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17 Outstanding Modern And Classic Turn-Based RPGs

17 Outstanding Modern And Classic Turn-Based RPGs https://ift.tt/14gnkcK We thought the age of turn-based RPGs was over after the genre lost some of its luster during the more action-oriented Xbox 360 era. But something funny happened: turn-based RPGs suddenly became cool again. The evidence is clear as day. Baldur's Gate 3 is one of the most popular games of the decade, and Clair Obscur: Expedition 33 was one the best reviewed new games of 2025 with a 92 on Metacritic and won Game of the Year at The Game Awards. Turn-based is all the way back, and it's never been better. As we continue to move through this new turn-based renaissance, it's worth spending a moment to take inventory of some of the best turn-based RPGs that are available right now. Some are very new, and some are very much not new, but all of them are obtainable and playable in the present, and are pretty much guaranteed to hit the spot for any gamer with a hankering for a more cerebral style of battle. So l...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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