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Mina The Hollower Traps You In The Bayou (To Teach You That You Can Get Out)

Mina The Hollower Traps You In The Bayou (To Teach You That You Can Get Out) https://ift.tt/ReSImk2 Mina the Hollower is very visually similar to classic Game Boy and Game Boy Color Zelda games like Link's Awakening and the Oracle duology. But mechanically it's significantly different, and Yacht Club discovered the distinction ran the risk of confusing players when it started putting the game in front of playtesters. As a result, it had to find clever ways to send a signal to players about this game's different expectations. In an interview with GameSpot, Yacht Club's David D'Angelo said that players often expected Zelda-like progression, including specialized equipment to solve puzzles. That isn't really how Mina works, however--the world is wide open, and you can go (mostly) anywhere you want right from the start. "The biggest thing we were worried about is that in a lot of ways it's not like a Zelda game in that you're not getting the H...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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