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How To Solve Eight Realms In Eight Months In Blue Prince

How To Solve Eight Realms In Eight Months In Blue Prince https://ift.tt/aEXChcN Are you ready to solve Eight Realms in Eight Months in Blue Prince ? You're going to stumble upon this puzzle a few hours into your playthrough. However, you won't have all the information to make heads or tails of what you actually need to do. Thankfully, our guide here has all the details. Just watch out because we're going to include a few spoilers as well. How to solve Eight Realms in Eight Months in Blue Prince - Room 46 Map Puzzle guide Eight Realms in Eight Months is quite a doozy of a puzzle. It involves doing the following: Revisit Room 46 after clearing the campaign once. Look behind the chair on the desk to see a map with pins. This is the Eight Realms in Eight Months Puzzle. It's a map with several continents and regions, and there are eight pins that you can place. Some partial clues can be found in other parts of the estate: The History of Orindia - This book can be pu...

The Last Of Us Part 2 Nearly Borrowed A Few Key Features From Bloodborne

The Last Of Us Part 2 Nearly Borrowed A Few Key Features From Bloodborne https://ift.tt/vjsnq42

Naughty Dog almost took The Last of Us Part 2 (TLOU 2) in a completely different route than what was initially released in 2020. The game would have been more akin to an “open world inspired by Bloodborne.”

Thanks to Grounded II, a documentary based on the making of The Last of Us Part Part 2, we now know how the studio was originally planning to have TLOU 2 game play out. During the documentary, Anthony Newman, co-game director, explained that “in the first four or five months, it was actually an open world inspired by Bloodborne.”

“It was purely melee-focused, like it was all hand-to-hand combat,” Newman said. Further into the doc, Emila Schatz, the lead game designer, said that the studio wasn’t just looking at “the melee combat,” but it was “looking at layout structure.”

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