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John Wick Hex Is Being Delisted This Week

John Wick Hex Is Being Delisted This Week https://ift.tt/QnhfIKi Considering the popularity of the John Wick films, there aren't a lot of video games that let players assume control of the legendary killer. Now, there's going to be one fewer because John Wick Hex is being delisted later this week across PC and consoles. Big Fan Games announced the news on John Wick Hex's Steam page . The game is being delisted on July 17, but players who purchase it ahead of time will still be able to play their copies. Fans who own a physical copy of John Wick Hex will also continue to have access to this tactical action RPG. The announcement didn't include a reason for the delisting, but it stands to reason that the John Wick rights may have simply run out for the title. John Wick Hex was originally published by Good Shepherd Entertainment, and it was released on PS4, Xbox One, PC, and Nintendo Switch. Good Shepherd's parent company, Devolver Digital, shifted the publishing rig...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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