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How To Craft The Wakemaker In Subnautica 2

How To Craft The Wakemaker In Subnautica 2 https://ift.tt/VTG3Iuk By default in Subnautica 2 , mobility is very slow. While you can pull off some movement tech with the Air Bladder and the Dash ability, you'll be moving at a snail's pace for a majority of the early game. However, all of that changes when you gain access to the Wakemaker. The Wakemaker is Subnautica 2's version of the original game's Sea Glider, and it's an equipment item you can use to swim faster. While you'll want to start using the Wakemaker as quickly as possible, there are a few different steps you need to take before that happens. How to find the Wakemaker Fragments in Subnautica 2 Similar to the Tadpole , the Habitat Builder, and just about every other important tool in Subnautica 2, you can only obtain the crafting recipe for the Wakemaker after scanning all of its fragments. To craft the Wakemaker, you need to find three total fragments. Continue Reading at GameSpot

New Report Sheds Light On Why Dragon Age: The Veilguard Failed

New Report Sheds Light On Why Dragon Age: The Veilguard Failed https://ift.tt/7VvQZ2j

After a decade of anticipation from Dragon Age fans, the most-recent sequel, Dragon Age: The Veilguard, arrived last fall and was promptly labeled a disappointment by EA. Despite Dragon Age: Inquisition winning several game of the year awards 10 years earlier, The Veilguard simply wasn't as well-received among fans. Now, a new report is shedding light on The Veilguard's troubled development and why it failed.

Bloomberg has offered a comprehensive look back at Dragon Age: The Veilguard, but perhaps the most surprising thing is how much of the story was already known. One of the most common refrains in the report is that BioWare was hamstrung by the initial plans to make The Veilguard a live-service title. Even switching back to a single-player game didn't allow the team to recapture the fully-realized stories and options that the previous titles had.

The report also appears to confirm the account of former Dragon Age series lead writer David Gaider, who previously spoke about tension between the Dragon Age and Mass Effect teams at BioWare. Even when the two teams were brought together for The Veilguard, the tribalism remained.

Continue Reading at GameSpot

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