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mClassic Graphics Upscaler For Retro Game Consoles Is Over 50% Off At Amazon

mClassic Graphics Upscaler For Retro Game Consoles Is Over 50% Off At Amazon https://ift.tt/NkZgDyd mClassic Graphics Upscaler - Retro Edition $45.15 (was $100) See at Amazon Retro gamers can save over 50% on Marseille's mClassic Graphics Upscaler . Normally $100, the mClassic Retro Edition is on sale for only $45.15, the all-time best price for the HDMI accessory. The Retro Edition is designed for gamers who want to improve the visual experience of older games originally designed for 4:3 aspect ratio displays when playing on modern HD and 4K TVs. The Retro Edition is one of three different models of the mClassic manufactured by Marseille. It launched in 2025 alongside the mClassic Switch Edition , which is discounted to $74.25 (was $100). The mClassic Switch Edition is tailored around upscaling the visuals on Switch and other widescreen platforms like Steam Deck, Wii, Xbox 360, and PS3. The Retro and Switch Editions have one of the enhancement modes found in the mCl...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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