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Fortnite Chapter 6 Season 4: Battle Pass, Theme, And Everything Else We Know

Fortnite Chapter 6 Season 4: Battle Pass, Theme, And Everything Else We Know https://ift.tt/ngBzpAq With Fortnite 's summer season finally drawing to a close, we've got some big stuff to look forward to in Chapter 6 Season 4, especially with Fortnitemares just around the corner. Epic Games hasn't yet begun teasing the new season, so we don't officially know much of anything yet. But as is usually the case, enough details have leaked that we're able to get at least a little bit of a sense about what's coming. With that being the case, let's stop messing around and get right to the details. Table of Contents [ hide ] When does Fortnite Chapter 6 Season 4 start? When does Fortnite Chapter 6 Season 4 start? The current season is set to end on August 7, which is a Thursday. Chapter 6 Season 4 should therefore kick off the next morning, on August 8. Continue Reading at GameSpot

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition https://ift.tt/3mCpuVd

If you've ever dreamed of making a game, you'll want to check out Level Up: The Guide to Great Video Game Design. Written by veteran game developer Scott Rogers, the book is lauded as one of the best resources for learning game design, covering everything from starting your very first project to project management and monetization. A new edition of the book is launching soon on December 5 that will expand on the original with new chapters and insights from Rogers, and preorders are available now.

If you're looking to build up a library of game development books, there are several other titles worth grabbing, many of which are on sale right now. The Art of Game Design: A Book of Lenses by Jesse Schell takes a novel approach by presenting you with over 100 sets of questions for viewing a game's design, and Theory of Fun for Game Design by Raph Koster takes you deep into the influences that underlie modern video game design. Metal Gear Solid and Death Stranding legend Hideo Kojima also wrote a book called The Creative Gene that one examines how movies and stories influenced his work across the decades.

Some other books worth looking at are Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games by Spec Ops: The Line writer Walt Williams and Blood, Sweat, and Pixels by Jason Schrier. While these aren't about game design, they are invaluable for gaining an understanding into the turbulent video game industry. Wonderbook: The Illustrated Guide to Creating Imaginative Fiction is also worth considering--even if it is geared primarily at budding sci-fi and fantasy writers--as it's an accessible guide to building worlds within works of fiction.

Continue Reading at GameSpot

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