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Phantom Blade Zero Fixes The Struggle That Might Be Keeping You Away From Soulslikes

Phantom Blade Zero Fixes The Struggle That Might Be Keeping You Away From Soulslikes https://ift.tt/NPkvhOt There's a lot to love about soulslike games, but one of the things in the negative columns for a lot of players is how much time they can suck up. And while Phantom Blade Zero is an action-RPG that's not quite a soulslike, it's similar enough that some players might look at its super-fast combat and exceedingly tough boss battles and decide to take a pass. But if you're the kind of person who is souls-curious or looking for a soulslike game with a little less commitment, Phantom Blade Zero might be for you. It uses a number of elements of the genre's formula, with some key tweaks to make progress a little faster. The biggest one: boss fights that give you checkpoints in the middle. In lots of soulslikes, you'll face bosses who go through multiple phases. Beat them down enough, and they transform into something more hideous and deadly, usually...

Here's The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List

Here's The Full Magic: The Gathering Fallout Mutant Menace Commander Deck List https://ift.tt/UYO17AF

Magic: The Gathering's next major collaboration is coming up soon, as the Fallout preconstructed Commander decks are scheduled to launch on March 8. With MagicCon Chicago kicking off this weekend, we have a look at the full 100-card list for the Mutant Menace deck, which includes exclusive looks at four of the cards within.

Mutant Menace is a Sultai-colored deck (black, blue, and green) that highlights some of the malevolent mutations that populate the Fallout franchise. The deck focuses on two main mechanics:

  • Radiation (Rad) counters
    • These are special counters which players can accrue throughout a game. After a player draws a card for their turn, they must "mill"--or discard one card from the top of their deck--for each rad counter they've accrued. If a land is discarded, nothing happens, but if anything other than a land is discarded, the player loses one life point, but also gets to remove one rad counter.
    • Example: A player has three rad counters, proceeds to discard the top three cards of their deck, and see one land and two non-land cards. The player will take 2 damage, and their number of rad counters will decrease from three to one.
  • Proliferate
    • Whenever a card is played with the "proliferate" keyword, the controlling player adds one counter of every type they control.
    • Example: If a player plays a card with proliferate against two players with rad counters, each player adds a rad counter.

Join! Die! Join! Die!

Every preconstructed Commander deck comes with one legendary creature designated as the "commander"--the de facto "leader" of the deck--as well as a second legendary creature which acts as an alternate commander if the player so chooses. Designated commanders occupy a specific zone on the board, and they can be cast at any time.

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