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Original XCOM Creator Thinks Switch 2 Mouse Controls Have Big Strategy-Game Potential

Original XCOM Creator Thinks Switch 2 Mouse Controls Have Big Strategy-Game Potential https://ift.tt/5Tmegq3 PC is typically considered the go-to platform for strategy games, but in the case of the Switch 2 , XCOM creator Julian Gollop sees great possibility for the genre to expand on the new Nintendo console, thanks to Joy-Con 2s offering mouse-like controls. While we have seen several strategy games on console make use of a custom control scheme instead of the regular mouse and keyboard experience--Frostpunk 2 and Age of Empires 2: HD being prime examples here--fans of the genre typically prefer a more traditional approach to playing these games. "I would never have guessed that as something they would add to the console, and it's a really interesting feature," Gollop said to GamesRadar . "Interestingly enough, a traditional-style mouse control RTS might work really well here, and also you've got at least a reasonable number of Switches you can use to substitu...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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