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Here’s Why Silent Hill: Townfall Is A First-Person Game

Here’s Why Silent Hill: Townfall Is A First-Person Game https://ift.tt/9wjp4PM Silent Hill: Townfall makes some big changes from the usual Silent Hill experience that fans have come to expect, not only with its Scottish setting, but also with its first-person perspective. While this gameplay style is unusual for Silent Hill (we still remember you, PT), it turns out there was really no debate about whether it was right for Townfall. Speaking at a media roundtable event that GameSpot attended, director Jon McKellan said that from the very start, Silent Hill: Townfall was planned as a first-person game. https://www.youtube.com/watch?v=cm1Z1IFTtX4 "It was first-person from day one for us," McKellan said. "Our previous games were first-person, [and] the stuff I'd worked on before that was first-person, so it's something we felt we understood and knew pretty well." Yet developer Screen Burn's familiarity with first-person games wasn't th...

The Finals Dev Defends AI Voices, Says It's Not Trying To Replace Humans

The Finals Dev Defends AI Voices, Says It's Not Trying To Replace Humans https://ift.tt/u9XdtHG

The Finals developer Embark Studios has responded to criticism over its use of AI-generated voices in its free-to-play shooter, saying it isn't looking to make games without voice actors, IGN reports.

Embark recently launched an open beta for The Finals, and while the beta has been popular enough that players have had to queue for a spot, the studio also came under fire from fans and professional voice actors for its obvious use of AI-generated voices.

In a statement sent to IGN, Embark said that "making games without actors isn't an end goal." A spokesperson elaborated on the studio's process, saying: "We use a combination of recorded voice audio and audio generated via TTS tools in our games, depending on the context.

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