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Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense

Phantom Blade Zero’s Combat Is So Good, You Won’t Care The Story Makes No Sense https://ift.tt/KPSX6di S-Game, the Chinese studio behind Phantom Blade Zero, clearly understands the core tenets of character-action games. If your melee combat isn't tight, responsive, and oozing cool, then what's the point? Some games might have better combat, but few can match Phantom Blade Zero's style.  Every moment feels like you're in the middle of a Chinese martial-arts movie, pulling off moves that shouldn't be feasible--moves that go against what we expect from third-person action games--yet are baked into the mechanics. The game is not without issues, and they do hold it back from reaching the genre's upper echelons, but the highs are stratospheric. Character-action games aren't typically known for telling riveting stories, and Phantom Blade Zero is no different. You play as Soul, a stoic assassin who dies in the game's opening moments when a sword tears t...

Despite Xbox's Struggles In Hardware, Microsoft Was Reportedly The Top Video Game Publisher In December

Despite Xbox's Struggles In Hardware, Microsoft Was Reportedly The Top Video Game Publisher In December https://ift.tt/6XMAJF5

Microsoft was the number-one video game publisher in December 2024, despite struggling to sell Xbox hardware. Its success here is attributed to Call of Duty, according to global data.

According to data firm Ampere (via VGC), Call of Duty HQ--which comprises Black Ops 6, Warzone, and other COD games--drew in 38 monthly users in November 2024, and 64% of consumer spending on Microsoft titles in December was through PlayStation, mostly on Call of Duty. Microsoft's position as the top publisher in 2024 also included sales of Indiana Jones and the Great Circle, which was released in December.

Ampere also noted that Electronic Arts generated $366 million over the same period, putting it second to Microsoft. EA Sports FC 25 was the biggest driver for EA's success, although it still underperformed according to EA's internal expectations. Chinese publishers like NetEase and Tencent pulled in impressive numbers as well. Ampere estimated that Marvel Rivals brought in 29 million monthly active users and Path of Exile 2 generated $148 million.

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