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Tesla’s New Gravity-Defying Roadster Makes A Strong Case For IRL Rocket League

Tesla’s New Gravity-Defying Roadster Makes A Strong Case For IRL Rocket League https://ift.tt/FPIJR4L After nearly a decade of development, Tesla showed off the Roadster this week in a stunt-heavy show that made a strong case for starting an IRL Rocket League . Originally promised as the flying car of the future, the electric supercar did just that in controlled conditions, as Tesla showed off the Roadster's ability to defy gravity and pull off some impressive stunts. One of the Roadster's incredible feats is its ability to drive up a ramp and cling upside down to the surface. Using its thrusters and a SpaceX fan-based suction system to stay upside down, the Roadster's cold-gas thrusters helped bring it back down to Earth after that demonstration. https://youtu.be/7p5LxFdc-Qg The next stunt saw the Roadster hit its turbo-boost button to leap over a selection of Tesla vehicles. The vehicle is equipped with two ultra-high-pressure air tanks that can fire approxi...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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