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Orbitals Is An Antidote For Hazelight’s Miserable Characters

Orbitals Is An Antidote For Hazelight’s Miserable Characters https://ift.tt/PUajbht Something core to Orbitals stuck out to me as I played the Switch 2 exclusive. Compared to the similar co-op games from Hazelight Studios, the major difference in Shapefarm’s two-player 3D platformer was that the two main characters, Maki and Omura, actually seemed to enjoy each other’s company. While that might seem like an inconsequential detail, it was actually a breath of fresh air after sitting through Hazelight's co-op hits A Way Out , It Takes Two , and Split Fiction , which all centered on troubled, angsty, and often-combative protagonists. Hazelight's games blazed a path for Orbitals, refining a template of required two-player cooperative play, forced split-screen, and puzzles and action sequences that emphasize teamwork. While the Hazelight inspiration was clear in Orbitals (the game director is even a Hazelight alumnus ), Shapefarm’s contribution to the genre contains a warmth a...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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