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Dune: Awakening’s Massive New Update Is Perfect For Parents Or Single-Player Fans, And It’s At Its Lowest Price, Too

Dune: Awakening’s Massive New Update Is Perfect For Parents Or Single-Player Fans, And It’s At Its Lowest Price, Too https://ift.tt/chjCmTU I have over 50 hours in Dune: Awakening . The soft-MMO, mostly survival-centric game became one of my favorite games of last year. However, as a parent—and generally busy guy—playing Dune: Awakening has become less fun and more chore-inducing. The eventual endgame of fighting other players also took away some of what made Funcom’s take on Arrakis so interesting. Over a year later, with plenty of updates under its belt and the massive new 1.5 update, Dune: Awakening isn’t just better than ever; it’s also more parent-friendly. If you’ve been waiting to give it a try, well, you can grab a Dune: Awakening Steam key at its lowest price right now. One of the best survival games around, thanks to its brilliantly dangerous world, exciting mechanics, and the eventual death-by-sandworm we all experience, Dune: Awakening’s online-only nature was always ...

New Report Sheds Light On Why Dragon Age: The Veilguard Failed

New Report Sheds Light On Why Dragon Age: The Veilguard Failed https://ift.tt/7VvQZ2j

After a decade of anticipation from Dragon Age fans, the most-recent sequel, Dragon Age: The Veilguard, arrived last fall and was promptly labeled a disappointment by EA. Despite Dragon Age: Inquisition winning several game of the year awards 10 years earlier, The Veilguard simply wasn't as well-received among fans. Now, a new report is shedding light on The Veilguard's troubled development and why it failed.

Bloomberg has offered a comprehensive look back at Dragon Age: The Veilguard, but perhaps the most surprising thing is how much of the story was already known. One of the most common refrains in the report is that BioWare was hamstrung by the initial plans to make The Veilguard a live-service title. Even switching back to a single-player game didn't allow the team to recapture the fully-realized stories and options that the previous titles had.

The report also appears to confirm the account of former Dragon Age series lead writer David Gaider, who previously spoke about tension between the Dragon Age and Mass Effect teams at BioWare. Even when the two teams were brought together for The Veilguard, the tribalism remained.

Continue Reading at GameSpot

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