Accéder au contenu principal

Sélection

Gears Of War: E-Day Is Shaping Up To Be Exactly The Comeback Gears Needed

Gears Of War: E-Day Is Shaping Up To Be Exactly The Comeback Gears Needed https://ift.tt/SPqnvOa Gears of War started out as an Epic Games-developed title, but the franchise has been in the experienced hands of The Coalition for over a decade. With Gears of War: E-Day dropping in October, the studio is aiming to bring the franchise back with a bang after a lengthy hiatus. We recently went hands-on with the game--you can check out the video preview below--and our immediate takeaway was that The Coalition hasn't skipped a beat as it still knows how to put together a Gears game that looks and feels great. Set during the cataclysmic events of Emergence Day, Gears of War: E-Day tells the story of humanity's first encounter with the Locust. Outgunned and caught by surprise, it's up to Marcus Fenix to rally the survivors and turn the tide of the conflict. While we didn't get to experience the campaign, we did check out the game's Horde and Versus modes. Gears of War ...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

Commentaires