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The Lego Piranha Plant Set Is Down to Its Lowest Price Ahead Of Prime Day

The Lego Piranha Plant Set Is Down to Its Lowest Price Ahead Of Prime Day https://ift.tt/9Y6PthT Lego Super Mario Piranha Plant (540 Pieces) $37.97 (Was $60) See at Amazon See at Target One of the most popular Super Mario Lego sets, the Lego Super Mario Piranha Plant , is currently down to $37.97 (was $60) at Amazon and Target , which is the kit's lowest-ever price to date. The Lego Piranha Plant set is rumored to be scheduled for retirement at the end of July, so this might be one of your only chances to pick up the 540-piece build before it's too late. It's worth noting that other Lego sets will likely see big discounts when Amazon's full Prime Day sale kicks off on June 23, so it's worth checking our Prime Day deals hub throughout the week for all the latest deals on Lego, video games, Blu-rays, and more. Lego Super Mario Piranh...

Why Deadpool And Wolverine Is Not Called Deadpool 3

Why Deadpool And Wolverine Is Not Called Deadpool 3 https://ift.tt/xS7VicD

A third Deadpool movie is coming this July, but it's called Deadpool and Wolverine and not Deadpool 3. Why is that? Director Shawn Levy told ScreenRant that Deadpool and Wolverine is different enough from the first two films to stand apart as its own thing. Instead of being just another Deadpool movie, it's a "two-hander" that features two main characters.

"As far as crafting the Deadpool and Wolverine story, I just felt privileged every day because you're talking about two massive movie stars in their most iconic roles," Levy said. "It also gave me an opportunity. It's the third Deadpool movie, but it's not Deadpool 3. It's a different thing that's very much Deadpool and Wolverine. And it's not trying to copycat anything from the first two movies. They were awesome, but this is a two-hander character adventure."

Levy also teased that early screenings of Deadpool and Wolverine have been "extremely, extremely promising." He said the filmmaking team, in addition to getting positive feedback on what they made, learned more about areas where the editors could "tighten" and places where the pacing could slow down to help provide for a "more durable character moment."

Continue Reading at GameSpot

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