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How To Play As Godzilla In Fortnite

How To Play As Godzilla In Fortnite https://ift.tt/V0rndRA Fortnite 's collaboration with the Legendary Pictures' MonsterVerse has brought Godzilla and King Kong skins to Fortnite, but this event isn't just about cosmetics--it's also adding the chance that one player each round of battle royale will get to play as Godzilla. And by "play as Godzilla," I mean you will be taller than the tallest building in Seaport City, and will have the ability to crush every building and build on the map by stepping on it or firing off Godzilla's laser breath. It's similar to how the playable Doctor Doom worked during Chapter 5 Season 4, except you'll be even taller than the giant Doom was. But the way this works can be a little bit confusing the first few times you encounter it--while there have been past Fortnite events that were in a similar vein to this Godzilla event, the way it actually functions is all new. So let's break it down piece by piece. You ...

James Gets Progressively Dirtier And More Tired In The Silent Hill 2 Remake

James Gets Progressively Dirtier And More Tired In The Silent Hill 2 Remake https://ift.tt/opS72Nt

The Silent Hill 2 remake reimagines the somber story with modern technology, and the tech in place goes beyond providing a new look for environments and monsters. In a dev diary by developer Bloober Team, the designers explained the work involved in recreating the look of protagonist James Sunderland, including features that showcase him becoming dirtier and more tired as you make progress into the story.

"We wanted to stay true to the original design, but we also wanted to use modern technology to expand on the concept of an ordinary man pushed into extraordinary situations," creative director and lead designer Mateusz Lenart said in the dev diary. "Our version of James has three-day facial hair, you will see his clothes getting dirtier and his face more tired as he progresses through the game." Over on X (formerly known as Twitter), a player noticed this visual transformation in James' own fingernails, gaining noticeable dirt over time.

Lead character artist Pablo Poliakov added that, while it's easy to get carried away and come up with more flashy designs, it was important for Bloober to retain James' "not too cool, not too good looking" aspect. This philosophy carried over to the way the character moves with a hunched posture, as well as his actions in combat or traversal, such as vaulting over windows.

Continue Reading at GameSpot

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