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I Can’t Believe A Silly Star Wars Racing Roguelite Is One Of My Favorite Games This Year

I Can’t Believe A Silly Star Wars Racing Roguelite Is One Of My Favorite Games This Year https://ift.tt/rp4Rye5 I felt such a sense of whiplash jumping into Star Wars Galactic Racer after playing Zero Company . Unlike Zero Company--and plenty of the other Star Wars games we've gotten in recent years, like Survivor and Squadrons --Galactic Racer isn't trying to emulate the science-fantasy drama that defines the majority of the Star Wars movies and other assorted fiction. Instead, it's silly. We're not making morally gray decisions in a fight against an evil empire here. No, we're trying to win a racing league in order to dethrone the comically evil rich competitor mounting some kind of hostile takeover of the league. Oh, and we have an infinite number of chances to qualify, and protagonist Shade can walk away from the most violent of wrecks without a scratch. It's such a ludicrous situation that makes no sense if you think through the logistics of it for even ...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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