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Wolfenstein 3 Can’t Pull Its Punches Like Youngblood

Wolfenstein 3 Can’t Pull Its Punches Like Youngblood https://ift.tt/7tHpgnq Wolfenstein: Youngblood was one sour batch of sauerkraut. Marinated in a noxious and ill-fitting live-service-adjacent brine, this troubled spin-off (and the mediocre virtual reality title it launched alongside) left a bad taste that has lingered for almost seven years. Developer MachineGames’ adventures with another famous Nazi-killer and increasingly longer AAA development cycles have meant Youngblood’s aftertaste has stuck around longer than it should have. This drought is reportedly almost over, though, since reports forecast the streets will once again run red with Nazi blood sometime soon in a new Wolfenstein game, further backing up light teases from the MachineGames team itself. There’s a lot riding on Wolfenstein 3: a game that has to meet the moment in more ways than one--and can’t follow in Youngblood’s footsteps. Wolfenstein: Youngblood is the fourth entry in MachineGames’ alt-history Wolfenst...

Here's The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List

Here's The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List https://ift.tt/UYO17AF

Magic: The Gathering's next major collaboration is coming up soon, as the Fallout preconstructed Commander decks are scheduled to launch on March 8. With MagicCon Chicago kicking off this weekend, we have a look at the full 100-card list for the Mutant Menace deck, which includes exclusive looks at four of the cards within.

Mutant Menace is a Sultai-colored deck (black, blue, and green) that highlights some of the malevolent mutations that populate the Fallout franchise. The deck focuses on two main mechanics:

  • Radiation (Rad) counters
    • These are special counters which players can accrue throughout a game. After a player draws a card for their turn, they must "mill"--or discard one card from the top of their deck--for each rad counter they've accrued. If a land is discarded, nothing happens, but if anything other than a land is discarded, the player loses one life point, but also gets to remove one rad counter.
    • Example: A player has three rad counters, proceeds to discard the top three cards of their deck, and see one land and two non-land cards. The player will take 2 damage, and their number of rad counters will decrease from three to one.
  • Proliferate
    • Whenever a card is played with the "proliferate" keyword, the controlling player adds one counter of every type they control.
    • Example: If a player plays a card with proliferate against two players with rad counters, each player adds a rad counter.

Join! Die! Join! Die!

Every preconstructed Commander deck comes with one legendary creature designated as the "commander"--the de facto "leader" of the deck--as well as a second legendary creature which acts as an alternate commander if the player so chooses. Designated commanders occupy a specific zone on the board, and they can be cast at any time.

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