Accéder au contenu principal

Sélection

Ghost Of Yotei Was A Hit, But Its Developer Is Reportedly Cutting Jobs

Ghost Of Yotei Was A Hit, But Its Developer Is Reportedly Cutting Jobs https://www.gamespot.com/wp-content/uploads/2026/10/ghost-of-yotei-official-release-date-trailer_r33k.1200-1130653485.png?w=300 Sony-owned studio Sucker Punch Productions is losing 24 employees in another round of layoffs in the games industry. The studio is behind Ghost of Tsushima and Ghost of Yotei , two first-party PlayStation titles that have been critical and commercial hits . An Aftermath report claims 24 Sucker Punch staff have lost their jobs. The studio is estimated to have between 190 and 230 staff, depending on the source, meaning Sucker Punch has lost at least 10% of its employees. "After carefully observing the challenges in the market and reviewing the team needs for our next project, we've decided to make some staffing reductions," an email from studio leadership quoted by Aftermath read. "Several positions across Sucker Punch will be eliminated as a result." ...

How Games Get SMGs Wrong - Loadout

How Games Get SMGs Wrong - Loadout https://ift.tt/aZnlFdc From Call of Duty to Counter-Strike, the sub-machine gun has dominated virtual battlefields, so much so that nearly every shooter has at least one that players would label “overpowered”. Today, some consider the weapon to be niche or obsolete, but why has the SMG reigned supreme in gaming for so long? With the help of Keeper of Firearms & Artillery, Jonathan Ferguson, we’ve come to the Royal Armouries museum in the UK to learn more about the history of the SMG, and find out why games are getting the humbl

Commentaires