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Lego Batman: Legacy Of The Dark Knight Includes Goofy Michael Caine Tweet Reference

Lego Batman: Legacy Of The Dark Knight Includes Goofy Michael Caine Tweet Reference https://ift.tt/8VEWyUK Later this month, Lego Batman: Legacy of the Dark Knight is going to mash-up aspects of the iconic hero's comic book, TV, and movie incarnations into a single story. Christopher Nolan's Dark Knight trilogy is also heavily referenced in the game, including a callback to the first film by Michael Caine, the actor who portrayed Alfred Pennyworth. In 2024, Caine shared a Tweet that quoted Alfred's line from Batman Begins: "Why do we fall, sir? So we can learn to pick ourselves up." However, Caine mistakenly typed "Batman Begin" as the name of his film, and inadvertently created a meme. Both the quote and the typo have been retained for Legacy of the Dark Knight in a line spoken by Alfred himself. DC comic book artist Marcelo Millicay was among the first to notice the in-game Easter egg for Caine's now-famous typo. Part of the game's story will...

Heart Machine's Next Game Isn't At All What I Expected, But I Liked It

Heart Machine's Next Game Isn't At All What I Expected, But I Liked It https://ift.tt/aHAkzw4

At GDC 2025, I watched a walkthrough of one of the early levels of Possessor(s), the next game from Heart Machine. The studio typically goes for action games but mixes in a little bit of something else--2016's Hyper Light Drifter had RPG elements, 2021's Solar Ash was an adventure-platformer, and 2025's Hyper Light Breaker is a cooperative roguelike. Possessor(s) is a metroidvania or, as Heart Machine prefers to call it, a search-action game (which, honestly, is such a better term for the genre).

A sidescroller, Possessor(s) sees you play as two characters: Luca, a teenage girl, and Rehm, the demon possessing her. I didn't get to see the events that led to their partnership, but the Heart Machine team explained that the start of Possessor(s) sees Luca caught up in an interdimensional catastrophe that rips a hole in the sky and kills everyone she loves--it's only because of the intervention of the strange horned man now within her that she survives.

During Luca and Rehm's journey, they'll encounter objects possessed by feral demons.
During Luca and Rehm's journey, they'll encounter objects possessed by feral demons.

Rehm also gives Luca artificial legs (I don't know what happened to her original legs, but I assume the full game will clue us in), so that she can jump higher and survive falls from any height, and Luca uses these new prosthetics to navigate the now-quarantined city in hopes of escaping it and learning more about how the catastrophe happened. The duo regularly converse about their substantially different views of demons and the corporation responsible for most everything in the city, alleviating much of the sense of loneliness that I've come to expect in other search-action games.

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