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Mina The Hollower Traps You In The Bayou (To Teach You That You Can Get Out)

Mina The Hollower Traps You In The Bayou (To Teach You That You Can Get Out) https://ift.tt/ReSImk2 Mina the Hollower is very visually similar to classic Game Boy and Game Boy Color Zelda games like Link's Awakening and the Oracle duology. But mechanically it's significantly different, and Yacht Club discovered the distinction ran the risk of confusing players when it started putting the game in front of playtesters. As a result, it had to find clever ways to send a signal to players about this game's different expectations. In an interview with GameSpot, Yacht Club's David D'Angelo said that players often expected Zelda-like progression, including specialized equipment to solve puzzles. That isn't really how Mina works, however--the world is wide open, and you can go (mostly) anywhere you want right from the start. "The biggest thing we were worried about is that in a lot of ways it's not like a Zelda game in that you're not getting the H...

Take-Two Boss Addresses Rumored Price Hike For Grand Theft Auto 6

Take-Two Boss Addresses Rumored Price Hike For Grand Theft Auto 6 https://ift.tt/O8oPfYF

There's been a lot of speculation about the cost of Grand Theft Auto 6, with some companies hoping that it will debut at $100 to open the door for more games to drop at that price. The current ceiling for gaming prices appears to be $80, but Strauss Zelnick--the CEO of Rockstar Games' parent company, Take-Two Interactive--doesn't seem to be very enthusiastic about raising the price for GTA 6.

"I think our approach may be a little bit different," replied Zelnick when asked about pricing GTA 6 at $80 during Take-Two's August 7 investor call. "We believe that any consumer experience is the intersection of the thing itself and what you paid for the thing. So our goal is to vastly exceed expectations. We want to put out the best entertainment on Earth, and we want to deliver more value than what we charge for it. We think we've generally speaking, gotten that right."

"Variable pricing has been the nature of this industry forever," added Zelnick. "You know, most Frontline releases will go out at a higher price, sometimes with special editions, and then over time usually the price is discounted to optimize for the largest possible market. And I don't think that's going to change anytime soon ... The rubric that informs us is really that of delivering more value than what we charge."

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