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Jump Space Tips - 8 Things You Need To Know Before You Play

Jump Space Tips - 8 Things You Need To Know Before You Play https://ift.tt/uSY3Wzl Jump Space is a sci-fi co-op adventure where you and some friends can team up to operate your very own spaceship and explore the vastness of space. You'll need to salvage materials, keep your ship in working order, and also stay alive. In this guide, we'll provide some beginner tips to help you survive your interstellar travel in Jump Space. It's also worth noting that Jump Space is currently in early access for PC and Xbox Series X. The game already has plenty of content, but Keepsake Games laid out the roadmap for Jump Space , which details plans for an expanded story, new missions, photo mode, and other new features. Materia is an important resource Materia is the main resource of the game, and you'll want to constantly collect a supply of it. This is what you'll need in order to craft important ship parts, make repair kits, replenish ammo, trade with merchants, and even rev...

James Gets Progressively Dirtier And More Tired In The Silent Hill 2 Remake

James Gets Progressively Dirtier And More Tired In The Silent Hill 2 Remake https://ift.tt/opS72Nt

The Silent Hill 2 remake reimagines the somber story with modern technology, and the tech in place goes beyond providing a new look for environments and monsters. In a dev diary by developer Bloober Team, the designers explained the work involved in recreating the look of protagonist James Sunderland, including features that showcase him becoming dirtier and more tired as you make progress into the story.

"We wanted to stay true to the original design, but we also wanted to use modern technology to expand on the concept of an ordinary man pushed into extraordinary situations," creative director and lead designer Mateusz Lenart said in the dev diary. "Our version of James has three-day facial hair, you will see his clothes getting dirtier and his face more tired as he progresses through the game." Over on X (formerly known as Twitter), a player noticed this visual transformation in James' own fingernails, gaining noticeable dirt over time.

Lead character artist Pablo Poliakov added that, while it's easy to get carried away and come up with more flashy designs, it was important for Bloober to retain James' "not too cool, not too good looking" aspect. This philosophy carried over to the way the character moves with a hunched posture, as well as his actions in combat or traversal, such as vaulting over windows.

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