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How To Get The 24 Karat Badge In Peak

How To Get The 24 Karat Badge In Peak https://ift.tt/hIau2Db Getting the 24 Karat Badge achievement in Peak is one of the most elusive tasks currently in the game. If you're hunting for new badges, you might have noticed that this is literally the bottom of the achievements earned percentage globally. Generally speaking, Peak's achievements provide helpful hints in their descriptions, but not this one. Aside from knowing that you have to offer something to The Kiln, which is the last biome, there's little else to know. But don't fret, as we'll explain how to get the 24 Karat Badge in Peak and what the worthy sacrifice is. Did Bing Bong have a glow-up recently? How to Get the 24 Karat Badge in Peak If you're looking to get the 24 Karat Badge in Peak, here's the gist. The achievement involves finding the secret entrance--this is easier said than done, as the daily map rotation and other permutations can get in the way. If you want more details, we have a...

The Last Of Us Part 2 Nearly Borrowed A Few Key Features From Bloodborne

The Last Of Us Part 2 Nearly Borrowed A Few Key Features From Bloodborne https://ift.tt/vjsnq42

Naughty Dog almost took The Last of Us Part 2 (TLOU 2) in a completely different route than what was initially released in 2020. The game would have been more akin to an “open world inspired by Bloodborne.”

Thanks to Grounded II, a documentary based on the making of The Last of Us Part Part 2, we now know how the studio was originally planning to have TLOU 2 game play out. During the documentary, Anthony Newman, co-game director, explained that “in the first four or five months, it was actually an open world inspired by Bloodborne.”

“It was purely melee-focused, like it was all hand-to-hand combat,” Newman said. Further into the doc, Emila Schatz, the lead game designer, said that the studio wasn’t just looking at “the melee combat,” but it was “looking at layout structure.”

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