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How To Craft The Wakemaker In Subnautica 2

How To Craft The Wakemaker In Subnautica 2 https://ift.tt/VTG3Iuk By default in Subnautica 2 , mobility is very slow. While you can pull off some movement tech with the Air Bladder and the Dash ability, you'll be moving at a snail's pace for a majority of the early game. However, all of that changes when you gain access to the Wakemaker. The Wakemaker is Subnautica 2's version of the original game's Sea Glider, and it's an equipment item you can use to swim faster. While you'll want to start using the Wakemaker as quickly as possible, there are a few different steps you need to take before that happens. How to find the Wakemaker Fragments in Subnautica 2 Similar to the Tadpole , the Habitat Builder, and just about every other important tool in Subnautica 2, you can only obtain the crafting recipe for the Wakemaker after scanning all of its fragments. To craft the Wakemaker, you need to find three total fragments. Continue Reading at GameSpot

Hideo Kojima Reveals He Has A 'USB Stick Of Game Ideas' For His Studio To Use After He Dies

Hideo Kojima Reveals He Has A 'USB Stick Of Game Ideas' For His Studio To Use After He Dies https://ift.tt/LgQayZG

Death Stranding and Metal Gear Solid creator Hideo Kojima is well-known for crafting games that speculate on what our collective future might entail. However, recent events have left the game director taking a deeper look at his own future, and what might become of Kojima Productions when dies.

In an interview with Edge Magazine (later reported on by VGC), Kojima said that falling "seriously ill" during the pandemic inspired him to re-evaluate his career ambitions and how much time he has left as a creator. After recovering, the Death Stranding 2 director made the decision to give a "USB stick with all my ideas on it" to his personal assistant as a way to ensure the studio has new ideas to toy around with after he is gone. Kojima likened the storage device to a "will" of sorts.

"Perhaps they could continue to make things after I’m gone at Kojima Productions… This is a fear for me: what happens to Kojima Productions after I’m gone? I don’t want them to just manage our existing IP," Kojima said.

Continue Reading at GameSpot

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