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New Research Proves What We Already Knew: Women Are Underserved By Game Industry

New Research Proves What We Already Knew: Women Are Underserved By Game Industry https://ift.tt/FprWSK9 Video game companies are overlooking potential female players, according to new research by Ampere Analysis, a London-based data and analytics firm focused on gaming, media, and sports (via VGC ). According to Ampere's latest study, women make up 48% of the current gaming market, and roughly 922 million players are female. Ampere's research states that women largely prefer narrative-driven single-player games over multiplayer games. But perhaps the most interesting bit of info to come out of the firm's latest study is the revelation that a lack of time or money isn't what's keeping women out of gaming. Instead, women were more likely to cite difficulty finding games that suit their needs and offputting player communities/behavior as the main reasons they don't spend more time (and money) on gaming. To that I say: No shit. Continue Reading at GameSpot

This Dungeon Crawl-Themed Book Series Is Like Reading A Video Game

This Dungeon Crawl-Themed Book Series Is Like Reading A Video Game https://ift.tt/uEvW0p2

If you've ever read a book and thought, "This would be a lot cooler if the main characters knew their stats and could see their health points," then you might want to check out the new print edition of the Dungeon Crawler Carl series, which is getting hardcover editions for the first time.

Written by Matt Dinniman, the popular book series belongs to a subgenre of fiction called "LitRPGs" that integrates video game tropes like stats, health bars, and inventory screens directly into the story. Rather than being a choose-your-own-adventure story or a tabletop RPG, LitRPG books are prose novels where the characters interact with the world in a game-like way--often because they are transported into an alternate video game reality or because outside forces morph the real world into a game-like setting. In Dungeon Crawler Carl, aliens have turned Earth into a 10-floor mega-dungeon, and each book in the series represents a different level of the dungeon with its own environmental identity, characters Carl meets, and objectives he completes in hopes of saving humanity.

Continue Reading at GameSpot

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