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Diablo 4: Lord Of Hatred Puts Badass Amazons Front And Center

Diablo 4: Lord Of Hatred Puts Badass Amazons Front And Center https://ift.tt/aKfo9Ay Diablo 4's next expansion, Lord of Hatred, is more than just another chapter in the Diablo universe. Since its release in back in 2023, Diablo 4 has told a singular story referred to as The Hatred Saga; as its events have unfolded, we've found our character, The Wanderer, at the center of a battle between Heaven, Hell, Sanctuary, and one extremely messy family. However, all of that is about to come to a close, as Lord of Hatred sees us reunite with the game's former antagonist, Lilith, in an epic showdown against Mephisto that will both explore Sanctuary's past and settle its future. Ahead of Lord of Hatred's April 28 release date, developer Blizzard showcased the expansion--and its upcoming Warlock class--in a Spotlight presentation. Prior to the showcase, GameSpot had the opportunity to sit down with Diablo 4's associate game director Zaven Haroutunian and art director Nick...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

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