Accéder au contenu principal

Sélection

Roblox CEO Responds To Child Predator Concerns Poorly

Roblox CEO Responds To Child Predator Concerns Poorly https://ift.tt/IB7efod Developer Roblox Corporation recently introduced a new face-scanning feature as a way to increase child safety protection on its game creation platform, Roblox . CEO David Baszucki is very excited about this initiative, giving some rather intense and questionable answers during a new podcast episode about the age-gating technology. Baszucki sat down with The New York Times journalists Casey Newton and Kevin Roose for an episode of their Hard Fork podcast. Posted on November 21, the three engaged in a wide-ranging conversation that started with the face-scanning feature , moved to misnomers about data, and peaked at disgreements regarding the use of AI for moderation. Newtown opened with an inquiry about the problem with predators on Roblox, which Baszucki said is a good and bad dilemma. "We think of it not necessarily just as a problem, but an opportunity as well," he said. "How do we allow y...

Dragon Age Creator Says The Series Has Long-Term Story Plans

Dragon Age Creator Says The Series Has Long-Term Story Plans https://ift.tt/WjMdq5X

This week, Dragon Age fans have been able to dive back into the continent of Thedas in Dragon Age: The Veilguard. Longtime players may recognize that events in the game were foreshadowed some of the previous installments. According to former Dragon Age lead writer David Gaider, that's because he laid out of the series' lore years ago in a document that's still influencing the direction of the games.

"The way I created the world was to seed plots in various parts of the world that could be part of... a single game," Gaider told Eurogamer. "Then there was the overall uber-plot, which I didn't know for certain that we would ever get to, but I had an understanding of how it all worked together... A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me. We put it into a master lore doc, the secret lore, which we had to hide from most of the team."

Although Gaider left BioWare after Dragon Age: Inquisition, there are signs in The Veilguard that his original plan is still being followed, at least to a degree. He pointed to the return of Fen'Harel as a major example. However, Gaider declined to state what his original ending for the Dragon Age lore was just in case BioWare ever gets around to telling that story.

Continue Reading at GameSpot

Commentaires

Articles les plus consultés