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Hellraiser: Revival Plays Like A Very Horny Resident Evil

Hellraiser: Revival Plays Like A Very Horny Resident Evil https://ift.tt/xU8MnZy I've been eager to finally play H ellraiser: Revival because I was still unsure what it's trying to be. But having finally played a sample of it during Summer Game Fest, I've figured it out: Hellraiser: Revival is a lot like a Resident Evil game, only it's exceptionally horny. All the familiar elements are there. You have your doors "locked on the other side." You have some crafting scraps with which you can make things to aid your survival. You have distinctive keys you use to open elaborate doors, and puzzles that require roundabout, lateral thinking. Played in first-person, you'll have guns you use to defeat enemies, while you carefully manage your ammo and health. Even the UI indicators that tell you when you can interact with objects look a lot like those in Resident Evil games. If you're well-versed in survival-horror and Resident Evil, in particular, it wo...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

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