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Fire Emblem: Fortune’s Weave Feels Like Four Games’ Worth Of Fire Emblem

Fire Emblem: Fortune’s Weave Feels Like Four Games’ Worth Of Fire Emblem https://ift.tt/93HVi6K Fire Emblem has always been known for its mechanical density and complexity, but Fortune's Weave applies a force multiplier. With an array of four differentiated but intertwining story campaigns, it feels complex in a way that could prove overwhelming. Having played the first several chapters of two of the campaigns, each had its own wrinkles and elements that could have supported their own standalone campaigns--all composing a sprawling narrative that appears to reward exploring it in full to see every scene and interaction.  Fortune's Weave looks to be a conscious effort to restore some of the magic of Three Houses, following the more divisive Fire Emblem Engage. That means a tale that is more grand and sweeping across multiple factions, including a time-jump element that Nintendo revealed during its recent Direct presentation. At its core, though, this is a story that focuses...

Dragon Age Creator Says The Series Has Long-Term Story Plans

Dragon Age Creator Says The Series Has Long-Term Story Plans https://ift.tt/WjMdq5X

This week, Dragon Age fans have been able to dive back into the continent of Thedas in Dragon Age: The Veilguard. Longtime players may recognize that events in the game were foreshadowed some of the previous installments. According to former Dragon Age lead writer David Gaider, that's because he laid out of the series' lore years ago in a document that's still influencing the direction of the games.

"The way I created the world was to seed plots in various parts of the world that could be part of... a single game," Gaider told Eurogamer. "Then there was the overall uber-plot, which I didn't know for certain that we would ever get to, but I had an understanding of how it all worked together... A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me. We put it into a master lore doc, the secret lore, which we had to hide from most of the team."

Although Gaider left BioWare after Dragon Age: Inquisition, there are signs in The Veilguard that his original plan is still being followed, at least to a degree. He pointed to the return of Fen'Harel as a major example. However, Gaider declined to state what his original ending for the Dragon Age lore was just in case BioWare ever gets around to telling that story.

Continue Reading at GameSpot

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