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How To Play As Godzilla In Fortnite

How To Play As Godzilla In Fortnite https://ift.tt/V0rndRA Fortnite 's collaboration with the Legendary Pictures' MonsterVerse has brought Godzilla and King Kong skins to Fortnite, but this event isn't just about cosmetics--it's also adding the chance that one player each round of battle royale will get to play as Godzilla. And by "play as Godzilla," I mean you will be taller than the tallest building in Seaport City, and will have the ability to crush every building and build on the map by stepping on it or firing off Godzilla's laser breath. It's similar to how the playable Doctor Doom worked during Chapter 5 Season 4, except you'll be even taller than the giant Doom was. But the way this works can be a little bit confusing the first few times you encounter it--while there have been past Fortnite events that were in a similar vein to this Godzilla event, the way it actually functions is all new. So let's break it down piece by piece. You ...

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition

One Of The Most Popular Books For Aspiring Game Designers Is Getting A New Edition https://ift.tt/3mCpuVd

If you've ever dreamed of making a game, you'll want to check out Level Up: The Guide to Great Video Game Design. Written by veteran game developer Scott Rogers, the book is lauded as one of the best resources for learning game design, covering everything from starting your very first project to project management and monetization. A new edition of the book is launching soon on December 5 that will expand on the original with new chapters and insights from Rogers, and preorders are available now.

If you're looking to build up a library of game development books, there are several other titles worth grabbing, many of which are on sale right now. The Art of Game Design: A Book of Lenses by Jesse Schell takes a novel approach by presenting you with over 100 sets of questions for viewing a game's design, and Theory of Fun for Game Design by Raph Koster takes you deep into the influences that underlie modern video game design. Metal Gear Solid and Death Stranding legend Hideo Kojima also wrote a book called The Creative Gene that one examines how movies and stories influenced his work across the decades.

Some other books worth looking at are Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games by Spec Ops: The Line writer Walt Williams and Blood, Sweat, and Pixels by Jason Schrier. While these aren't about game design, they are invaluable for gaining an understanding into the turbulent video game industry. Wonderbook: The Illustrated Guide to Creating Imaginative Fiction is also worth considering--even if it is geared primarily at budding sci-fi and fantasy writers--as it's an accessible guide to building worlds within works of fiction.

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