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Razer's New Wireless PC Controller Has Blistering 8,000Hz Polling Rate

Razer's New Wireless PC Controller Has Blistering 8,000Hz Polling Rate https://ift.tt/FNHwf9B Razer Wolverine V3 Pro 8K PC Controller (Wireless/Wired) $200 | Available Now See at Amazon Razer Wolverine V3 Pro Tournament Edition 8K Controller (Wired) $120 | Available Now See at Amazon Razer just expanded its Wolverine V3 Pro lineup with a PC-only model aimed at competitive players who want the speed and precision of a wired connection in a wireless controller. The Razer Wolverine V3 Pro 8K PC Controller has a blistering 8,000Hz polling rate in wireless and wired modes--32 times faster than the V3 Pro for Xbox in wireless mode and eight times faster in wired mode. The V3 Pro 8K also utilizes new thumbstick technology, has upgraded grips, and greatly improves the battery life. You can purchase the Wolverine V3 Pro 8K PC Controller for $200 at Amazon; it's ready to ship now and is eligible for Prime. Outside of those upgrades, the Razer Wolverine V3 Pro 8K ...

Splatoon Proves That The Best Ideas Come From Outside Video Games

Splatoon Proves That The Best Ideas Come From Outside Video Games https://ift.tt/EIBrqie

Splatoon is celebrating its 10-year anniversary today, May 28, 2025. Below, we examine how it reached outside the realm of video games for its unique blend of inspirations.

It is easy to understand Splatoon as a riff on prior video games. It's a multiplayer shooter produced in the years after competitive shooters started to dominate online play. But it subverts type, offering something tuned for children and families, rather than teens and young adults. Its cartoon style and emphasis on objectives other than "kill" or "hold this position" set it apart from most other games of its ilk. But Splatoon's originality goes deeper. It proves that the strangest and most exciting ideas emerge when you look outside of regular avenues of video games, like wildlife, pop music and street fashion, and borrow what you can from them.

Nintendo didn't start development of Splatoon with the intention to make a family-friendly multiplayer shooter. Former CEO Satoru Iwata said in an interview the developers wanted to create "a new kind of game, without worrying about trying to fit into existing game genres." From that initial seed came 70 ideas, which the team narrowed down to Splatoon. Its unique flavor comes in part from that wide-open approach. To be fair, this is an interview for promotional purposes, conducted by Nintendo employees with an active stake in making the best impression possible. Who knows how much of this is the unvarnished truth? But it is still striking how little video game terminology shows up and how many of the design questions raised are ones of intuition and common sense.

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