Accéder au contenu principal

Sélection

Everything New In Palworld 1.0 – New Pals, Mechanics, Tools, And More

Everything New In Palworld 1.0 – New Pals, Mechanics, Tools, And More https://ift.tt/b2IGr5E Palworld has left early access with its 1.0 release that adds new areas, new pals, world improvements, new tools, and much more. Here, we detail everything new in the full release of Palworld, so you can see it all at a glance. For those that bought Palworld in its early access period, there's no additional cost to access the full release. https://youtu.be/1fpGg9wNM9A If you've not yet jumped on the hype train, developer Pocketpair announced that there will be no price increase between early access and the full release . Environment and New Areas Sunreach is a new series of islands. Sunreach Above Palpagos a new series of islands have appeared that are being held in the sky by Paldium--the game's element that you might recognize as being used in the crafting of Pal Spheres. Sunreach has new Pals, new tower bosses, and new ores. The World Tree holds man...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

Commentaires