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Orbitals Is An Antidote For Hazelight’s Miserable Characters

Orbitals Is An Antidote For Hazelight’s Miserable Characters https://ift.tt/PUajbht Something core to Orbitals stuck out to me as I played the Switch 2 exclusive. Compared to the similar co-op games from Hazelight Studios, the major difference in Shapefarm’s two-player 3D platformer was that the two main characters, Maki and Omura, actually seemed to enjoy each other’s company. While that might seem like an inconsequential detail, it was actually a breath of fresh air after sitting through Hazelight's co-op hits A Way Out , It Takes Two , and Split Fiction , which all centered on troubled, angsty, and often-combative protagonists. Hazelight's games blazed a path for Orbitals, refining a template of required two-player cooperative play, forced split-screen, and puzzles and action sequences that emphasize teamwork. While the Hazelight inspiration was clear in Orbitals (the game director is even a Hazelight alumnus ), Shapefarm’s contribution to the genre contains a warmth a...

Death Stranding 2's Scoring Well With Test Reviewers, But Kojima Isn't Satisfied

Death Stranding 2's Scoring Well With Test Reviewers, But Kojima Isn't Satisfied https://ift.tt/l8qQjAT

Death Stranding was a polarizing game when it was first released, but for the upcoming sequel, previews and early reviews for the game have largely been positive. In a recent interview, game director Hideo Kojima explained how he was happy to see test audiences react more favorably to Death Stranding 2: On the Beach, but he also explained how this had left him feeling conflicted.

"Sony is pleased, of course, but I do wish I was a bit more controversial," Kojima said to Edge Magazine (via VGC). "Blockbuster films need an 80% approval rating--I don't want to make games like that. I'm not interested in appealing to the mass market or selling millions of copies. That’s not what I'm aiming for."

Kojima did acknowledge the paradox of this approach, as while he may not be aiming to appeal to the broader gaming market, Death Stranding 2 still needs to sell a sizable number of units if he wants to keep the lights on at Kojima Productions and pay his staff. The other benefit to reviews being divided over a game is that it allows a developer like Kojima to receive constructive criticism and implement improvements, both in the base game and a potential sequel. At the same time, Kojima says that he won't alter themes or story based on feedback from players.

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