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Valor Mortis Is A First-Person Soulslike That Tries Too Much

Valor Mortis Is A First-Person Soulslike That Tries Too Much https://ift.tt/Xk2BUfe The soulslike genre has been around long enough now that it's easy to pick out its most recognizable traits. Whether it's managing stamina in combat, the risk of losing progression with each death, health items and enemies that respawn when you reach a bonfire, lantern, or some other recognizable checkpoint; all of the best in the genre adapt these in their own distinct ways.  Valor Mortis is no different, but attempts to stand out through its shift in perspective. By moving the action to a first-person view, Valor Mortis affords itself novelty, which works well with snappy and satisfying combat that rewards deft parries and patience in equal measure. But it's also marred by a weak story and sluggishly paced opening hours that betray the more captivating moments in its second half, where Valor Mortis' most interesting narrative beats and combat encounters finally deliver on some of ...

New Steam Demo Showcases The Blend Of Doom, Vampire Survivors, And Parkour That Is Dieseldome: Oil And Blood

New Steam Demo Showcases The Blend Of Doom, Vampire Survivors, And Parkour That Is Dieseldome: Oil And Blood https://ift.tt/yHokQS8

What if the Roman Empire never fell, and instead discovered gasoline and gatling guns? This is the alternate history Turkish developer GHST Studios is presenting in Dieseldome: Oil And Blood, and a new demo has been released on Steam as part of Steam Next Fest.

Dieseldome mixes gameplay elements of Doom and Vampire Survivors, as it puts players in the role of a gladiator sentenced to death by combat. They then must fight their way through hordes of enemies in fast-paced first-person action where speed and mobility play a major part in each battle--the player can bounce off of obstacles and run along walls while fighting.

Defeating foes, completing parkour-style challenges, and winning "bets"--the Dieseldome equivalent of quests--earns XP, which unlocks power-ups for the rest of the run. At the end of a run, the player will receive in-game money, which can then purchase permanent upgrades for future runs.

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