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How To Prestige in Phasmophobia: Levels, Reset, and Rewards Explained

How To Prestige in Phasmophobia: Levels, Reset, and Rewards Explained https://ift.tt/hr0pvn5 In Phasmophobia , successfully identifying the ghost, capturing media, collecting the bone, and completing specific objectives during a contract can earn you XP (AKA experience). Players level up their character by meeting the required XP threshold, with that number increasing as you progress to higher levels, and each new level unlocking rewards such as cash bonuses, new equipment and maps, and more challenging difficulty levels . But when you reach level 100, you have a choice:  continue enjoying the perks of your hard-earned cash and equipment, or Prestige, which resets your equipment, level, and money in return for a new badge and ID card title. Prestiging isn’t mandatory--you can choose to ignore the mechanic and level up to level 9,999 instead--but it does offer a new challenge for ghosthunters. While you keep the difficulty levels, maps, and trophies you have previously unlock...

Dragon Age Creator Says The Series Has Long-Term Story Plans

Dragon Age Creator Says The Series Has Long-Term Story Plans https://ift.tt/WjMdq5X

This week, Dragon Age fans have been able to dive back into the continent of Thedas in Dragon Age: The Veilguard. Longtime players may recognize that events in the game were foreshadowed some of the previous installments. According to former Dragon Age lead writer David Gaider, that's because he laid out of the series' lore years ago in a document that's still influencing the direction of the games.

"The way I created the world was to seed plots in various parts of the world that could be part of... a single game," Gaider told Eurogamer. "Then there was the overall uber-plot, which I didn't know for certain that we would ever get to, but I had an understanding of how it all worked together... A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me. We put it into a master lore doc, the secret lore, which we had to hide from most of the team."

Although Gaider left BioWare after Dragon Age: Inquisition, there are signs in The Veilguard that his original plan is still being followed, at least to a degree. He pointed to the return of Fen'Harel as a major example. However, Gaider declined to state what his original ending for the Dragon Age lore was just in case BioWare ever gets around to telling that story.

Continue Reading at GameSpot

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