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Clive Barker’s Hellraiser: Revival Is The Best Entry In The Franchise Since The Original Film

Clive Barker’s Hellraiser: Revival Is The Best Entry In The Franchise Since The Original Film https://ift.tt/hrLbcfK Let's get the obvious out of the way: Clive Barker's Hellraiser: Revival is a grotesque game. It puts sex and extreme depictions of human mutilation front-and-center in its first-person perspective, and asks you to face it–even stick your hand in it. It's uncompromising in bringing Clive Barker's vision to a level of fidelity that not even the movies could dream of matching. It looks incredible. While salacious in its nature, it can be easy–even forgiving–to fixate on Hellraiser: Revival for its lurid subject matter and blaze past its more considered themes of desire, abuse, and the darkest realms that linger in the human mind. But beyond the sensation of Revival's violence is a game that dares to be ambitious in both its gameplay and narrative. Clive Barker's Hellraiser: Revival can feel like it's wearing the skin of ot...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

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