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The Next Minecraft Drop Could Be Its Most Chaotic Yet

The Next Minecraft Drop Could Be Its Most Chaotic Yet https://ift.tt/wKrePG4 During Minecraft Live, Mojang announced its next drop: Chaos Cubed. While the drop doesn't have a confirmed release date as of yet, we're already excited for the chaotic potential it's sure to unleash. Among the things coming to Minecraft in Chaos Cubed is the brand new Sulfur Cube, which sees its physics and properties change as it absorbs various materials, though how that might work remains a mystery for now. We're taking the "Chaos" in Chaos Cubed pretty seriously, though. Based on our first look, we're imagining that feeding Sulfur Cubes wood will cause them to become sturdy, structural blocks, while perhaps sneaking them a slime ball will turn them into gelatinous, bouncy bundles of fun. While Mojang hasn't gone into the specifics of the physics that can be affected, that hasn't stopped us pondering the possibilities. You'll be able to feed a Sulfur Cube manual...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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