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Duskfade Makes Boss Fights Feel Poignant

Duskfade Makes Boss Fights Feel Poignant https://ift.tt/v1CHyqT Duskfade passed by last month without too much notice. To the extent that it gained attention, it was for its Nomura-like character design that appeared to be aping Kingdom Hearts. And while that isn't inaccurate, it also feels like an unfair simplification. Duskfade is very little like Kingdom Hearts, more reminiscent of a PS3-era action-platformer than an action-RPG. Its gameplay is composed mostly of really satisfying platforming with occasional, merely so-so combat encounters. But what really resonated with me most was its story, which for all of its storybook-like simplicity, had impactful moments that utilized boss fights like nothing else I've seen. Spoilers follow. Duskfade takes place in a fantasy world where Clockmakers are essentially steampunk wizards. You play as Zirian, the young hero on a quest to find his big sister, Allira. After your grandfather, the master clockmaker Gramps, became ill a...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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