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This Game With Rocket Trucks, Yakuza, And Sentient Mascots Is 2025's Most Radically Kind And Empathetic Game

This Game With Rocket Trucks, Yakuza, And Sentient Mascots Is 2025's Most Radically Kind And Empathetic Game https://ift.tt/YNVJZxk Throughout the events of Promise Mascot Agency, I was Pinky's ride. Anywhere that she needed to go, I had to ferry her in my crappy little truck. As a matter of fact, I was responsible for the transport of any and every mascot that stumbled through the doors of the Promise Mascot Agency and came under my employ. When Kofun needed to go to a nearby graveyard, I was the guy for the job. When Trororo needed a lift to the local adult store, I begrudgingly told him to hop in. Be it by land, air, or sea, it became my responsibility, and mine alone, to make sure everyone got where they needed to go. Promise Mascot Agency is a game filled to the brim with chores and mundane tasks like this. As I traveled across the isle of Kaso-Machi, drifting in and out of decrepit villages and farm fields, I found that Promise Mascot Agency's cast was filled with fo...

This Dungeon Crawl-Themed Book Series Is Like Reading A Video Game

This Dungeon Crawl-Themed Book Series Is Like Reading A Video Game https://ift.tt/uEvW0p2

If you've ever read a book and thought, "This would be a lot cooler if the main characters knew their stats and could see their health points," then you might want to check out the new print edition of the Dungeon Crawler Carl series, which is getting hardcover editions for the first time.

Written by Matt Dinniman, the popular book series belongs to a subgenre of fiction called "LitRPGs" that integrates video game tropes like stats, health bars, and inventory screens directly into the story. Rather than being a choose-your-own-adventure story or a tabletop RPG, LitRPG books are prose novels where the characters interact with the world in a game-like way--often because they are transported into an alternate video game reality or because outside forces morph the real world into a game-like setting. In Dungeon Crawler Carl, aliens have turned Earth into a 10-floor mega-dungeon, and each book in the series represents a different level of the dungeon with its own environmental identity, characters Carl meets, and objectives he completes in hopes of saving humanity.

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