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Silent Hill F Has One of Horror's Most Gnarly And Profound Transformations

Silent Hill F Has One of Horror's Most Gnarly And Profound Transformations https://ift.tt/TrkGXL0 What do you think of when you think of a woman in pain? There are no tidy universalisms here, but for many of us, even most of us, pain is private and domestic. You could think of a mother shouldering burdens alone while her husband is at work. The father in the waiting room while the mother screams with strangers. A woman going to the doctor about an ache, only for him to tell her to lose weight and deny the problem is even happening. All these things are simple clichés--tropes stolen from life and television. When Silent Hill f conjures a woman's private pain, it is with cutting specificity. In one of the most grisly moments of body horror in video games this year (or ever, really), protagonist Hinako turns into an emblem of her own sorrow, her own compliance, her own screaming rage. Spoilers follow. Continue Reading at GameSpot

Space Marine 2 Dev On Why The Game's Massive Success Is "Dangerous"

Space Marine 2 Dev On Why The Game's Massive Success Is "Dangerous" https://ift.tt/SsLa9eh

Warhammer 40,000: Space Marine 2 enjoyed a very successful launch earlier this month, and now one of the top bosses at the game's publisher has teased what's on tap for the future. This includes potential story DLC or even a full-on sequel, but plans are still being formulated.

Tim Willits, the CEO of Saber Interactive, decline to share hard sales data, but said the game's success can be "dangerous" for the studio.

"When you have a big hit and you have that internet kind of popularity, there's more passion and there's more responsibility for the quality that you do. And you look at yourself through a different lens. And sometimes that success lens can be a little dangerous because then you get so paranoid about making sure everything is great that you overstress about things," he told IGN. "But it's that success lens that really drives amazing games into the future. So I do believe that through the success lens that we have, we will just make far better products in the future."

Continue Reading at GameSpot

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