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Fable Reboot Could Be Delayed To 2027 Amid Concern About GTA 6 - Report

Fable Reboot Could Be Delayed To 2027 Amid Concern About GTA 6 - Report https://ift.tt/fgjTpNk Microsoft's upcoming Fable reboot may have been delayed internally amid concerns about releasing near GTA 6 , according to a new report. That makes a delay for the highly anticipated RPG to 2027 possible. Reporter Jeff Grubb said recently that he has heard the new Fable game was "pushed internally," adding that this doesn't necessarily mean it will be delayed to 2027. Grubb said developer Playground is "apparently" still trying to release the game this year, but the team is "worried about the launch of GTA 6." If the internal delay pushed Fable to some point after GTA 6's November 19 release, then Fable could be a "prime candidate" to get delayed to 2027, he said. For now, nothing has been confirmed, and Playground continues to tell fans to expect the new Fable to arrive this fall . GameSpot has contacted Microsoft for comment. Continue ...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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