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Resident Evil Could Have Its Biggest Opening Weekend Ever With Its New Movie

Resident Evil Could Have Its Biggest Opening Weekend Ever With Its New Movie https://ift.tt/kavV1jp Weapons director Zach Cregger's Resident Evil movie hits theaters on September 17, and analysts predict it will set a record for the franchise. While the majority of the live-action movies turned a decent profit off of a relatively small budget, Cregger's take on the IP is currently projected to have the best opening weekend by a comfortable margin. That's according to the official publication of the National Association of Theater Owners, Box Office Pro. The survival-horror movie is predicted to bring in between $40 and $50 million in its North American opening weekend, which would be almost double Resident Evil: Afterlife's $26.6 million weekend from way back in 2010. The new Resident Evil movie also has a brisk running time of around 95 minutes, so that should allow theater owners to screen the film several times a day to maximize ticket sales. If Resident Ev...

Dragon Age Origins Wasn't Just Horny--It Was About Sex

Dragon Age Origins Wasn't Just Horny--It Was About Sex https://ift.tt/KjZqB49

Dragon Age Origins is celebrating its 15-year anniversary today, November 3, 2024. Below, we examine its role as a daring, if awkward, attempt to use sex as a central theme and mechanic.

Sex and video games have always had an uneasy relationship. Playing smut on the Atari 2600 feels like looking at middle-school scrawlings. Much of the pornography peddled on Steam is embarrassing and unattractive. Even more mainstream games in the modern era have had a fraught relationship with sex. The tame scenes in Mass Effect infamously got a paranoid Fox News report. Recent years have seen recording romantic scenes in Baldur's Gate 3 net players temporary Xbox bans. In such an environment, it is hard to imagine a mainstream game having a bold depiction of sex. But 20 years ago, Dragon Age: Origins took a daring, if flawed, swing at it.

Dragon Age: Origins is still a weird mix. The basic plot is downright Tolkien-esque: a fellowship of warriors from across the land are driven together to stop "the blight," a horde of demon creatures dedicated to destroying all free life. In practice, however, the game takes most of its dramatic cues from A Song of Ice and Fire (the books, not Game of Thrones). Nobleman Loghan leaves boy king Cailan to die, triggering a violent succession crisis. Magic, while more commonplace than in Westeros, is marginalized, feared, and policed. Even the blight itself resembles the white walkers, i.e. a fundamental existential threat from the natural world.

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