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One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition https://ift.tt/3mCpuVd If you've ever dreamed of making a game, you'll want to check out Level Up: The Guide to Great Video Game Design . Written by veteran game developer Scott Rogers, the book is lauded as one of the best resources for learning game design, covering everything from starting your very first project to project management and monetization. A new edition of the book is launching soon on December 5 that will expand on the original with new chapters and insights from Rogers, and preorders are available now. Level Up: The Guide to Great Video Game Design - Third Edition $50 | Releases December 5 According to the book's description, readers will learn how to write story and lore, build levels, create design documents, pitch your game to publishers, and more. These lessons have "been written with all levels of game designers in mind," and features over 400 drawing

Dragon Age Origins Wasn't Just Horny--It Was About Sex

Dragon Age Origins Wasn't Just Horny--It Was About Sex https://ift.tt/KjZqB49

Dragon Age Origins is celebrating its 15-year anniversary today, November 3, 2024. Below, we examine its role as a daring, if awkward, attempt to use sex as a central theme and mechanic.

Sex and video games have always had an uneasy relationship. Playing smut on the Atari 2600 feels like looking at middle-school scrawlings. Much of the pornography peddled on Steam is embarrassing and unattractive. Even more mainstream games in the modern era have had a fraught relationship with sex. The tame scenes in Mass Effect infamously got a paranoid Fox News report. Recent years have seen recording romantic scenes in Baldur's Gate 3 net players temporary Xbox bans. In such an environment, it is hard to imagine a mainstream game having a bold depiction of sex. But 20 years ago, Dragon Age: Origins took a daring, if flawed, swing at it.

Dragon Age: Origins is still a weird mix. The basic plot is downright Tolkien-esque: a fellowship of warriors from across the land are driven together to stop "the blight," a horde of demon creatures dedicated to destroying all free life. In practice, however, the game takes most of its dramatic cues from A Song of Ice and Fire (the books, not Game of Thrones). Nobleman Loghan leaves boy king Cailan to die, triggering a violent succession crisis. Magic, while more commonplace than in Westeros, is marginalized, feared, and policed. Even the blight itself resembles the white walkers, i.e. a fundamental existential threat from the natural world.

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