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Marvel Tokon: Fighting Souls Is Making The Wait For Injustice 3 Much More Bearable

Marvel Tokon: Fighting Souls Is Making The Wait For Injustice 3 Much More Bearable https://ift.tt/zoD8Axv Let me get this straight: I play a lot of the best fighting games . I enjoy playing them. I am not good at the genre. Anything online requires me to adapt to players far beyond my skill level, and it’s almost pointless for me to attempt to reach that level. I just don’t have the time or patience to do it, but that doesn’t mean I can’t praise a game when it smashes it out of the park. After waiting for almost a decade for Injustice 3, Marvel Tokon: Fighting Souls is keeping me occupied, and, to be honest, it may even be better than NetherRealm Studios’ take. While they share the same core DNA, they’re fairly different takes on fighting games. Marvel Tokon is a tag-team-centric fighter, similar to Arc System Works’ Dragon Ball FighterZ, while Injustice 2 takes the familiar one-on-one approach that games like Mortal Kombat deliver. Same genre, different niche, and while I typica...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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