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This Dragon’s Dogma 2: Dark Arisen Pre-Order Discount Gives You Another Reason To Ignore Your Pawn

This Dragon’s Dogma 2: Dark Arisen Pre-Order Discount Gives You Another Reason To Ignore Your Pawn https://ift.tt/G9PQHYB Dragon’s Dogma 2 isn’t perfect, but I’d be lying if I said it wasn’t one of my favorite games of 2024. Climbing a giant monster and taking it down like you’re a supernaturally powered David against a monstrous Goliath is just fun, solidified into a game mechanic, and the combat only heightens the experience. With the Dark Arisen expansion giving me another reason to return to Battahl and, well, another reason to ignore the Pawn trailing behind me as I walk over the trail of corpses I’ve left in my wake, I’m ready to become the Arisen once again. I won’t bore you with the base game's details—if you’re here, you’ve probably already played one of the best RPGs of recent years. Dark Arisen isn’t just a simple narrative patched onto the existing game, either. It’s the culmination of months of performance improvements alongside the arrival of a substantial amou...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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