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Streamers And Voice Actors Refuse To Work With Popular New Gacha Game Over Gen AI Concerns

Streamers And Voice Actors Refuse To Work With Popular New Gacha Game Over Gen AI Concerns https://ift.tt/UiGrP1F At first glance, Neverness to Everness has everything that a gacha game fan wants and needs--cute character models, a supernatural open world, and even realistic cars to drive around in. However, just a few days after launch, some players have begun to spot assets suspected to have been created with generative AI. As a result, popular streamers and even a voice actor that worked on the game have started refusing to work with Neverness to Everness and its developer, Hotta Studio. In one video , many are pointing out "artifacting"--unintended distortions that occur as a result of using AI to generate an asset. At one point, the character's entire outfit design appears to change after his hand blocks a portion of it. In another part of the game, players claim that Neverness to Everness features a billboard with scenes from the anime Weathering With You that appe...

Take-Two Boss Addresses Rumored Price Hike For Grand Theft Auto 6

Take-Two Boss Addresses Rumored Price Hike For Grand Theft Auto 6 https://ift.tt/O8oPfYF

There's been a lot of speculation about the cost of Grand Theft Auto 6, with some companies hoping that it will debut at $100 to open the door for more games to drop at that price. The current ceiling for gaming prices appears to be $80, but Strauss Zelnick--the CEO of Rockstar Games' parent company, Take-Two Interactive--doesn't seem to be very enthusiastic about raising the price for GTA 6.

"I think our approach may be a little bit different," replied Zelnick when asked about pricing GTA 6 at $80 during Take-Two's August 7 investor call. "We believe that any consumer experience is the intersection of the thing itself and what you paid for the thing. So our goal is to vastly exceed expectations. We want to put out the best entertainment on Earth, and we want to deliver more value than what we charge for it. We think we've generally speaking, gotten that right."

"Variable pricing has been the nature of this industry forever," added Zelnick. "You know, most Frontline releases will go out at a higher price, sometimes with special editions, and then over time usually the price is discounted to optimize for the largest possible market. And I don't think that's going to change anytime soon ... The rubric that informs us is really that of delivering more value than what we charge."

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