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CoD: Black Ops 7 Zombies - How To Build And Upgrade The Blundergat Wonder Weapon In Paradox Junction

CoD: Black Ops 7 Zombies - How To Build And Upgrade The Blundergat Wonder Weapon In Paradox Junction https://ift.tt/5uKqRHT Season 2 Reloaded is live in Call of Duty: Black Ops 7 , bringing the brand-new Paradox Junction map to Zombies mode. Paradox Junction is set on Treyarch's iconic Nuketown map, and it features the Blundergat Wonder Weapon originally introduced with Black Ops 2's Mob of the Dead map. In this guide, we'll show you how to gather the barrel, sealant, stock, and hammer parts needed to build the Blundergat Wonder Weapon, as well as how to upgrade it to the Sundergat. Table of Contents [ hide ] How to find all parts for the Blundergat Wonder Weapon How to find all parts for the Blundergat Wonder Weapon The Blundergat is a craftable shotgun Wonder Weapon in Paradox Junction, and the weapon parts can be obtained in any order . You can skip around this guide and collect them however you choose, but we'll be explaining this in our recommended order. ...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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