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Stranger Than Heaven Is A Yakuza Prequel With A Star-Studded Cast

Stranger Than Heaven Is A Yakuza Prequel With A Star-Studded Cast https://ift.tt/eEns5wC Stranger than Heaven has been garnering plenty of interest since its debut at 2024's The Game Awards as Project Century. While other short teaser trailers have been shown since, today we got our first look at the broader game in the Xbox Presents: A Special Look at Stranger than Heaven presentation. We now have a more concrete look at what Stranger than Heaven is, how it plays, what sort of story it tells, and how it potentially leads into the greater Yakuza/Like A Dragon series. That last bit's not really a spoiler, either, considering that Yakuza's Tojo Clan is mentioned in the very first scene we saw. Stranger than Heaven follows the life of Makoto Daito (voiced and modeled after actor Yu Shirota), a youth born to an American father and a Japanese mother. When his father passes away, he finds himself an outcast in early-1915 America. Makoto stows away aboard a vessel in a San Franci...

Kirby Air Riders Brings Sakurai's Smash Experience To A Switch 2 Racing Game

Kirby Air Riders Brings Sakurai's Smash Experience To A Switch 2 Racing Game https://ift.tt/RiMCDFs

When I watch a great pro match of a fighting game like Marvel vs. Capcom 2 or Super Smash Bros. Ultimate, my reaction is equal parts awe and bafflement. The sheer speed and hyper-kinetic action flies by so quickly that I can only make sense of a percentage of what I'm seeing, and the people who have mastered the chaos must be a different species. Kirby Air Riders is like that: a bubblegum colorful confection of speed, agility, and action that feels overwhelming, but still fun to play.

My hands-on experience at Gamescom started with some tutorials showing the ropes of handling your ride. The ride accelerates automatically, which may seem like it suggests simplicity, but there's still a lot of finesse and fine control to handling your ride. Nailing a drift around a corner takes precise timing, and when you take a jump you can get a speed boost with a clean landing--which means tilting your racer slightly to land parallel if you're coming up on a hill. Those mechanics felt approachable and easy to grasp during the limited time of a demo, but had enough depth that the skill ceiling looks high.

This is a sequel to Kirby's Air Ride, but the shift to Air Riders is a significant one. There's a particular emphasis on the characters themselves and their unique powers, and this is where I could most keenly sense Masahiro Sakurai's experience with the Smash Bros. series. It feels like an evolution of that, and bringing that spirit of balancing different power sets into a new racing context.

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