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Tomb Raider: Legacy Of Atlantis’ Beautiful Visuals Can’t Quite Hide Its Weird Changes

Tomb Raider: Legacy Of Atlantis’ Beautiful Visuals Can’t Quite Hide Its Weird Changes https://ift.tt/nqSfjWF I know Lara Croft well. At least, I feel like I do. You see, we've grown up together. From the original Tomb Raider games, I was hooked. As a young girl, I had an insatiable sense of wonder following Lara's adventures, and as a teen I was enthused when Crystal Dynamics took over development and rescued Lara from Core Design's clutches back in 2007. I even remained on board for the series reboot in 2013, although my interest in the titular tomb raider had waned slightly. At the time, I was most keen to see how Lara fit into the gaming world almost 20 years on from her debut, and I came away feeling like she was the most realistic version of herself she had ever been--initially frightened and vulnerable, but honing her skills and gaining experience as the reboot trilogy progressed. Now, with an extra decade under her belt (and mine), Lara Croft is returning to her...

Dragon Age Creator Says The Series Has Long-Term Story Plans

Dragon Age Creator Says The Series Has Long-Term Story Plans https://ift.tt/WjMdq5X

This week, Dragon Age fans have been able to dive back into the continent of Thedas in Dragon Age: The Veilguard. Longtime players may recognize that events in the game were foreshadowed some of the previous installments. According to former Dragon Age lead writer David Gaider, that's because he laid out of the series' lore years ago in a document that's still influencing the direction of the games.

"The way I created the world was to seed plots in various parts of the world that could be part of... a single game," Gaider told Eurogamer. "Then there was the overall uber-plot, which I didn't know for certain that we would ever get to, but I had an understanding of how it all worked together... A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me. We put it into a master lore doc, the secret lore, which we had to hide from most of the team."

Although Gaider left BioWare after Dragon Age: Inquisition, there are signs in The Veilguard that his original plan is still being followed, at least to a degree. He pointed to the return of Fen'Harel as a major example. However, Gaider declined to state what his original ending for the Dragon Age lore was just in case BioWare ever gets around to telling that story.

Continue Reading at GameSpot

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