Accéder au contenu principal

Sélection

Everything New In Fortnite Chapter 7 Season 2

Everything New In Fortnite Chapter 7 Season 2 https://ift.tt/pa1PSdt Fortnite Chapter 7 Season 2 has finally arrived, and not a moment too soon after nearly four months of Season 1. Season 2 offers an all-new battle pass featuring Bugs Bunny and Dwayne "The Foundation" Johnson, a loot pool that's almost entirely refreshed, a new Rivalry system, and a season-long showdown between the Ice King and the Foundation that'll award players with free cosmetics for completing weekly challenges. Let's dive in. Rivalries Around the Battle Royale island you'll find Rivalry Screens--machines that will allow you to declare another player to be your personal enemy for that match. Defeating a rival will award a special in-game currency for special loot, and the more rivals you beat, the more loot you'll be able to unlock. If you're the sort of player who'd rather not draw attention to themselves, Epic says that if you never use the Rivalry Screens, you'l...

Take-Two Boss Addresses Rumored Price Hike For Grand Theft Auto 6

Take-Two Boss Addresses Rumored Price Hike For Grand Theft Auto 6 https://ift.tt/O8oPfYF

There's been a lot of speculation about the cost of Grand Theft Auto 6, with some companies hoping that it will debut at $100 to open the door for more games to drop at that price. The current ceiling for gaming prices appears to be $80, but Strauss Zelnick--the CEO of Rockstar Games' parent company, Take-Two Interactive--doesn't seem to be very enthusiastic about raising the price for GTA 6.

"I think our approach may be a little bit different," replied Zelnick when asked about pricing GTA 6 at $80 during Take-Two's August 7 investor call. "We believe that any consumer experience is the intersection of the thing itself and what you paid for the thing. So our goal is to vastly exceed expectations. We want to put out the best entertainment on Earth, and we want to deliver more value than what we charge for it. We think we've generally speaking, gotten that right."

"Variable pricing has been the nature of this industry forever," added Zelnick. "You know, most Frontline releases will go out at a higher price, sometimes with special editions, and then over time usually the price is discounted to optimize for the largest possible market. And I don't think that's going to change anytime soon ... The rubric that informs us is really that of delivering more value than what we charge."

Continue Reading at GameSpot

Commentaires