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New PC RPG Bundle Includes Rogue Trader, Planescape: Torment, And More

New PC RPG Bundle Includes Rogue Trader, Planescape: Torment, And More https://ift.tt/8LUYK4E Humble’s Owlcat and Beamdog bundle is a love letter to new and classic CRPGs. Digging deep into the games made by Owlcat Studios and Beamdog, this collection packs 12 PC games, including heavy-hitters like Planescape: Torment, Baldur’s Gate II: Enhanced Edition, and Icewind Dale: Enhanced Edition. Like all Humble Bundles, the pricing is a little tricky. You can choose how much to pay, and the more you pay, the more games you get and the more money goes to charity--in this case, DonorsChoose, which helps provide materials and facilities for classrooms across America. The bundle starts at $5 for four games, or you can pick up the entire 12-item bundle , which includes $296 worth of games, for just $23. See at Humble Bundle It’s impossible to talk about this bundle without talking about Planescape: Torment. This is one of the most influential and ahead-of-its-time CRPGs ever made. It was a pion...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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