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Here’s Why Silent Hill: Townfall Is A First-Person Game

Here’s Why Silent Hill: Townfall Is A First-Person Game https://ift.tt/9wjp4PM Silent Hill: Townfall makes some big changes from the usual Silent Hill experience that fans have come to expect, not only with its Scottish setting, but also with its first-person perspective. While this gameplay style is unusual for Silent Hill (we still remember you, PT), it turns out there was really no debate about whether it was right for Townfall. Speaking at a media roundtable event that GameSpot attended, director Jon McKellan said that from the very start, Silent Hill: Townfall was planned as a first-person game. https://www.youtube.com/watch?v=cm1Z1IFTtX4 "It was first-person from day one for us," McKellan said. "Our previous games were first-person, [and] the stuff I'd worked on before that was first-person, so it's something we felt we understood and knew pretty well." Yet developer Screen Burn's familiarity with first-person games wasn't th...

Sonic X Shadow Generations Review - Reruns

Sonic X Shadow Generations Review - Reruns https://ift.tt/7GfpYdw

Sonic X Shadow Generations is two games: a remaster of a game from 2011 and a brand-new game for 2024. And yet, both games feel oddly similar, building most of their levels on the backbone of Sonic games from the 2000s. In that respect, they carry forward some of the shortcomings of those Sonic games, like unnecessary extra mechanics and a bland story, but at the same time, they do well what those games excelled at: delivering fun platforming gauntlets accompanied by memorable music and an exhilarating sense of speed.

If you've already played Sonic Generations, you know what you're getting with the first half of this package. Sonic's adventure remains largely unchanged--most notably, the visuals are better, since this is a remaster--seeing the blue hedgehog team up with his past self to speed through a collection of levels inspired by his many previous adventures. Each level has two acts--the first sees past Sonic race through 2D levels while the second features modern-day Sonic running through the same space but now in 3D. Past Sonic handles much like he did in the original games back in the '90s, while modern Sonic utilizes the mechanics added to the series during the 2000s, like the homing attack and dash. The whole collection is a celebration of Sonic's career up to 2011.

In 2024, Sonic Generations feels outdated. While the old-school Sonic levels remain a timeless look back at the hedgehog's origins, the second half no longer feels like an accurate presentation of modern-day Sonic, as the gameplay of the franchise has continued to transform over the past decade. This doesn't outright ruin the original experience, though it does leave the conclusion of Sonic Generations feeling lacking, as if the trip through Sonic's greatest hits abruptly stops partway through. It leaves the three-hour experience feeling rushed in a way it didn't back in 2011.

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