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Ubisoft Boss Has A Hot Take On Sony Killing Game Discs

Ubisoft Boss Has A Hot Take On Sony Killing Game Discs https://ift.tt/TNc7hEz Ubisoft boss Yves Guillemot believes that Sony's plan to kill PS5 game disc production in January 2028 could have some benefits for the gaming industry. Speaking during a recent investor Q&A, Guillemot expressed his opinion that the PS5 console market could emulate PC gaming--which has been an overwhelmingly digital-only scene since the rise of Steam--and hardware costs could come down as a result. "What we saw on the PC is that it helped to grow the market," Guillemot said (via VGC ). "There's also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would say. "There are pluses and minuses, but we think it will not disturb too much the industry." https://youtu.be/4FatSqS3VYY Sony's rationale for ending game disc production is that it's following market trends and cons...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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