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Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way

Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way https://ift.tt/BWydxQs Over many years, I've written tens of thousands of words covering the Remedy Connected Universe, the Finnish studio's world tying the Alan Wake and Control series together. This is a team that loves rewarding players who notice the smaller details and go off the golden path in search of morsels of understanding. Connecting dots is often much of the fun in a Remedy game.  To my surprise, that side of the developer wasn't on display much in Control Resonant. There are definitely a few nods, and one chain of side quests in particular seems to have greater implications for the studio's future connected-universe games, but overall, I was taken aback by how disinterested Resonant was in tying itself to Remedy's bigger picture. However, it was by looking for those hidden details that I discovered something else I ended up loving about the sequel in a different way. ...

Space Marine 2 Dev On Why The Game's Massive Success Is "Dangerous"

Space Marine 2 Dev On Why The Game's Massive Success Is "Dangerous" https://ift.tt/SsLa9eh

Warhammer 40,000: Space Marine 2 enjoyed a very successful launch earlier this month, and now one of the top bosses at the game's publisher has teased what's on tap for the future. This includes potential story DLC or even a full-on sequel, but plans are still being formulated.

Tim Willits, the CEO of Saber Interactive, decline to share hard sales data, but said the game's success can be "dangerous" for the studio.

"When you have a big hit and you have that internet kind of popularity, there's more passion and there's more responsibility for the quality that you do. And you look at yourself through a different lens. And sometimes that success lens can be a little dangerous because then you get so paranoid about making sure everything is great that you overstress about things," he told IGN. "But it's that success lens that really drives amazing games into the future. So I do believe that through the success lens that we have, we will just make far better products in the future."

Continue Reading at GameSpot

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