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Fortnite Zero Build Is Getting A Much-Needed Overhaul This Week

Fortnite Zero Build Is Getting A Much-Needed Overhaul This Week https://ift.tt/OVE8bqh Epic Games is giving the Zero Build version of Fortnite Battle Royale a massive makeover on May 14, with the last major update in Chapter 7 Season 2. Among Epic's many new additions are a new utility slot exclusive to Zero Build, glider re-deploy at any time when jumping off tall objects, and unlimited sprint when your pickaxe is out--and you'll no longer die from fall damage. These are some pretty fundamental changes that are likely to significantly alter the flow of battle in Zero Build. This is the first time since it was first introduced in 2022 that Zero Build is getting its own overhaul completely separate from build mode. These changes aren't necessarily permanent, as Epic's announcement referred to the changes as an "experiment." So the final three weeks of Season 2 will be a test to see how the new mechanics go down with players, and the new stuff may or may not ...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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