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Streamers And Voice Actors Refuse To Work With Popular New Gacha Game Over Gen AI Concerns

Streamers And Voice Actors Refuse To Work With Popular New Gacha Game Over Gen AI Concerns https://ift.tt/UiGrP1F At first glance, Neverness to Everness has everything that a gacha game fan wants and needs--cute character models, a supernatural open world, and even realistic cars to drive around in. However, just a few days after launch, some players have begun to spot assets suspected to have been created with generative AI. As a result, popular streamers and even a voice actor that worked on the game have started refusing to work with Neverness to Everness and its developer, Hotta Studio. In one video , many are pointing out "artifacting"--unintended distortions that occur as a result of using AI to generate an asset. At one point, the character's entire outfit design appears to change after his hand blocks a portion of it. In another part of the game, players claim that Neverness to Everness features a billboard with scenes from the anime Weathering With You that appe...

Here's Why The Witcher 4 Is Being Developed With A Console-First Approach

Here's Why The Witcher 4 Is Being Developed With A Console-First Approach https://ift.tt/uUcfiaH

Following the reveal of The Witcher 4 tech demo earlier this month, CD Projekt Red has shared why it has decided to focus on developing the game for consoles first, rather than for PC.

In case you missed it, the State of Unreal showcase offered us the first in-engine look at The Witcher 4 by highlighting the new, explorable region of Kovir, a brand-new look at the game's protagonist, Ciri, while also showing off the many features of Unreal Engine 5, which the game will utilize rather than the studio's proprietary engine.

It looked beautiful, but what's more impressive is the fact that the tech demo was captured entirely on the base PlayStation 5 at 60fps, with ray tracing.

Continue Reading at GameSpot

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