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PS5 Sales Soared In The US, And There Is A Pretty Obvious Reason Why

PS5 Sales Soared In The US, And There Is A Pretty Obvious Reason Why https://ift.tt/cyI371i The PlayStation 5 had a strong sales week recently, with weekly sales of Sony's platform reaching new heights for the year so far. What caused the uptick in PS5 sales for the week that ended April 4? The growth in sales no doubt was attributable, at least in part, to the fact that Sony raised the price of the PS5 on April 2 , so it seems people were motivated to buy a console before prices went up. Circana's Mat Piscatella shared this information , saying the surge in sales for the PS5 came "as price increases loomed." The increased spending on PS5 help drive weekly hardware sales overall in the US--covering all platforms--to double compared to the same week a year ago. Continue Reading at GameSpot

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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