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Hellraiser: Revival Plays Like A Very Horny Resident Evil

Hellraiser: Revival Plays Like A Very Horny Resident Evil https://ift.tt/xU8MnZy I've been eager to finally play H ellraiser: Revival because I was still unsure what it's trying to be. But having finally played a sample of it during Summer Game Fest, I've figured it out: Hellraiser: Revival is a lot like a Resident Evil game, only it's exceptionally horny. All the familiar elements are there. You have your doors "locked on the other side." You have some crafting scraps with which you can make things to aid your survival. You have distinctive keys you use to open elaborate doors, and puzzles that require roundabout, lateral thinking. Played in first-person, you'll have guns you use to defeat enemies, while you carefully manage your ammo and health. Even the UI indicators that tell you when you can interact with objects look a lot like those in Resident Evil games. If you're well-versed in survival-horror and Resident Evil, in particular, it wo...

Dragon Age Creator Says The Series Has Long-Term Story Plans

Dragon Age Creator Says The Series Has Long-Term Story Plans https://ift.tt/WjMdq5X

This week, Dragon Age fans have been able to dive back into the continent of Thedas in Dragon Age: The Veilguard. Longtime players may recognize that events in the game were foreshadowed some of the previous installments. According to former Dragon Age lead writer David Gaider, that's because he laid out of the series' lore years ago in a document that's still influencing the direction of the games.

"The way I created the world was to seed plots in various parts of the world that could be part of... a single game," Gaider told Eurogamer. "Then there was the overall uber-plot, which I didn't know for certain that we would ever get to, but I had an understanding of how it all worked together... A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me. We put it into a master lore doc, the secret lore, which we had to hide from most of the team."

Although Gaider left BioWare after Dragon Age: Inquisition, there are signs in The Veilguard that his original plan is still being followed, at least to a degree. He pointed to the return of Fen'Harel as a major example. However, Gaider declined to state what his original ending for the Dragon Age lore was just in case BioWare ever gets around to telling that story.

Continue Reading at GameSpot

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