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Magic: The Gathering - Final Fantasy Series' Mechanics And Keywords Explained

Magic: The Gathering - Final Fantasy Series' Mechanics And Keywords Explained https://ift.tt/lIQgJeE Magic: The Gathering is diving deep into the world of Final Fantasy for its next collaboration, and in addition to some truly gorgeous artwork , it brings with it a handful of exciting mechanics. Following Wizard of the Coast's PAX East panel, we now have a good look at what some of these mechanics are and how certain cards will synergize with one another. Though some of these mechanics--such as Job Select--occur more frequently, a defining feature of this Universes Beyond expansion is that certain cards have mechanics that are unique to that card only. Generally, these seem to be found on some of the Final Fantasy series' biggest hitters, both literally and figuratively. It's also worth noting that some of these mechanics, such as Tifa's Landfall and Melee, aren't new to this series. However, I've chosen to go through and include some of these that are not...

Here's The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List

Here's The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List https://ift.tt/UYO17AF

Magic: The Gathering's next major collaboration is coming up soon, as the Fallout preconstructed Commander decks are scheduled to launch on March 8. With MagicCon Chicago kicking off this weekend, we have a look at the full 100-card list for the Mutant Menace deck, which includes exclusive looks at four of the cards within.

Mutant Menace is a Sultai-colored deck (black, blue, and green) that highlights some of the malevolent mutations that populate the Fallout franchise. The deck focuses on two main mechanics:

  • Radiation (Rad) counters
    • These are special counters which players can accrue throughout a game. After a player draws a card for their turn, they must "mill"--or discard one card from the top of their deck--for each rad counter they've accrued. If a land is discarded, nothing happens, but if anything other than a land is discarded, the player loses one life point, but also gets to remove one rad counter.
    • Example: A player has three rad counters, proceeds to discard the top three cards of their deck, and see one land and two non-land cards. The player will take 2 damage, and their number of rad counters will decrease from three to one.
  • Proliferate
    • Whenever a card is played with the "proliferate" keyword, the controlling player adds one counter of every type they control.
    • Example: If a player plays a card with proliferate against two players with rad counters, each player adds a rad counter.

Join! Die! Join! Die!

Every preconstructed Commander deck comes with one legendary creature designated as the "commander"--the de facto "leader" of the deck--as well as a second legendary creature which acts as an alternate commander if the player so chooses. Designated commanders occupy a specific zone on the board, and they can be cast at any time.

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