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Everything Announced For Dead By Daylight During Its 10th Anniversary Stream

Everything Announced For Dead By Daylight During Its 10th Anniversary Stream https://ift.tt/0MVzw5O Dead by Daylight turns 10 years old today, and for its anniversary, the team at Behaviour Interactive has announced a ton of things coming to the game, both in the short and long term. We've rounded up all of those announcements in one place in case you missed the stream, and you can find that stream below, too. Combined with those announcements are additional insights from my recent interview with the team ahead of the anniversary showcase. Here's everything DBD fans need to know about what's coming to the game. In This Article New killers: Jason Voorhees, Art the Clown, and Frank Stone New survivor: Shane Wiigwaas New map: mall New collabs and cosmetics New game modes Revamped onboarding and visuals Dead by Daylight movie New killers: Jason Voorhees, Art the Clow...

In Alan Wake 2, Remedy Refreshes The Multiverse Idea By Making It A Villain

In Alan Wake 2, Remedy Refreshes The Multiverse Idea By Making It A Villain https://ift.tt/YwDvJNT

Warning: This article has some slight spoilers for the later portions of Alan Wake 2, although we tried to keep them to a minimum. It also contains spoilers for Quantum Break and Control.

If you google the term "multiverse fatigue," you'll find a whole slate of articles, social media posts, and forum discussions in which people complain about how much the idea of a "multiverse" has permeated popular culture. With superhero stories and their cinematic universes dominating movies and spreading to TV, the once-fringe, science fictional idea of multiple connected universes and alternate dimensions has become mainstream, and with its ubiquity, kind of dull.

It's into this climate that Remedy Entertainment has released Alan Wake 2, the studio's second game since it started talking about its "Remedy Connected Universe" and narratively linked the Alan Wake games to 2019's Control. And the RCU isn't just bringing Remedy's current and future games into the same world so they can overlap with one another like TV show crossover events. Control is largely about the idea of a multiverse as something to be explored, studies, and defended against, and makes a lot of gestures in the direction that Remedy's past games could be among those additional dimensions.

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