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Vampire Crawlers Review - Pixel-Perfect Pandemonium

Vampire Crawlers Review - Pixel-Perfect Pandemonium https://ift.tt/AsXSgEH "Okay, just one more run." This is the phrase I've muttered at midnight--and then again at 2 AM--every day since diving into Vampire Crawlers . There are nights when it feels like it'd take an army to pull me from the clutches of its pixelated chaos. This deckbuilding spin-off to indie roguelike Vampire Survivors is every bit as gripping as that original outing, bringing both familiarity and freshness wrapped up into a first-person dungeon-crawling adventure. I love that Vampire Crawlers maintains an undying commitment to the tone, characters, and retro visuals of its predecessor. It's evident even from the initial cutscene, which shows a returning character fending off hordes of attackers in the Mad Forest from Survivors' isometric view before transitioning to a first-person view of the area. Without using a single word, it proudly declares that a new perspective doesn't change t...

Dragon Age Creator Says The Series Has Long-Term Story Plans

Dragon Age Creator Says The Series Has Long-Term Story Plans https://ift.tt/WjMdq5X

This week, Dragon Age fans have been able to dive back into the continent of Thedas in Dragon Age: The Veilguard. Longtime players may recognize that events in the game were foreshadowed some of the previous installments. According to former Dragon Age lead writer David Gaider, that's because he laid out of the series' lore years ago in a document that's still influencing the direction of the games.

"The way I created the world was to seed plots in various parts of the world that could be part of... a single game," Gaider told Eurogamer. "Then there was the overall uber-plot, which I didn't know for certain that we would ever get to, but I had an understanding of how it all worked together... A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me. We put it into a master lore doc, the secret lore, which we had to hide from most of the team."

Although Gaider left BioWare after Dragon Age: Inquisition, there are signs in The Veilguard that his original plan is still being followed, at least to a degree. He pointed to the return of Fen'Harel as a major example. However, Gaider declined to state what his original ending for the Dragon Age lore was just in case BioWare ever gets around to telling that story.

Continue Reading at GameSpot

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