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Gears Of War Creator Lays Out Vision For A New Game, And It Sounds Intriguing

Gears Of War Creator Lays Out Vision For A New Game, And It Sounds Intriguing https://ift.tt/4PuDwEQ Gears of War creator Cliff Bleszinski has laid out a vision for a new game that he says is essentially "John Wick meets Carrie by way of Lovecraft Country." Posting online , the retired game developer said he still wants to make this game, which he is calling "Hollow Point." The game would take place in a "rustic New England town" during the fall, and that's familiar ground for Bleszinski as he was born and raised in the area. Hollow Point would be a two-player game. Player 1 would be an ex-Marine "with all the guns/boom stuff," while Player 2 would be a young woman with psychic/telekinesis powers. Continue Reading at GameSpot

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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