Accéder au contenu principal

Sélection

Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons

Joe Manganiello Wants D&D Icons To Honor The Creator Of Dungeons & Dragons https://ift.tt/3BEqbVQ Dungeons & Dragons has attracted several of the greatest storytellers of all time to the Forgotten Realms, and at Gen Con, Wizards of the Coast announced a new product line called D&D Icons to bring together creators to develop new stories for the tabletop franchise. True Blood actor Joe Manganiello has a long history with the franchise, and he serves as chief creative officer for the D&D Icons line. Speaking to GameSpot's Jessica Cogswell at Gen Con, Manganiello explained how he wants D&D Icons to continue the legacy of the game's co-creator, Gary Gygax. "I was asked one year ago today by [Head of Dungeons & Dragons] Dan Ayoub, 'What would you do if you had...' I brought up the possibility of there being this line within D&D, and he said, 'Okay, who would you want to work with?' I said, 'Margaret [Weis] and Tracy [Hickm...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

Commentaires