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Meta’s $1,300 VR Glasses Could Be The Most Expensive Way To Play Xbox Games

Meta’s $1,300 VR Glasses Could Be The Most Expensive Way To Play Xbox Games https://ift.tt/mfaPKF1 For years, Meta has had one of the best entry-level virtual reality headsets with the Quest 3 and its slightly lower-specced successor, the Quest 3S. The VR hardware packs a punch, but if you're looking for an even lighter option, the company's new VR glasses could catch your attention. Essentially a Quest 3 that's designed to be easier to carry around, the Meta VR Glasses also come equipped with some impressive screens--and a massive price tag of $1,300 when they launch in Spring 2027. According to Meta, the VR Glasses weigh just 100 grams, thanks to a pocket-sized puck that is tethered to the specs. This unit houses all the tech for running apps and games on the VR Glasses, and inside you'll find a Qualcomm Snapdragon Reality Elite chipset, 128GB of storage, 12GB of RAM, and a battery. The glasses feature 5K Micro OLED lenses, which can output 2412 x 2288 pixels per...

Dawntrail Takes New Jobs And Stories Where Final Fantasy XIV Has Never Been

Dawntrail Takes New Jobs And Stories Where Final Fantasy XIV Has Never Been https://ift.tt/qWhuZHp

For the first time in 11 years, the critically acclaimed MMORPG Final Fantasy XIV is embarking on an entirely new era for its story arc. Dawntrail sets its sails for completely separate regions filled with cultures and histories never seen in the game's long history--you can gather as much from the intro cinematic or the several Live Letters from director and producer Naoki Yoshida where he's talked extensively about this new journey. I had the chance to play an early preview build of Dawntrail, and while there wasn't any major story content, experiencing the land of Tural itself already told so many stories.

The development team at Creative Business Unit III is digging deep into Mesoamerican inspirations, drawing from cultures of pre-colonial Central and South America. It's easily seen in the architecture of the buildings, the topography of Tural's various zones, and the names for all the locations. In the same way Endwalker drew from Indian and South Asian culture to create the Thavnair region, Dawntrail's rich, real-world influences are being reflected in nearly every aspect, and on a much larger scale.

I spent a lot of time walking the streets of Tuliyollal, the new main hub for Dawntrail. Going through the marketplace full of vendors, seeing the textiles and structures that make up the town, and watching the NPCs go through their animation sets, establishes a sense of place that has deep roots. It's not so much pulling directly from those real-world inspirations, rather a blending of them with the development team's own imagination to make something wholly unique for FFXIV, yet so familiar to those who know a bit about the indigenous peoples of Mesoamerica and Latin America. But this wouldn't have happened without the help of several groups who had the insight to help craft Tural in all its detail.

Continue Reading at GameSpot

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