Accéder au contenu principal

Sélection

Ahead Of GTA 6, Rockstar Hacked By Ransomware Group Again

Ahead Of GTA 6, Rockstar Hacked By Ransomware Group Again https://ift.tt/8KHJAvy Grand Theft Auto 6 developer Rockstar Games has been targeted by hackers again. A group called ShinyHunters claims it broke into servers run by the third-party cloud provider Anodot. ShinyHunters said the stolen data would be published online as their demands had not been met. Rockstar confirmed the hack in a statement to Kotaku , but said the breach was not serious and it has confirmed that it will not pay the ransom . A spokesperson explained, "We can confirm that a limited amount of non-material company information was accessed in connection with a third-party data breach." The hacker group announced on April 11 that it accessed the data through Anodot (according to Cybersec Guru and Hackread ). Hackers often target these third-party service providers, but ShinyHunters has not yet said what kind of data it took. After news of the hack, Take-Two Interactive, Rockstar's parent company, s...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

Continue Reading at GameSpot

Commentaires