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The Weirdest Worlds That Could Technically Be In Kingdom Hearts 4

The Weirdest Worlds That Could Technically Be In Kingdom Hearts 4 https://ift.tt/WGRyPoz Over the past couple weeks, we've finally learned a bit more about the next entry in Square Enix's Kingdom Hearts series. In an extended Kingdom Hearts 4 trailer revealed during D23 , Disney's annual fan event, we were given a first look at Coco's Land of The Dead, and its narrative implications already have us speculating as to what worlds could come next .  But while pondering what worlds could realistically be in Kingdom Hearts 4 is fun, you know what's even better? Thinking about all of the world that could technically be in Kingdom Hearts 4, with no regards to how absolutely baffling their inclusion might be. In the years since the Kingdom Hearts series first began, Disney has flexed its mouse money and purchased a lot of various companies and properties, and though you're probably well aware that Disney owns both Marvel and Star Wars, that's just scratching th...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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