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Games You Only Need One Copy Of To Play With Others

Games You Only Need One Copy Of To Play With Others https://ift.tt/VjqflAv Gaming has never been more expensive. We're here to investigate why, and help you play more while spending less. Welcome to GameSpot Cheap Week . Fewer and fewer games emphasize couch co-op these days, as we've moved to an increasingly online world that often assumes if you're playing video games with your friend, you're doing it in two different locations over the internet. That's all well and good, but it also means that in most cases, you and your friend both need to own a copy of a game in order to play it together. Yes, most of the time this is true, but a number of games have released over the last several years that support cooperative play without everyone needing to own a copy. This is usually accomplished via a digital item called a Friend's Pass, which lets someone without the game access it as long as they're playing with someone who does own the game.  Infla...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

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