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Razer's New Wireless PC Controller Has Blistering 8,000Hz Polling Rate

Razer's New Wireless PC Controller Has Blistering 8,000Hz Polling Rate https://ift.tt/FNHwf9B Razer Wolverine V3 Pro 8K PC Controller (Wireless/Wired) $200 | Available Now See at Amazon Razer Wolverine V3 Pro Tournament Edition 8K Controller (Wired) $120 | Available Now See at Amazon Razer just expanded its Wolverine V3 Pro lineup with a PC-only model aimed at competitive players who want the speed and precision of a wired connection in a wireless controller. The Razer Wolverine V3 Pro 8K PC Controller has a blistering 8,000Hz polling rate in wireless and wired modes--32 times faster than the V3 Pro for Xbox in wireless mode and eight times faster in wired mode. The V3 Pro 8K also utilizes new thumbstick technology, has upgraded grips, and greatly improves the battery life. You can purchase the Wolverine V3 Pro 8K PC Controller for $200 at Amazon; it's ready to ship now and is eligible for Prime. Outside of those upgrades, the Razer Wolverine V3 Pro 8K ...

I Played 30 Hours of Death Stranding 2 And I Can't Wait To Do It All Again

I Played 30 Hours of Death Stranding 2 And I Can't Wait To Do It All Again https://ift.tt/A9NTgsW

My first go-round with Death Stranding was a complicated one.

Longtime fans of Hideo Kojima were salivating at the prospect of the first project coming out of his post-Konami studio. No one knew quite what to expect. Early trailers didn’t help much. Was this just … a delivery game? Were we in store for a Metal Gear Solid 2-like gotcha moment when we played the final product? Not really! It was, in many ways, a “delivery game.” Albeit one wrapped in a narrative and universe that made Metal Gear Solid (samurai President clones and all) seem like a realistic depiction of tactical stealth action by comparison.

I hated it. I don’t know what I expected or wanted out of this new IP, but something about holding the trigger buttons to lean left and right to avoid falling over instantly turned me off. I found the game monotonous, needlessly obtuse, and described it in a way only a veteran games writer could. Namely, I went on podcasts and said it “****ing sucks” and also “sucks s**t.” There’s a reason people pay me to talk about video games.

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