Accéder au contenu principal

Sélection

Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game

Sorry, You’re (Probably) Never Going To Get Another Need For Speed Game https://ift.tt/EcXFl6B As Criterion focuses on Battlefield moving forward, Battlefield Studios Europe's vice president and general manager, Rebecka Coutaz, has confirmed that the Need for Speed and Burnout franchises are not the focus of the company anymore. "We're not here to talk about the past," she said during a celebration of Criterion's 30th anniversary (via IGN ). When directly asked whether the studio is focusing on any other projects, Coutaz said, "We are solely focused on Battlefield." Criterion took over developing the Need for Speed games beginning with 2010's Need for Speed: Hot Pursuit, a reboot of 1998's Need for Speed III: Hot Pursuit. It was also responsible for Need for Speed Rivals and 2022's Need for Speed Unbound. The studio also developed the Burnout franchise between 2001 and 2018, which raises doubts that the series will ever make a retur...

Battlefield 6 Boss Explains The Game's New Destruction Elements

Battlefield 6 Boss Explains The Game's New Destruction Elements https://ift.tt/k5YB0sq

Earlier this year, EA showed off some of the destructible elements in Battlefield 6. That glimpse of destruction you can wreak was amplified in the recently released multiplayer trailer for the game. But if you were hoping to be able to knock down every building on the map, then you may be disappointed, because the game's Tactical Destruction system will only offer so much leeway.

EA executive vice president Vince Zampella told PCGamesN that the Tactical Destruction system gives player "unparalleled levels of freedom." However, he reasons that if it was possible to completely destroy all of the buildings on the map, then the system wouldn't reflect the original intentions of the dev team.

"We make maps very purposefully for fun, combat sight lines, and performance," said Zampella. "So if you're able to control that destruction, [it can still be] different, because you might blow up this building one time, this building another, or nothing at all. That's where the flexibility comes in. But even when they are destroyed, the map is still full. We guarantee you that the map is still fun to play. So it's about making a map and then making multiple versions of that map that are all equally balanced and fun to play."

Continue Reading at GameSpot

Commentaires