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Soulframe's Incredible World Is Built, In Part, From Scottish Slang And Ancient Bear Mythology
Digital Extremes is hosting its 10th TennoCon this weekend to celebrate 12 years of Warframe and the beginnings of its new IP, Soulframe. Ahead of the celebration, we saw a new gameplay demo of Soulframe presented by Digital Extremes CEO Steve Sinclair, Soulframe creative director Geoff Crookes, and senior community manager Sarah Asselin, and spoke with two members of the Soulframe dev team.
Soulframe narrative designer Sydney Hills and lead designer Scott McGregor answered our questions about the game's new skill system; its French-speaking witch, Verminia; the singing bear, Bromius; and more.
Soulframe is a free-to-play, open-world multiplayer RPG with a fantasy setting that sits in contrast to Warframe's sci-fi world. It’s much more rooted in a connection to nature, encouraging exploration of Midrath’s mystical wilderness. Instead of guns and lasers, think bows and magic.
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