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Love And Deepspace Devs Have One Simple Request: Please Don’t Drink The Poison

Love And Deepspace Devs Have One Simple Request: Please Don’t Drink The Poison https://ift.tt/riQKSDN It hasn't been an easy year for the Love and Deepspace community after the Valko controversy left the fandom divided, but it looks like developer Papergames has brewed up new trouble for the gacha game. A few days ago, the developer posted cocktail recipes online, and followers quickly warned the studio that recreating those drinks could result in lethal concoctions. "One taste of this Special Blend and you won’t forget it," the original post read, which was accompanied by recipes for the non-alcoholic cocktail mixes. Each one is inspired by an in-game slime--Artsyblobbu, Fiendyblobbu, Pilotblobbu, Snowyblobbu, and Stellablobbu--and the list of ingredients includes several items found inside of Love and Deepspace. Cute, wholesome fun, right? Not exactly. https://twitter.com/Love_Deepspace/status/2104783385151656092 As people online pointed out , some of th...

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software

Hidetaka Miyazaki On Bringing Elden Ring To A Close And The Future Of From Software https://ift.tt/WUZ53A9

The launch of Shadow of the Erdtree brings a new and exciting journey for From Software to its end. Elden Ring, released two years ago, was the studio's first venture into the open-world genre, a massive undertaking full of complex challenges even for studios that have a long history of making them, let alone one taking its first crack at it.

For From Software and game director Hidetaka Miyazaki, it was an opportunity to leverage years of experience making Dark Souls, Bloodborne, Sekiro, and other titles to give players a game that retains the sense of adventure and challenge the studio is known for, while also offering the freedom to explore a vast landscape full of possibilities. Shadow of the Erdtree, the first and only DLC of Elden Ring, is the completion of that vision.

With Shadow of the Erdtree on the cusp of release, GameSpot spoke to Miyazaki-san about this journey and the road to making Elden Ring happen, as well as what he learned from the experience, what he envisions his next projects being, and the future of From Software as a whole.

Continue Reading at GameSpot

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