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How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years

How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years https://ift.tt/FBYlqWb The Resident Evil series is celebrating its 30-year anniversary today, March 22, 2025. Below, we look back at how the formative survival horror franchise has shifted the camera itself to accent its atmosphere. Resident Evil has always felt like a playable horror film. Players step into the role of desperate survivors while Capcom carefully stages every scare, controlling the pace of tension through framing and timing. Across three decades, the series has experimented constantly with perspective, shifting how players view its haunted mansions, ruined villages, and bioengineered nightmares. Sometimes the camera keeps players at a distance, watching danger unfold across the room. Other times it presses tightly against a character’s back or moves directly into their point of view. Each shift changes the way fear works. Continue Reading at GameSpot

New Steam Demo Showcases The Blend Of Doom, Vampire Survivors, And Parkour That Is Dieseldome: Oil And Blood

New Steam Demo Showcases The Blend Of Doom, Vampire Survivors, And Parkour That Is Dieseldome: Oil And Blood https://ift.tt/yHokQS8

What if the Roman Empire never fell, and instead discovered gasoline and gatling guns? This is the alternate history Turkish developer GHST Studios is presenting in Dieseldome: Oil And Blood, and a new demo has been released on Steam as part of Steam Next Fest.

Dieseldome mixes gameplay elements of Doom and Vampire Survivors, as it puts players in the role of a gladiator sentenced to death by combat. They then must fight their way through hordes of enemies in fast-paced first-person action where speed and mobility play a major part in each battle--the player can bounce off of obstacles and run along walls while fighting.

Defeating foes, completing parkour-style challenges, and winning "bets"--the Dieseldome equivalent of quests--earns XP, which unlocks power-ups for the rest of the run. At the end of a run, the player will receive in-game money, which can then purchase permanent upgrades for future runs.

Continue Reading at GameSpot

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