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Legacy Of Kain: Defiance Rises Again With New Remaster

Legacy Of Kain: Defiance Rises Again With New Remaster https://ift.tt/pPxndjY The Legacy of Kain series is rising from its slumber once again, as today's State of Play revealed not one but two projects that will see players return to Nosgoth. Fans of the classic games can look forward to a remaster of Legacy of Kain: Defiance when it launches on March 3 for PC, PS5, PS4, Xbox Series X|S, Xbox One, and Switch. Released back in 2003, Defiance was the third chapter in the Soul Reaver saga. The big twist here was that Raziel and Kain were both playable characters, allowing players to step into the boots of the vampire lord and his former lieutenant. Crystal Dynamics has been working on the Defiance remaster for several years alongside PlayEveryWare, a team with credits on several video game ports. Similar to Soul Reaver 1&2 Remastered , you can expect upgraded visuals and cinematics, remastered audio, and several gameplay changes. The combat tutorial is now an independent featur...

Dawntrail Takes New Jobs And Stories Where Final Fantasy XIV Has Never Been

Dawntrail Takes New Jobs And Stories Where Final Fantasy XIV Has Never Been https://ift.tt/qWhuZHp

For the first time in 11 years, the critically acclaimed MMORPG Final Fantasy XIV is embarking on an entirely new era for its story arc. Dawntrail sets its sails for completely separate regions filled with cultures and histories never seen in the game's long history--you can gather as much from the intro cinematic or the several Live Letters from director and producer Naoki Yoshida where he's talked extensively about this new journey. I had the chance to play an early preview build of Dawntrail, and while there wasn't any major story content, experiencing the land of Tural itself already told so many stories.

The development team at Creative Business Unit III is digging deep into Mesoamerican inspirations, drawing from cultures of pre-colonial Central and South America. It's easily seen in the architecture of the buildings, the topography of Tural's various zones, and the names for all the locations. In the same way Endwalker drew from Indian and South Asian culture to create the Thavnair region, Dawntrail's rich, real-world influences are being reflected in nearly every aspect, and on a much larger scale.

I spent a lot of time walking the streets of Tuliyollal, the new main hub for Dawntrail. Going through the marketplace full of vendors, seeing the textiles and structures that make up the town, and watching the NPCs go through their animation sets, establishes a sense of place that has deep roots. It's not so much pulling directly from those real-world inspirations, rather a blending of them with the development team's own imagination to make something wholly unique for FFXIV, yet so familiar to those who know a bit about the indigenous peoples of Mesoamerica and Latin America. But this wouldn't have happened without the help of several groups who had the insight to help craft Tural in all its detail.

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