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Mina The Hollower Traps You In The Bayou (To Teach You That You Can Get Out)

Mina The Hollower Traps You In The Bayou (To Teach You That You Can Get Out) https://ift.tt/ReSImk2 Mina the Hollower is very visually similar to classic Game Boy and Game Boy Color Zelda games like Link's Awakening and the Oracle duology. But mechanically it's significantly different, and Yacht Club discovered the distinction ran the risk of confusing players when it started putting the game in front of playtesters. As a result, it had to find clever ways to send a signal to players about this game's different expectations. In an interview with GameSpot, Yacht Club's David D'Angelo said that players often expected Zelda-like progression, including specialized equipment to solve puzzles. That isn't really how Mina works, however--the world is wide open, and you can go (mostly) anywhere you want right from the start. "The biggest thing we were worried about is that in a lot of ways it's not like a Zelda game in that you're not getting the H...

Here's The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List

Here's The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List https://ift.tt/UYO17AF

Magic: The Gathering's next major collaboration is coming up soon, as the Fallout preconstructed Commander decks are scheduled to launch on March 8. With MagicCon Chicago kicking off this weekend, we have a look at the full 100-card list for the Mutant Menace deck, which includes exclusive looks at four of the cards within.

Mutant Menace is a Sultai-colored deck (black, blue, and green) that highlights some of the malevolent mutations that populate the Fallout franchise. The deck focuses on two main mechanics:

  • Radiation (Rad) counters
    • These are special counters which players can accrue throughout a game. After a player draws a card for their turn, they must "mill"--or discard one card from the top of their deck--for each rad counter they've accrued. If a land is discarded, nothing happens, but if anything other than a land is discarded, the player loses one life point, but also gets to remove one rad counter.
    • Example: A player has three rad counters, proceeds to discard the top three cards of their deck, and see one land and two non-land cards. The player will take 2 damage, and their number of rad counters will decrease from three to one.
  • Proliferate
    • Whenever a card is played with the "proliferate" keyword, the controlling player adds one counter of every type they control.
    • Example: If a player plays a card with proliferate against two players with rad counters, each player adds a rad counter.

Join! Die! Join! Die!

Every preconstructed Commander deck comes with one legendary creature designated as the "commander"--the de facto "leader" of the deck--as well as a second legendary creature which acts as an alternate commander if the player so chooses. Designated commanders occupy a specific zone on the board, and they can be cast at any time.

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