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Virtua Fighter's Past, Present, And Future, According To The People Responsible

Virtua Fighter's Past, Present, And Future, According To The People Responsible https://ift.tt/PbYhWwT It feels like it's never been a better time to be a Virtua Fighter fan. I've loved this series since its inception, and seeing it again at Evo 2025 after a lengthy absence felt incredible. Both Virtua Fighter 5 REVO and the upcoming new Virtua Fighter game were heavily showcased at the event, and the sense of excitement around the series in the fighting game community and beyond has never felt stronger. With both the current and upcoming games featured at the show, we had the opportunity to chat with Seiji Aoki, the lead of Sega's Legacy Virtua Fighter team, and Riichiro Yamada, who is producing the New Virtua Fighter Project. One of Sega's announcements at EVO was the release date for the PS5 and Xbox Series X|S versions of VF5 REVO, now titled VF5 REVO World Stage. The title isn't just a multiplatform rebrand--it will be receiving a host of new updates li...

Despite Xbox's Struggles In Hardware, Microsoft Was Reportedly The Top Video Game Publisher In December

Despite Xbox's Struggles In Hardware, Microsoft Was Reportedly The Top Video Game Publisher In December https://ift.tt/6XMAJF5

Microsoft was the number-one video game publisher in December 2024, despite struggling to sell Xbox hardware. Its success here is attributed to Call of Duty, according to global data.

According to data firm Ampere (via VGC), Call of Duty HQ--which comprises Black Ops 6, Warzone, and other COD games--drew in 38 monthly users in November 2024, and 64% of consumer spending on Microsoft titles in December was through PlayStation, mostly on Call of Duty. Microsoft's position as the top publisher in 2024 also included sales of Indiana Jones and the Great Circle, which was released in December.

Ampere also noted that Electronic Arts generated $366 million over the same period, putting it second to Microsoft. EA Sports FC 25 was the biggest driver for EA's success, although it still underperformed according to EA's internal expectations. Chinese publishers like NetEase and Tencent pulled in impressive numbers as well. Ampere estimated that Marvel Rivals brought in 29 million monthly active users and Path of Exile 2 generated $148 million.

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