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PS6 Release Date And Price Are Still Up In The Air, Sony Says

PS6 Release Date And Price Are Still Up In The Air, Sony Says https://ift.tt/h4dIM8R In its latest financial results, Sony revealed that it has yet to determine pricing or a launch date for the PlayStation 6 . While the console hasn't been officially unveiled yet, Sony did mention that it is increasing investment in its "next-generation platform" while also working out how to deal with the global component shortage crisis driven by various global factors currently. Responding to questions, Sony president and CEO Hiroki Totoki explained that the rising costs for vital components like RAM would have an impact on its PS6 plans. "We have not yet decided on at what timing we will launch the new console, or at what prices," Totoki said during the call. "We would like to really observe and follow the situation. Looking at the current circumstances, the memory price is also expected to be very high in the Financial Year 2027, because there will still be a shortag...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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