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What Is A FOB In Wardogs And Why Do You Need One?

What Is A FOB In Wardogs And Why Do You Need One? https://ift.tt/qxbZdCc Since the monumental launch of Wardogs , which saw almost 350,000 people logging in to play when it released into early access, there's been some confusion around certain items and processes despite the in-game tutorial. While the tutorial explains how to get a FOB--or Forward Operating Base--it's easy to forget that when you're feeling the pressure of combat. FOBs are also far more useful than the tutorial explains, and they're vital to ensuring your team maintains control of the zone, increasing your points. We've got all you need to know about FOBs, how to get them, what they are, and how you can use them to your team's advantage. First of all, a FOB is a Forward Operating Base, and can be placed anywhere in the playable map apart from in your spawn base. You also won't be able to place a FOB if an opposition team's FOB is in the nearby area. Within the FOB's area ...

Dragon Age Creator Says The Series Has Long-Term Story Plans

Dragon Age Creator Says The Series Has Long-Term Story Plans https://ift.tt/WjMdq5X

This week, Dragon Age fans have been able to dive back into the continent of Thedas in Dragon Age: The Veilguard. Longtime players may recognize that events in the game were foreshadowed some of the previous installments. According to former Dragon Age lead writer David Gaider, that's because he laid out of the series' lore years ago in a document that's still influencing the direction of the games.

"The way I created the world was to seed plots in various parts of the world that could be part of... a single game," Gaider told Eurogamer. "Then there was the overall uber-plot, which I didn't know for certain that we would ever get to, but I had an understanding of how it all worked together... A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me. We put it into a master lore doc, the secret lore, which we had to hide from most of the team."

Although Gaider left BioWare after Dragon Age: Inquisition, there are signs in The Veilguard that his original plan is still being followed, at least to a degree. He pointed to the return of Fen'Harel as a major example. However, Gaider declined to state what his original ending for the Dragon Age lore was just in case BioWare ever gets around to telling that story.

Continue Reading at GameSpot

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