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The Game Awards 2025: All The Biggest Announcements

The Game Awards 2025: All The Biggest Announcements https://ift.tt/olVfcXR Awards, announcements, and more It's December, and for the gaming industry, that can only mean one thing: The Game Awards is bringing new trailers and announcements for upcoming games. Multiple games and updates were teased in the lead-up to the event, including a new Tomb Raider adventure, a fresh look at the space opera RPG Exodus, and new updates for Resident Evil Requiem, Lego Batman, and Saros, among others. The recap below will be updated live throughout the show with everything revealed at The Game Awards this year. You can also follow along with our running list of all the winners at The Game Awards . The Free Shepherd Burlington, Vermont based Frame Interactive Studios kicked off the show with The Free Shepherd, a game about herding sheep. Decrepit Decrepit is a new dark fantasy game that mixes soulslike combat with old-school dungeon crawling. Audio Mech Audio Mech is a neon-tinged ...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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