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Gears Of War: E-Day Is Shaping Up To Be Exactly The Comeback Gears Needed

Gears Of War: E-Day Is Shaping Up To Be Exactly The Comeback Gears Needed https://ift.tt/SPqnvOa Gears of War started out as an Epic Games-developed title, but the franchise has been in the experienced hands of The Coalition for over a decade. With Gears of War: E-Day dropping in October, the studio is aiming to bring the franchise back with a bang after a lengthy hiatus. We recently went hands-on with the game--you can check out the video preview below--and our immediate takeaway was that The Coalition hasn't skipped a beat as it still knows how to put together a Gears game that looks and feels great. Set during the cataclysmic events of Emergence Day, Gears of War: E-Day tells the story of humanity's first encounter with the Locust. Outgunned and caught by surprise, it's up to Marcus Fenix to rally the survivors and turn the tide of the conflict. While we didn't get to experience the campaign, we did check out the game's Horde and Versus modes. Gears of War ...

World Of Warcraft At 20 Is The Same And Increasingly Unrecognizable, And That's By Design

World Of Warcraft At 20 Is The Same And Increasingly Unrecognizable, And That's By Design https://ift.tt/SUQ70Nz

World of Warcraft is celebrating its 20-year anniversary today, November 23, 2024. Below, we talk with key developers about the journey to make the game what it is today, and the future ahead.

Two decades ago, World of Warcraft burst onto the scene and changed gaming forever. The once-niche MMORPG genre became mainstream overnight. Blizzard took ideas that came before in games like Everquest and refined, polished, and further elaborated on them until what was left would appeal to the gaming masses. The result was "WoW" becoming a household name and a cultural phenomenon in a way most video game creators can only dream of, with millions and millions of players willing to pay a $15-a-month subscription to this day for the privilege of continuing their digital adventures in the fantasy world of Azeroth.

It's hardly a surprise the WoW that first launched 20 years ago on November 23, 2004, while technically still the same game, is vastly different to the current version of the MMO players play today. Its most recent expansion alone, The War Within, added account-wide progression and a new endgame activity for solo players, two ideas that would have been unheard of even a decade ago but which have been received with near-universal praise from the game's community.

Continue Reading at GameSpot

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