Accéder au contenu principal

Sélection

MicroSD Express Cards For Nintendo Switch 2 - Here Are Your Options

MicroSD Express Cards For Nintendo Switch 2 - Here Are Your Options https://ift.tt/bw1czLA The Nintendo Switch 2 offers a fairly massive upgrade when it comes to raw storage space. The 256GB onboard SSD is four times larger than the Switch OLED (64GB) and eight times the size of the original Switch and Switch Lite (32GB). That said, the Switch 2's performance upgrades will inevitably lead to bigger file sizes for upcoming games , which could compel you to expand your console's storage capacity. Just like its predecessor, the Nintendo Switch 2 has a microSD card slot. But while the Switch worked with basically every microSD card sold in stores, the Switch 2 is only compatible with a very specific type of storage: microSD Express cards . See all microSD Express Cards at Amazon The Express format is a recent advancement in the semiconductor industry that hasn't been widely adopted by manufacturers yet. The Nintendo Switch 2 will certainly increase its adoption rate by both ...

Sonic CD Was A Bold Vision Of What Sonic Could Be

Sonic CD Was A Bold Vision Of What Sonic Could Be https://ift.tt/6EqhC4f

Sonic CD is celebrating its 30-year anniversary today, September 23, 2023. Below, we look back at how its experimental ideas influenced the series going forward.

Trying to get a group of Sonic fans to agree on anything related to the franchise is hard enough, but asking for their feelings about Sonic CD might get you more divided responses than any other game in the series. Out of all the classic Sonic titles, CD stands out as a very strange outlier in its game design--which leads to some very strong opinions from the fandom. But the reasons why it's so different from its cartridge-based brothers are themselves fascinating. In many ways--and quite fittingly, given its time-travel theme--Sonic CD feels like the start of a different evolutionary path the Sonic series could have taken into the future, but didn't.

After the first Sonic the Hedgehog became a runaway success, Sega immediately went to work on follow-up games. Two of Sonic's primary development staff, Yuji Naka and Hirokazu Yasuhara, joined future PlayStation console architect Mark Cerny at Sega Technical Institute with a few other Japanese staff in the US to create Sonic the Hedgehog 2--a very unusual America/Japan co-production for its time. Meanwhile, other original Sonic Team members stayed back home in Japan to plan a Sonic game for the fledgling Mega-CD (Sega CD in western markets) add-on. The system was floundering in its home market but looked likely to do significantly better abroad, much in the same way the Mega Drive (aka the Genesis) had. With Nintendo poised to release its own CD system add-on, having a show-stopper like Sonic on its CD platform would be a tremendous boon in what looked to be the upcoming CD-ROM wars. (Which never happened, but hindsight is 20/20.)

Continue Reading at GameSpot

Commentaires

Articles les plus consultés