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This Month's Build Your Own Fanatical Favorites Bundle Has 20 Games From All Different Genres to Pick From

This Month's Build Your Own Fanatical Favorites Bundle Has 20 Games From All Different Genres to Pick From https://ift.tt/ZAbfCqP Fanatical has offered its fair share of great game bundles over the years, spanning pretty much every genre you can think of. The BundleFest 2026 edition of the Build Your Own Fanatical Favorites Bundle features 20 great games from some of Fanatical's previous bundle deals. Like other bundles, you decide from a curated list of games and decide how many you want. The more games you pick, the more you'll save. This time around, the bundle savings start at 2 games for $7, or $3.50 per game. If you want 3 or more games, it's $3.33 per. Then for 5+ games, you'll get them all for just $3. If you want everything this bundle, it'll run you $54, saving you a whopping 88% off the bundle's $466 value. See at Fanatical It doesn't come up very often, but Fanatical bundles are Steam keys with limited stock. With this bundle, two games ar...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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