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Nintendo Wins Latest Round In Its 15-Year Legal Battle Over The Wii

Nintendo Wins Latest Round In Its 15-Year Legal Battle Over The Wii https://ift.tt/LZTYQmf Nintendo has been known to vigorously defend its interests and intellectual properties in court, and one of its longest-running legal battles may be nearing its conclusion. In 2010, the Japanese video game publisher filed a suit in Germany against BigBen Interactive--the previous incarnation of Nacon--over its third-party Wii Remote controllers. Now, the latest ruling has unequivocally gone in Nintendo's favor. As reported by Games Fray , the Mannheim Regional Court has reaffirmed the ruling that Nintendo is owed damages of over €4 million plus interest. Because Nacon fought the ruling, that interest has increased the total fee to just under €7 million. Nintendo's contention was that Nacon's Wii Remote infringed on its patents for the sensor technology and camera needed to track player movements, as well as an acceleration sensor, and "the ergonomic features characteristic of N...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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