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Magic: The Gathering - Final Fantasy Series' Mechanics And Keywords Explained

Magic: The Gathering - Final Fantasy Series' Mechanics And Keywords Explained https://ift.tt/lIQgJeE Magic: The Gathering is diving deep into the world of Final Fantasy for its next collaboration, and in addition to some truly gorgeous artwork , it brings with it a handful of exciting mechanics. Following Wizard of the Coast's PAX East panel, we now have a good look at what some of these mechanics are and how certain cards will synergize with one another. Though some of these mechanics--such as Job Select--occur more frequently, a defining feature of this Universes Beyond expansion is that certain cards have mechanics that are unique to that card only. Generally, these seem to be found on some of the Final Fantasy series' biggest hitters, both literally and figuratively. It's also worth noting that some of these mechanics, such as Tifa's Landfall and Melee, aren't new to this series. However, I've chosen to go through and include some of these that are not...

Playdate Season 2 Lineup Includes New Game From Into The Breach Devs

Playdate Season 2 Lineup Includes New Game From Into The Breach Devs https://ift.tt/RzvhVSg

Panic announced the initial lineup of Playdate Season 2 games during a recent livestream, and one of them is Fulcrum Defender, the latest project from Into the Breach and FTL: Faster than Light developer Subset Games. It's an arcade-action game where you control a turret using the Playdate's hand crank and stop incoming projectiles before they reach the center of the screen.

In our Into the Breach review, we called it a "pristine and pragmatic tactical gem," and it won the BAFTA for best original property, along with "best strategy game" at The Game Awards 2018. FTL launched in 2012 to critical acclaim for its design and soundtrack. However, Subset Games' Justin Ma said during the stream that they weren't trying to create another hit. In fact, they didn't actually plan on releasing Fulcrum Defender at all for a while.

"I was making it as a form of self-therapy," Ma said. "I have been struggling with long COVID the past few years, and I wanted to prove to myself that I can still make games in my current state."

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