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Get An ROG Xbox Ally For Only $500 Before The Inevitable Price Increase Arrives

Get An ROG Xbox Ally For Only $500 Before The Inevitable Price Increase Arrives https://ift.tt/u6oDvtT Asus Xbox ROG Ally Handheld $500 (was $600) See at Amazon See at Best Buy PC gaming can be expensive these days, but there’s a great deal right no w if you want a portable gaming PC. Amazon and Best Buy have dropped the price of the Asus ROG Xbox Ally to $500 (was $600). That’s about the same as a Switch 2, but since it runs on PC hardware, you get access to a wider range of games, often at lower prices. Asus Xbox ROG Ally Handheld $500 (was $600) The ROG Xbox Ally improves on Asus’s first mobile gaming PC with some nice updates for comfort and usability. It has a sturdy white case, a seven-inch Full HD 120Hz screen, 16 GB of RAM, and an AMD Ryzen Z2 processor. You also get Xbox-style controls, a 60-watt-hour battery, a 512GB SSD, and the whole device weighs less than 1.5 pounds. The ROG Xbox Ally also includes three months of Xbox Game Pass Premium, so you’...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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