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Another Vital Figure Has Left Bandai Namco

Another Vital Figure Has Left Bandai Namco https://ift.tt/qc428K5 Bandai Namco's Tekken team has had several high-profile departures over the past year. First was assistant director Yohei Shimbori in August of 2025, followed by Executive Director and the "face of Tekken" Katsuhiro Harada --who recently revealed his new studio in partnership with SNK. Today, another Tekken developer and fighting-game veteran has officially announced his departure. Kohei Ikeda, known among fans under the moniker "Nakatsu," has worked at Bandai Namco for over 20 years--primarily on the Tekken series but also contributing to games like Soulcalibur IV and the Project X Zone titles. He served as both game director and chief producer on Tekken 8. But that tenure appears to be ending, as he announced in a post on X, in both English and Japanese, that he is leaving after two decades with the company. https://twitter.com/nkt_dreamer/status/2061296807259595212?s=20 "Beco...

Meet The Incredible Sci-Fi Novels That Inspired Some Of Your Favorite Video Games

Meet The Incredible Sci-Fi Novels That Inspired Some Of Your Favorite Video Games https://ift.tt/xpVmhOe

Way back in the day, the original Mass Effect was my favorite video game. I played it more than a dozen times before Mass Effect 2 came out, eager to immerse myself in BioWare's slick new space opera and its cosmic mysteries. I was pretty young back then in 2007, still a college kid who wasn't old enough to legally drink alcohol, and a longtime Star Wars nerd dealing with how much I hated the prequel movies. Mass Effect hit the spot.

Cut to a couple decades later. I've just finished reading a series of novels, dubbed the Revelation Space series after the first book, by Welsh author Alastair Reynolds. In the early Aughts, Reynolds released a trilogy of these books along with a standalone side novel, a prequel novel, a pair of novellas, and a bunch of short stories. All of these works were set in his own original and extremely weird science-fiction universe that seems to have been extraordinarily influential on the games industry. Having now read them, it's difficult not to see the way that some of Reynolds' best and strangest ideas made their way into all sorts of games--Stellaris, Destiny, Dead Space, Knights of the Old Republic and Mass Effect are some that immediately spring to mind.

I myself finally got around to reading these books because they are commonly accepted as inspiration for Mass Effect's Reapers. In Mass Effect, the Reapers are a race of ancient machines who periodically pop up to wipe out any galactic civilization that may have risen up. In Revelation Space, published in 2000, we instead have the Inhibitors, a race of ancient machines who periodically pop up to wipe out any galactic civilization that may have risen up. While sci-fi writers have always loved their ancient space civilizations, these are too specifically similar to ignore.

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