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How To Play As Godzilla In Fortnite

How To Play As Godzilla In Fortnite https://ift.tt/V0rndRA Fortnite 's collaboration with the Legendary Pictures' MonsterVerse has brought Godzilla and King Kong skins to Fortnite, but this event isn't just about cosmetics--it's also adding the chance that one player each round of battle royale will get to play as Godzilla. And by "play as Godzilla," I mean you will be taller than the tallest building in Seaport City, and will have the ability to crush every building and build on the map by stepping on it or firing off Godzilla's laser breath. It's similar to how the playable Doctor Doom worked during Chapter 5 Season 4, except you'll be even taller than the giant Doom was. But the way this works can be a little bit confusing the first few times you encounter it--while there have been past Fortnite events that were in a similar vein to this Godzilla event, the way it actually functions is all new. So let's break it down piece by piece. You ...

Why Deadpool And Wolverine Is Not Called Deadpool 3

Why Deadpool And Wolverine Is Not Called Deadpool 3 https://ift.tt/xS7VicD

A third Deadpool movie is coming this July, but it's called Deadpool and Wolverine and not Deadpool 3. Why is that? Director Shawn Levy told ScreenRant that Deadpool and Wolverine is different enough from the first two films to stand apart as its own thing. Instead of being just another Deadpool movie, it's a "two-hander" that features two main characters.

"As far as crafting the Deadpool and Wolverine story, I just felt privileged every day because you're talking about two massive movie stars in their most iconic roles," Levy said. "It also gave me an opportunity. It's the third Deadpool movie, but it's not Deadpool 3. It's a different thing that's very much Deadpool and Wolverine. And it's not trying to copycat anything from the first two movies. They were awesome, but this is a two-hander character adventure."

Levy also teased that early screenings of Deadpool and Wolverine have been "extremely, extremely promising." He said the filmmaking team, in addition to getting positive feedback on what they made, learned more about areas where the editors could "tighten" and places where the pacing could slow down to help provide for a "more durable character moment."

Continue Reading at GameSpot

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