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In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System

In The Switch 2's First Year, Every Third-Party Port Tells A Story About The System https://ift.tt/ALSFUyT In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot's 8/10 review of the Switch port, Peter Brown praised the game as "an impressive port that begs you to consider gameplay over graphics." Doom was the first Switch "impossible port," a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system's lifespan, it would receive many more so-c...

New Steam Demo Showcases The Blend Of Doom, Vampire Survivors, And Parkour That Is Dieseldome: Oil And Blood

New Steam Demo Showcases The Blend Of Doom, Vampire Survivors, And Parkour That Is Dieseldome: Oil And Blood https://ift.tt/yHokQS8

What if the Roman Empire never fell, and instead discovered gasoline and gatling guns? This is the alternate history Turkish developer GHST Studios is presenting in Dieseldome: Oil And Blood, and a new demo has been released on Steam as part of Steam Next Fest.

Dieseldome mixes gameplay elements of Doom and Vampire Survivors, as it puts players in the role of a gladiator sentenced to death by combat. They then must fight their way through hordes of enemies in fast-paced first-person action where speed and mobility play a major part in each battle--the player can bounce off of obstacles and run along walls while fighting.

Defeating foes, completing parkour-style challenges, and winning "bets"--the Dieseldome equivalent of quests--earns XP, which unlocks power-ups for the rest of the run. At the end of a run, the player will receive in-game money, which can then purchase permanent upgrades for future runs.

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