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All Shamisen Songs In Ghost Of Yotei

All Shamisen Songs In Ghost Of Yotei https://ift.tt/AGBpi5z Is your curiosity piqued by Shamisen Songs in Ghost of Yotei ? These are tunes that you can play via the instrument that Atsu carries around with her at all times. Not only do they immerse you as you explore the tranquil countryside, but they might even lead you to secrets. Where to find all Shamisen Songs in Ghost of Yotei Before we list down the Shamisen Songs in the game world, let's talk about related mechanics: When learning a Shamisen Song, you have to slowly swipe on the DualSense controller's touchpad until you hold the right note. The instrument will have a bright glow if you do the process correctly. To play the Shamisen itself, you need to swipe left on the touchpad. You may also select a particular tune. Most Shamisen Songs have a unique effect. While the melody is playing, the Gust Wind that blows denotes the locations of specific points-of-interest and landmarks. These include character upgrades an...

I Played 30 Hours of Death Stranding 2 And I Can't Wait To Do It All Again

I Played 30 Hours of Death Stranding 2 And I Can't Wait To Do It All Again https://ift.tt/A9NTgsW

My first go-round with Death Stranding was a complicated one.

Longtime fans of Hideo Kojima were salivating at the prospect of the first project coming out of his post-Konami studio. No one knew quite what to expect. Early trailers didn’t help much. Was this just … a delivery game? Were we in store for a Metal Gear Solid 2-like gotcha moment when we played the final product? Not really! It was, in many ways, a “delivery game.” Albeit one wrapped in a narrative and universe that made Metal Gear Solid (samurai President clones and all) seem like a realistic depiction of tactical stealth action by comparison.

I hated it. I don’t know what I expected or wanted out of this new IP, but something about holding the trigger buttons to lean left and right to avoid falling over instantly turned me off. I found the game monotonous, needlessly obtuse, and described it in a way only a veteran games writer could. Namely, I went on podcasts and said it “****ing sucks” and also “sucks s**t.” There’s a reason people pay me to talk about video games.

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