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Classic Edutainment Series Freddi Fish Getting A Remastered Collection On Console

Classic Edutainment Series Freddi Fish Getting A Remastered Collection On Console https://ift.tt/bsGWrd1 Freddi Fish Collection $50 | Releases April 17 Preorder at Amazon As far as children's video games are concerned, few are as iconic as Freddi Fish. First launched in 1994, the point-and-click adventure game challenges players to solve puzzles and mysteries, featuring a colorful cast of characters and charming animations. The games were incredibly popular when they first hit the market, and you (and your kids) can relive the glory days with the upcoming Freddi Fish Collection . Currently available on most digital storefronts, the Freddi Fish Collection is getting a physical Switch and PS5 release on April 17. Freddi Fish Collection $50 | Releases April 17 Freddi and friends went on five adventures between 1994 and 2001, and this bundle pulls them all together into a single collection. Here's a look at what you'll find: Freddi Fish: The Case of th...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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