Accéder au contenu principal

Sélection

Best 3DS Games Of All Time

Best 3DS Games Of All Time https://ift.tt/xVP0zLe The Nintendo 3DS--depending on your visual preferences--is one of the more fascinating devices released by the gaming giant over the years. A direct successor to the wildly popular Nintendo DS, it didn't look like much had changed on the surface. The new handheld device still featured dual screens and a clamshell design, but beneath the surface, there was a big increase in hardware horsepower, a brilliantly executed glasses-free 3D feature on the top screen, and even camera support. The best 3DS games made ample use of these new technological features to deliver novel gameplay experiences, and we've rounded up these all-time classics below--a list of what we feel are the 20 best 3DS games, assembled in alphabetical order. This includes numerous Nintendo 3DS exclusives like Pokemon X and Y, Persona Q2: New Cinema Labyrinth, and Monster Hunter 4 Ultimate. Even better, the 3DS was backwards compatible with its predecessor, so if ...

Battlefield 6 Boss Explains The Game's New Destruction Elements

Battlefield 6 Boss Explains The Game's New Destruction Elements https://ift.tt/k5YB0sq

Earlier this year, EA showed off some of the destructible elements in Battlefield 6. That glimpse of destruction you can wreak was amplified in the recently released multiplayer trailer for the game. But if you were hoping to be able to knock down every building on the map, then you may be disappointed, because the game's Tactical Destruction system will only offer so much leeway.

EA executive vice president Vince Zampella told PCGamesN that the Tactical Destruction system gives player "unparalleled levels of freedom." However, he reasons that if it was possible to completely destroy all of the buildings on the map, then the system wouldn't reflect the original intentions of the dev team.

"We make maps very purposefully for fun, combat sight lines, and performance," said Zampella. "So if you're able to control that destruction, [it can still be] different, because you might blow up this building one time, this building another, or nothing at all. That's where the flexibility comes in. But even when they are destroyed, the map is still full. We guarantee you that the map is still fun to play. So it's about making a map and then making multiple versions of that map that are all equally balanced and fun to play."

Continue Reading at GameSpot

Commentaires

Articles les plus consultés