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How To Craft The Wakemaker In Subnautica 2

How To Craft The Wakemaker In Subnautica 2 https://ift.tt/VTG3Iuk By default in Subnautica 2 , mobility is very slow. While you can pull off some movement tech with the Air Bladder and the Dash ability, you'll be moving at a snail's pace for a majority of the early game. However, all of that changes when you gain access to the Wakemaker. The Wakemaker is Subnautica 2's version of the original game's Sea Glider, and it's an equipment item you can use to swim faster. While you'll want to start using the Wakemaker as quickly as possible, there are a few different steps you need to take before that happens. How to find the Wakemaker Fragments in Subnautica 2 Similar to the Tadpole , the Habitat Builder, and just about every other important tool in Subnautica 2, you can only obtain the crafting recipe for the Wakemaker after scanning all of its fragments. To craft the Wakemaker, you need to find three total fragments. Continue Reading at GameSpot

The Last Of Us Director Neil Druckmann Is Working On A Second, Unannounced Naughty Dog Game

The Last Of Us Director Neil Druckmann Is Working On A Second, Unannounced Naughty Dog Game https://ift.tt/GIYAwaz

The Last of Us creative director Neil Druckmann has announced that he is currently working on another Naughty Dog title in addition to the recently revealed Intergalactic: The Heretic Prophet. Though we've known for some time that the studio is currently working on multiple projects--and that's excluding the recently canceled The Last of Us Online, to be clear--this is our first confirmation that Druckmann is involved in a game other than Intergalactic. Considering Druckmann has confirmed that he does have a concept for The Last of Us III and felt like there would probably be "one more chapter to the story," it seems entirely plausible that the second game could be a new entry in The Last of Us series.

Druckmann shared the big news on the Press X to Continue podcast (later reported on by VGC), stating: "There's another game that's being worked on at Naughty Dog where I'm in more of a producer role and I get to mentor, watch this other team, and give feedback and be the executive in the room. I enjoy all those roles, and the fact that I jump from one to the next makes my job very exciting and always feeling fresh. I’m never bored."

The creative director also clarified that he is currently working on Intergalactic alongside two other Naughty Dog directors, Matthew Gallant and Kurt Margenau, and co-writer Clair Carré. VGC noted this means that Naughty Dog still has two other prominent game directors who are currently unattached to any of its announced projects: Shaun Escayg (Uncharted: The Lost Legacy) and Anthony Newman (The Last of Us: Part II).

Continue Reading at GameSpot

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