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Where To Preorder Monster Hunter Stories 3

Where To Preorder Monster Hunter Stories 3 https://ift.tt/Q3bYl0P Monster Hunter Stories 3: Twisted Reflection $70 | Releases March 13, 2026 Preorder at Amazon Preorder at GameStop The third entry in Capcom's turn-based RPG spinoff of the Monster Hunter series, Monster Hunter Stories 3: Twisted Reflection, launches on Switch 2, PlayStation 5, Xbox Series X|S, and PC on March 13, 2026. Preorders for the game are now live, including the physical edition on consoles. PC players can also save nearly 20% on preorders for digital versions of the game at Fanatical. All versions of the game come with a special preorder bonus. Check out full details on the game, preorder bonuses, and more below. Monster Hunter Stories 3: Twisted Reflection Preorder Bonus Preordering any version of Monster Hunter 3: Twisted Reflection gets you Skyscale Queen Layered Armor for the playable character Eleanor. The armor is based on the iconic Rathalos set that fans of the mainline Monster H...

Battlefield 6 Boss Explains The Game's New Destruction Elements

Battlefield 6 Boss Explains The Game's New Destruction Elements https://ift.tt/k5YB0sq

Earlier this year, EA showed off some of the destructible elements in Battlefield 6. That glimpse of destruction you can wreak was amplified in the recently released multiplayer trailer for the game. But if you were hoping to be able to knock down every building on the map, then you may be disappointed, because the game's Tactical Destruction system will only offer so much leeway.

EA executive vice president Vince Zampella told PCGamesN that the Tactical Destruction system gives player "unparalleled levels of freedom." However, he reasons that if it was possible to completely destroy all of the buildings on the map, then the system wouldn't reflect the original intentions of the dev team.

"We make maps very purposefully for fun, combat sight lines, and performance," said Zampella. "So if you're able to control that destruction, [it can still be] different, because you might blow up this building one time, this building another, or nothing at all. That's where the flexibility comes in. But even when they are destroyed, the map is still full. We guarantee you that the map is still fun to play. So it's about making a map and then making multiple versions of that map that are all equally balanced and fun to play."

Continue Reading at GameSpot

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