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The Legend Of Zelda: Ocarina Of Time’s Sheik Is Nothing Without Their Androgyny

The Legend Of Zelda: Ocarina Of Time’s Sheik Is Nothing Without Their Androgyny https://ift.tt/gJ9SmwY As a transgender woman and someone who doesn’t conform to their birth gender, there are a handful of characters throughout video games who I treat with a certain level of reverence.  During my "firmly still in the closet" teen years, I found myself fascinated with Guilty Gear’s Bridget , as they blurred the lines between masculine and feminine long before their queer identity would be cemented into canon. Vivian from Paper Mario: The Thousand-Year Door proved equally impactful thanks to a personal arc that reinforced the woman she wanted to be and always had been. Though neither explicitly stated their queer narrative intentions, my growing mind subconsciously read between the lines, regardless: Both offered quiet forms of queer representation that, decades later, still rings true. The same compelling allure can be attributed to The Legend of Zelda: Ocarina of Time...

Take-Two Boss Addresses Rumored Price Hike For Grand Theft Auto 6

Take-Two Boss Addresses Rumored Price Hike For Grand Theft Auto 6 https://ift.tt/O8oPfYF

There's been a lot of speculation about the cost of Grand Theft Auto 6, with some companies hoping that it will debut at $100 to open the door for more games to drop at that price. The current ceiling for gaming prices appears to be $80, but Strauss Zelnick--the CEO of Rockstar Games' parent company, Take-Two Interactive--doesn't seem to be very enthusiastic about raising the price for GTA 6.

"I think our approach may be a little bit different," replied Zelnick when asked about pricing GTA 6 at $80 during Take-Two's August 7 investor call. "We believe that any consumer experience is the intersection of the thing itself and what you paid for the thing. So our goal is to vastly exceed expectations. We want to put out the best entertainment on Earth, and we want to deliver more value than what we charge for it. We think we've generally speaking, gotten that right."

"Variable pricing has been the nature of this industry forever," added Zelnick. "You know, most Frontline releases will go out at a higher price, sometimes with special editions, and then over time usually the price is discounted to optimize for the largest possible market. And I don't think that's going to change anytime soon ... The rubric that informs us is really that of delivering more value than what we charge."

Continue Reading at GameSpot

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