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Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense

Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense https://ift.tt/KPSX6di S-Game, the Chinese studio behind Phantom Blade Zero, clearly understands the core tenets of character-action games. If your melee combat isn't tight, responsive, and oozing cool, then what's the point? Some games might have better combat, but few can match Phantom Blade Zero's style.  Every moment feels like you're in the middle of a Chinese martial-arts movie, pulling off moves that shouldn't be feasible--moves that go against what we expect from third-person action games--yet are baked into the mechanics. The game is not without issues, and they do hold it back from reaching the genre's upper echelons, but the highs are stratospheric. Character-action games aren't typically known for telling riveting stories, and Phantom Blade Zero is no different. You play as Soul, a stoic assassin who dies in the game's opening moments when a sword tears t...

Grand Theft Auto 6 Is Still On Track For Fall 2025 Release

Grand Theft Auto 6 Is Still On Track For Fall 2025 Release https://ift.tt/3GUv5hc

Nearly a year ago, Rockstar Games debuted the first trailer for Grand Theft Auto 6, which marks the franchise's first sequel since Grand Theft Auto 5 in 2013. Fans had been hoping that today's fiscal report for Rockstar's parent company, Take-Two Interactive, would include a new GTA 6 trailer. While that didn't happen, Take-Two did confirm that the GTA sequel is still on track for a fall 2025 release.

While speaking with CNBC, Take-Two CEO Strauss Zelnick acknowledged that some of the company's previous games have slipped from their originally announced release dates. However, he expressed his confidence that GTA 6 would make its release window. Zelnick also stressed that the extended development of the game is more centered on enhancing the experience rather than ironing out bugs.

"In the case of an extraordinary title, for which there are extraordinary expectations, it's not really about bugs, it's about creating an experience that no one's seen before, and Rockstar Games seeks perfection in what they do," explained Zelnick. "And perfection is indeed hard to measure, it really is more subjective than objective."

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