk Tomodachi Life: Living the Dream is set for release on April 16, but thanks to a free demo in the Nintendo eShop, you can play it right now. Even better--any progress you make in the demo will carry over to the full version of the game at launch. Living the Dream is the third game in the Tomodachi series, and sees you create a bunch of customizable Mii characters who will work together to improve to island's happiness levels. The life sim will also allow players to customize the island and its inhabitants, as well as featuring a drawing tool to create imaginative objects that the Mii characters can interactive with. It's important to note that there will be "certain" restrictions on image sharing though, in order to maintain a "fun and safe" environment for everyone. Having said that, some players are already finding that the game's filter leaves a l...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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