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Should You Play Resident Evil Requiem On Nintendo Switch 2?

Should You Play Resident Evil Requiem On Nintendo Switch 2? https://ift.tt/2sZLTzg Resident Evil Requiem , in all of its gruesome, goopy, and gory glory, is available on the Nintendo Switch 2, and you’re probably wondering if this version is worth your time. After 15 hours of playing almost exclusively on the Switch 2, I can say that it is--but with a caveat. Let’s start with the good. Resident Evil Requiem on the Switch 2 is an incredibly competent port that looks and runs great on the handheld. Despite the console's technical limitations compared to the beefier PlayStation 5 or Xbox Series X and S, Requiem retains its moody atmosphere and unsettling visuals. This is partly due to Requiem’s limited use of ray tracing and dynamic lighting. Although it’s not nearly as involved as other versions, Capcom has made good use of the Switch 2’s power here. Framerates are uncapped and appear to fluctuate from time to time, usually when moving from one room to another, but in my experience...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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