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Here Are All Of The Dumb Ways You Can Die In Resident Evil Requiem

Here Are All Of The Dumb Ways You Can Die In Resident Evil Requiem https://ift.tt/xm4YQz9 Are you curious about various character deaths in Resident Evil Requiem ? Leon and Grace will be fighting a lot of infected, and it's not guaranteed that they'll make it out in one piece. Several enemies even have brutal kill animations that lead to instant game overs. We'll outline all of the possible ways to die in the game, as well as some pretty ridiculous ones. Note: This article discusses Leon's and Grace's potential deaths in the campaign--i.e. from different types of infected and bosses, as well as environmental hazards. Make no mistake: You're going to see a lot of major spoilers here, and images that contain violence and gore. For everything else about the game, you can refer to our Resident Evil Requiem guides hub . Deaths from regular infected: Neck bites Most character deaths in Resident Evil Requiem tend to occur once Leon's or Grace's HP is lo...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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