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Elden Ring: Nightreign Update Buffs Up Nightfarers

Elden Ring: Nightreign Update Buffs Up Nightfarers https://ift.tt/Kn6CcJE If you've been hoping for some sweeping balance changes among the Nightfarers in Elden Ring: Nightreign , then the day has arrived. From Software has released a new Nightreign Version 1.03.2 update that re-balances some of the weaker Nightfarers into more formidable heroes across all consoles and PC versions of the game. As laid out on the official page for Elden Ring , Guardians received a damage negation buff as well as an increase to the Guard Boost ability. Raiders now have faster attacks with the exception of jump attacks of dual-wield attacks. Additionally, Raiders' attack range is extended when using the Ultimate Art "Totem Stela." Revenants are getting more attack power when using the Ultimate Art "Immortal March" or the "Summon Spirit" skill. Executors got the most love from this update, with increased attack power, guard boost, stagger damage, and reduced stamina ...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

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