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Valve's Steam Frame Will Support Android Games

Valve's Steam Frame Will Support Android Games https://ift.tt/qiFB6JZ Valve has unveiled its first look at its new gaming machines , including Steam Frame, a virtual reality headset that can handle VR and non-VR games. Apparently, Steam Frame is also being used as a way to bring Android games directly to Steam users. According to The Verge , Valve will support and encourage developers to bring Android apps to Steam. As part of this initiative, Valve will release a Steam Frame developer kit for developers who already use Android APKs for apps and VR headsets on Android phones. "From the user's perspective, our preference is that they don't even have to think about it," explains Valve engineer Jeremy Selan. "They just have their titles on Steam, they download them and hit play ... They're really VR developers who want to publish their VR content, and they're porting a mobile VR title where they're already familiar with how to make those APKs. They...

Splatoon Proves That The Best Ideas Come From Outside Video Games

Splatoon Proves That The Best Ideas Come From Outside Video Games https://ift.tt/EIBrqie

Splatoon is celebrating its 10-year anniversary today, May 28, 2025. Below, we examine how it reached outside the realm of video games for its unique blend of inspirations.

It is easy to understand Splatoon as a riff on prior video games. It's a multiplayer shooter produced in the years after competitive shooters started to dominate online play. But it subverts type, offering something tuned for children and families, rather than teens and young adults. Its cartoon style and emphasis on objectives other than "kill" or "hold this position" set it apart from most other games of its ilk. But Splatoon's originality goes deeper. It proves that the strangest and most exciting ideas emerge when you look outside of regular avenues of video games, like wildlife, pop music and street fashion, and borrow what you can from them.

Nintendo didn't start development of Splatoon with the intention to make a family-friendly multiplayer shooter. Former CEO Satoru Iwata said in an interview the developers wanted to create "a new kind of game, without worrying about trying to fit into existing game genres." From that initial seed came 70 ideas, which the team narrowed down to Splatoon. Its unique flavor comes in part from that wide-open approach. To be fair, this is an interview for promotional purposes, conducted by Nintendo employees with an active stake in making the best impression possible. Who knows how much of this is the unvarnished truth? But it is still striking how little video game terminology shows up and how many of the design questions raised are ones of intuition and common sense.

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