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Announced, Delayed, Disappeared: The Games Still In Limbo

Announced, Delayed, Disappeared: The Games Still In Limbo https://ift.tt/js6RUQv The days of relatively short development cycles for big-budget AAA games feels like a distant memory, as it's not uncommon for titles to spend many years in development. These days, a five-year production cycle isn't uncommon at all, and some games take the better part of a decade to be released. Such lengthy waits aren't intrinsically bad, as games like Crimson Desert and Doom 2016 were worth the wait. But right now? Numerous studios have been toiling away on their respective projects, keeping out of the spotlight and offering little to no updates along the way. Some of them have undergone drastic overhauls behind the scenes, and others were announced way too early with slick teaser trailers that were designed to excite fans and recruit people to the project. There's a good chance that you might have forgotten about many of the games below, but if you're looking to refresh your memor...

This Dungeon Crawl-Themed Book Series Is Like Reading A Video Game

This Dungeon Crawl-Themed Book Series Is Like Reading A Video Game https://ift.tt/uEvW0p2

If you've ever read a book and thought, "This would be a lot cooler if the main characters knew their stats and could see their health points," then you might want to check out the new print edition of the Dungeon Crawler Carl series, which is getting hardcover editions for the first time.

Written by Matt Dinniman, the popular book series belongs to a subgenre of fiction called "LitRPGs" that integrates video game tropes like stats, health bars, and inventory screens directly into the story. Rather than being a choose-your-own-adventure story or a tabletop RPG, LitRPG books are prose novels where the characters interact with the world in a game-like way--often because they are transported into an alternate video game reality or because outside forces morph the real world into a game-like setting. In Dungeon Crawler Carl, aliens have turned Earth into a 10-floor mega-dungeon, and each book in the series represents a different level of the dungeon with its own environmental identity, characters Carl meets, and objectives he completes in hopes of saving humanity.

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