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Take-Two Boss Gives Hope For LA Noire 2 And Other Sequels

Take-Two Boss Gives Hope For LA Noire 2 And Other Sequels https://ift.tt/EKd1RNT At the inaugural iicon event in Las Vegas today, Take-Two boss Strauss Zelnick gave a speech in which he gave some hope--but not much--for sequels to L.A. Noire and others. Zelnick was asked if Take-Two was planning to do more with L.A. Noire. He said, "Yes," before saying, "You never know," according to Game File . More broadly, Zelnick said Take-Two is constantly thinking about where it could take all of its franchises. "The answer broadly is we're looking at doing something in the future with all of our intellectual property, but nothing to announce," he said, adding that any announcement about a Rockstar franchise would come from Rockstar, not Take-Two. Continue Reading at GameSpot

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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