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I Stopped Playing Palworld For This Creature-Collector Game

I Stopped Playing Palworld For This Creature-Collector Game https://ift.tt/EgacYCd When I think of creature-collector games, I think of the Pokemon series and, in more recent years, Palworld. Pokemon's decades-long dominance faced plenty of imitators throughout the years, until Palworld's monster-collecting, base-building, and weapon-crafting hit broke through. Since then, every new creature-collector game has to answer the same question: What makes that worth playing instead? HoYoverse might finally have an answer. Enter Honkai: Nexus Anima. It goes without saying that Nexus Anima borrows ideas from the genre's biggest titles, but it feels more dedicated to combining the best parts of Pokemon and Palworld than replacing either of them, while still adding its own flair by way of interesting battle mechanics, beautiful worldcrafting, and a riveting narrative. I can't stop playing it. The Anima are adorable. In my formative years playing Pokemon, I knew the i...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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