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Explore The Lore Final Fantasy 16's World In This New Book

Explore The Lore Final Fantasy 16's World In This New Book https://ift.tt/Cx8tu1h Logos: The World of Final Fantasy XVI $39.80 (was $45) | Releases March 31, 2026 Preorder at Amazon Every mainline Final Fantasy game introduces its own lore and cast of characters to the franchise, and Final Fantasy XVI is no exception. Set in Valisthea, a world of magic, cruel gods, and powerful Eikons, Final Fantasy XVI features one of the most mature and gritty settings of the mainline series--but still offers the expansive worldbuilding and fantastical themes the series is known for, along with unique interpretations of Final Fantasy staples like Moogles, Chocobos, crystals, and more. If you want to learn more about Valisthea, you can revisit Final Fantasy XVI's setting with the upcoming Logos: The World of Final Fantasy XVI . As the title implies, this hardcover book will offer a deeper look at Final Fantasy XVI's many kingdoms, factions, and characters when it launches on M...

Heart Machine's Next Game Isn't At All What I Expected, But I Liked It

Heart Machine's Next Game Isn't At All What I Expected, But I Liked It https://ift.tt/aHAkzw4

At GDC 2025, I watched a walkthrough of one of the early levels of Possessor(s), the next game from Heart Machine. The studio typically goes for action games but mixes in a little bit of something else--2016's Hyper Light Drifter had RPG elements, 2021's Solar Ash was an adventure-platformer, and 2025's Hyper Light Breaker is a cooperative roguelike. Possessor(s) is a metroidvania or, as Heart Machine prefers to call it, a search-action game (which, honestly, is such a better term for the genre).

A sidescroller, Possessor(s) sees you play as two characters: Luca, a teenage girl, and Rehm, the demon possessing her. I didn't get to see the events that led to their partnership, but the Heart Machine team explained that the start of Possessor(s) sees Luca caught up in an interdimensional catastrophe that rips a hole in the sky and kills everyone she loves--it's only because of the intervention of the strange horned man now within her that she survives.

During Luca and Rehm's journey, they'll encounter objects possessed by feral demons.
During Luca and Rehm's journey, they'll encounter objects possessed by feral demons.

Rehm also gives Luca artificial legs (I don't know what happened to her original legs, but I assume the full game will clue us in), so that she can jump higher and survive falls from any height, and Luca uses these new prosthetics to navigate the now-quarantined city in hopes of escaping it and learning more about how the catastrophe happened. The duo regularly converse about their substantially different views of demons and the corporation responsible for most everything in the city, alleviating much of the sense of loneliness that I've come to expect in other search-action games.

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