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AI VTuber Neuro-Sama Has Only Gone And Done It Again, Smashing Another World Record

AI VTuber Neuro-Sama Has Only Gone And Done It Again, Smashing Another World Record https://ift.tt/jSAVzHa Twitch Hype Train world records are a rare thing. The ultimate show of dedication from a creator's fanbase, these accumulative trains rely on a streamer's viewers donating subscriptions or Bits to the channel. Neuro-sama beat her own world record at the end of December 2024 and now, well, she's only gone and done it again. The hat trick of Hype Train world records belongs to the AI VTuber, her sister Evil Neuro, and their creator Vedal987 . For the uninitiated, or those outside of the "Swarm"--the name for Neuro's fanbase--Neuro is an AI VTuber created by Vedal who utilizes a large language model and a VTuber model to communicate with her Twitch chat, play games, and even go on adventures in VR thanks to the 3D version of her model. Neuro was originally created to play the rhythm game OSU on Twitch, but rapidly evolved to become a series of AI systems t...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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