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Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game

Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game https://ift.tt/EcXFl6B As Criterion focuses on Battlefield moving forward, Battlefield Studios Europe's vice president and general manager, Rebecka Coutaz, has confirmed that the Need for Speed and Burnout franchises are not the focus of the company anymore. "We're not here to talk about the past," she said during a celebration of Criterion's 30th anniversary (via IGN ). When directly asked whether the studio is focusing on any other projects, Coutaz said, "We are solely focused on Battlefield." Criterion took over developing the Need for Speed games beginning with 2010's Need for Speed: Hot Pursuit, a reboot of 1998's Need for Speed III: Hot Pursuit. It was also responsible for Need for Speed Rivals and 2022's Need for Speed Unbound. The studio also developed the Burnout franchise between 2001 and 2018, which raises doubts that the series will ever make a retur...

Funko Fusion Puts Funko Pop Haters' Voices In The Mouth Of Its Villain

Funko Fusion Puts Funko Pop Haters' Voices In The Mouth Of Its Villain https://ift.tt/6qwChpy

For years, the Lego franchise has dominated a specific space for licensed action-platformers, taking the essence of properties ranging from Star Wars to Harry Potter and transposing them into a goofy video game setting. What makes the Lego games fun, apart from their players' affinity for colorful blocks, is the lighthearted tone inherent in translating the stories of various movies into toy form.

Funko Fusion has a lot of surface similarities with Lego's takes on video games, and the main one is a similarly comedic take on a lot of subject matter. Where Lego generally skews young, however, Funko Fusion, like the vinyl Pop toys the game is based on, wants to attract an older audience.

At the top level, Funko Fusion is a 3D action-platformer using the Funko Pop art aesthetic and combining a bunch of different properties--mostly Universal Pictures movies, but with additions like He-Man and the Masters of the Universe, Five Nights at Freddy's, and Mega Man mixed in, as well. There's an overarching story in which an evil, gooey vinyl guy named Eddie starts possessing and mutating Funko toys to turn them into monsters, but the gist is that you travel between the "worlds" of different characters, finding yourself plopped into their movies, games, or TV shows, as they're altered because of Eddie's influence.

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