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One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition https://ift.tt/3mCpuVd If you've ever dreamed of making a game, you'll want to check out Level Up: The Guide to Great Video Game Design . Written by veteran game developer Scott Rogers, the book is lauded as one of the best resources for learning game design, covering everything from starting your very first project to project management and monetization. A new edition of the book is launching soon on December 5 that will expand on the original with new chapters and insights from Rogers, and preorders are available now. Level Up: The Guide to Great Video Game Design - Third Edition $50 | Releases December 5 According to the book's description, readers will learn how to write story and lore, build levels, create design documents, pitch your game to publishers, and more. These lessons have "been written with all levels of game designers in mind," and features over 400 drawing

Grand Theft Auto 6 Is Still On Track For Fall 2025 Release

Grand Theft Auto 6 Is Still On Track For Fall 2025 Release https://ift.tt/3GUv5hc

Nearly a year ago, Rockstar Games debuted the first trailer for Grand Theft Auto 6, which marks the franchise's first sequel since Grand Theft Auto 5 in 2013. Fans had been hoping that today's fiscal report for Rockstar's parent company, Take-Two Interactive, would include a new GTA 6 trailer. While that didn't happen, Take-Two did confirm that the GTA sequel is still on track for a fall 2025 release.

While speaking with CNBC, Take-Two CEO Strauss Zelnick acknowledged that some of the company's previous games have slipped from their originally announced release dates. However, he expressed his confidence that GTA 6 would make its release window. Zelnick also stressed that the extended development of the game is more centered on enhancing the experience rather than ironing out bugs.

"In the case of an extraordinary title, for which there are extraordinary expectations, it's not really about bugs, it's about creating an experience that no one's seen before, and Rockstar Games seeks perfection in what they do," explained Zelnick. "And perfection is indeed hard to measure, it really is more subjective than objective."

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