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Hades 2 Is Aiming For 60FPS On Switch 2, Will Launch As Nintendo Console Exclusive

Hades 2 Is Aiming For 60FPS On Switch 2, Will Launch As Nintendo Console Exclusive https://ift.tt/yfkx0gK Supergiant Games has revealed some new details about Hades 2, including the fact that it runs at 60fps on Switch 2. The game is also launching later this year on the upcoming system as a timed console exclusive (alongside Switch 1). "We learned so much from developing the original [Hades] on Nintendo Switch and we wanted to take those learnings forward to Nintendo Switch 2," explained studio director Amir Rao in a new Nintendo Creator's Voice video. "That meant for us being completely uncompromising when it comes to performance. We really really want our games to perform at 60fps." He added that the extra power from Switch 2 will allow the studio to push Hades 2's graphical features. It got its second major update, the Warsong update , last month, which added in areas from the first game. The PC version has been in early access since last year. Conti...

Dawntrail Takes New Jobs And Stories Where Final Fantasy XIV Has Never Been

Dawntrail Takes New Jobs And Stories Where Final Fantasy XIV Has Never Been https://ift.tt/qWhuZHp

For the first time in 11 years, the critically acclaimed MMORPG Final Fantasy XIV is embarking on an entirely new era for its story arc. Dawntrail sets its sails for completely separate regions filled with cultures and histories never seen in the game's long history--you can gather as much from the intro cinematic or the several Live Letters from director and producer Naoki Yoshida where he's talked extensively about this new journey. I had the chance to play an early preview build of Dawntrail, and while there wasn't any major story content, experiencing the land of Tural itself already told so many stories.

The development team at Creative Business Unit III is digging deep into Mesoamerican inspirations, drawing from cultures of pre-colonial Central and South America. It's easily seen in the architecture of the buildings, the topography of Tural's various zones, and the names for all the locations. In the same way Endwalker drew from Indian and South Asian culture to create the Thavnair region, Dawntrail's rich, real-world influences are being reflected in nearly every aspect, and on a much larger scale.

I spent a lot of time walking the streets of Tuliyollal, the new main hub for Dawntrail. Going through the marketplace full of vendors, seeing the textiles and structures that make up the town, and watching the NPCs go through their animation sets, establishes a sense of place that has deep roots. It's not so much pulling directly from those real-world inspirations, rather a blending of them with the development team's own imagination to make something wholly unique for FFXIV, yet so familiar to those who know a bit about the indigenous peoples of Mesoamerica and Latin America. But this wouldn't have happened without the help of several groups who had the insight to help craft Tural in all its detail.

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