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These Magnetic 3D Puzzles Inspired By Avatar, SpongeBob, & More Are Perfect Stocking Stuffers

These Magnetic 3D Puzzles Inspired By Avatar, SpongeBob, & More Are Perfect Stocking Stuffers https://ift.tt/jKIDUui If you're seeking a fun and affordable stocking stuffer this holiday season, it's hard to pass up Shashibo Magnetic Puzzle Cube . They're something between a fidget cube and a Rubik's Cube. The shape-shifting puzzle cube is wildly popular, and comes in dozens of designs based on pop culture properties like Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, SpongeBob , and more. Even better, many models are on sale at Amazon, with some as much as 30% off. See all at Amazon Most Shashibo products can be rearranged into more than 50 shapes, giving you plenty of reasons to keep coming back and tinkering with their sides. The sides are magnetic, too, so when you find a new position for it, they lock into place with a satisfying snap. Shashibo Shape Shifting Puzzle Cubes Gallery If none of the themed versions catch your eye, you can a...

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees

Surgeon Simulator Dev Bossa Studios Lays Off A Third Of Employees https://www.gamespot.com/a/uploads/screen_medium/1813/18138562/4242367-lostskies.png

Bossa Studios--the team behind I Am Bread and the Surgeon Simulator series--has reportedly laid off 19 employees. That is roughly one-third of the company's workforce, with 40 people left to make the cooperative survival-adventure game Lost Skies.

GamesIndustry.biz confirmed the firings at Bossa Studios, with co-founder Henrique Olifiers saying the cutbacks are because of a "perfect storm of events." Olifiers cited rising operational costs, funding decisions being pushed back in the industry, and big holiday games hurting indie titles. Bossa Studios hasn't released a new game in the past year, with Lost Skies planned for this year. It was unveiled at the Humble Games Showcase this past May.

"Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies," said Olifiers. "This means we find ourselves in the heartbreaking position of having to let roughly one-third of the studio go--amongst them, some of our closest colleagues."

Continue Reading at GameSpot

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