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Speedrun Charity Awesome Games Done Quick 2026 Raised Over $2.4 Million For Cancer Research

Speedrun Charity Awesome Games Done Quick 2026 Raised Over $2.4 Million For Cancer Research https://ift.tt/9KM6c0z Every January since 2010, Games Done Quick has raised money for charity through their speedrunning marathon event Awesome Games Done Quick (AGDQ). Their 2026 marathon, held at the Wyndham Grand in Pittsburgh, Pennsylvania, has just wrapped up, and has raised a huge sum of money. In a post on the Reddit , one of the event's organizers has revealed that Awesome Games Done Quick 2026 has raised $2,443,414 for the Prevent Cancer Foundation , which focuses on early detection and prevention of cancer. In total, Games Done Quick has now donated over $28 million to the Foundation of the $59 million in total the streams have raised for charity. Some highlights of this year's schedule of speedruns included some incredible performance in Mario Kart World's Free Roam mode , as well as a relay run of Super Mario 64 where 70 players collected one star each. There's ...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

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