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Xbox CEO Joins Federal Reserve’s Productivity And Jobs Task Force Amid Tumultuous Time

Xbox CEO Joins Federal Reserve’s Productivity And Jobs Task Force Amid Tumultuous Time https://ift.tt/SzyVoWR The United States central bank, the Federal Reserve, has announced new task forces to "advance the conduct of monetary policy," and its board has chosen Xbox CEO Asha Sharma to help guide one task force pertaining to AI, as part of a wider effort to help create jobs and keep prices stable. The new Productivity and Jobs task force will look into the "economic impact of new general-purpose technologies," including AI, to help the Fed make better policy decisions. Sharma is joined on this task force by billionaire businessman and venture capitalist Marc Andreessen, along with Stanford University economics professor Charles I. Jones--he is currently on leave from the university to become a scholar-in-residence at the AI company Anthropic. Fed chairman Kevin Warsh said the new task forces are part of the group's "commitment to price stability a...

Heart Machine's Next Game Isn't At All What I Expected, But I Liked It

Heart Machine's Next Game Isn't At All What I Expected, But I Liked It https://ift.tt/aHAkzw4

At GDC 2025, I watched a walkthrough of one of the early levels of Possessor(s), the next game from Heart Machine. The studio typically goes for action games but mixes in a little bit of something else--2016's Hyper Light Drifter had RPG elements, 2021's Solar Ash was an adventure-platformer, and 2025's Hyper Light Breaker is a cooperative roguelike. Possessor(s) is a metroidvania or, as Heart Machine prefers to call it, a search-action game (which, honestly, is such a better term for the genre).

A sidescroller, Possessor(s) sees you play as two characters: Luca, a teenage girl, and Rehm, the demon possessing her. I didn't get to see the events that led to their partnership, but the Heart Machine team explained that the start of Possessor(s) sees Luca caught up in an interdimensional catastrophe that rips a hole in the sky and kills everyone she loves--it's only because of the intervention of the strange horned man now within her that she survives.

During Luca and Rehm's journey, they'll encounter objects possessed by feral demons.
During Luca and Rehm's journey, they'll encounter objects possessed by feral demons.

Rehm also gives Luca artificial legs (I don't know what happened to her original legs, but I assume the full game will clue us in), so that she can jump higher and survive falls from any height, and Luca uses these new prosthetics to navigate the now-quarantined city in hopes of escaping it and learning more about how the catastrophe happened. The duo regularly converse about their substantially different views of demons and the corporation responsible for most everything in the city, alleviating much of the sense of loneliness that I've come to expect in other search-action games.

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