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Silent Hill F Has One of Horror's Most Gnarly And Profound Transformations

Silent Hill F Has One of Horror's Most Gnarly And Profound Transformations https://ift.tt/TrkGXL0 What do you think of when you think of a woman in pain? There are no tidy universalisms here, but for many of us, even most of us, pain is private and domestic. You could think of a mother shouldering burdens alone while her husband is at work. The father in the waiting room while the mother screams with strangers. A woman going to the doctor about an ache, only for him to tell her to lose weight and deny the problem is even happening. All these things are simple clichés--tropes stolen from life and television. When Silent Hill f conjures a woman's private pain, it is with cutting specificity. In one of the most grisly moments of body horror in video games this year (or ever, really), protagonist Hinako turns into an emblem of her own sorrow, her own compliance, her own screaming rage. Spoilers follow. Continue Reading at GameSpot

Hideo Kojima Reveals He Has A 'USB Stick Of Game Ideas' For His Studio To Use After He Dies

Hideo Kojima Reveals He Has A 'USB Stick Of Game Ideas' For His Studio To Use After He Dies https://ift.tt/LgQayZG

Death Stranding and Metal Gear Solid creator Hideo Kojima is well-known for crafting games that speculate on what our collective future might entail. However, recent events have left the game director taking a deeper look at his own future, and what might become of Kojima Productions when dies.

In an interview with Edge Magazine (later reported on by VGC), Kojima said that falling "seriously ill" during the pandemic inspired him to re-evaluate his career ambitions and how much time he has left as a creator. After recovering, the Death Stranding 2 director made the decision to give a "USB stick with all my ideas on it" to his personal assistant as a way to ensure the studio has new ideas to toy around with after he is gone. Kojima likened the storage device to a "will" of sorts.

"Perhaps they could continue to make things after I’m gone at Kojima Productions… This is a fear for me: what happens to Kojima Productions after I’m gone? I don’t want them to just manage our existing IP," Kojima said.

Continue Reading at GameSpot

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