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Fortnite Got A Lot Messier This Year

Fortnite Got A Lot Messier This Year https://ift.tt/OnyYgkS Epic has spent the past few years trying as hard as it can to will the Fortnite metaverse into being--and now, at the end of 2025, it's actually starting to look like it's getting there. Things are still very messy, but Epic's moves in that direction--which frequently seem to involve trying random things just to see what happens--may have finally borne fruit. Back at the end of 2023, Fortnite attempted to usher in its metaverse in earnest by launching Fortnite Festival, Rocket Racing, and Lego Fortnite all at once. It didn't quite work, because all three were half-baked and missing key features. The only way to play Racing was in Ranked, Festival lacked instrument support and still doesn't have a practice mode, and Lego Fortnite had the feel of a generic early-access survival game wearing Lego clothing. Two years later, we've got a much prettier picture, but not because Epic went all in on those modes...

Roblox CEO Responds To Child Predator Concerns Poorly

Roblox CEO Responds To Child Predator Concerns Poorly https://ift.tt/IB7efod

Developer Roblox Corporation recently introduced a new face-scanning feature as a way to increase child safety protection on its game creation platform, Roblox. CEO David Baszucki is very excited about this initiative, giving some rather intense and questionable answers during a new podcast episode about the age-gating technology.

Baszucki sat down with The New York Times journalists Casey Newton and Kevin Roose for an episode of their Hard Fork podcast. Posted on November 21, the three engaged in a wide-ranging conversation that started with the face-scanning feature, moved to misnomers about data, and peaked at disgreements regarding the use of AI for moderation. Newtown opened with an inquiry about the problem with predators on Roblox, which Baszucki said is a good and bad dilemma.

"We think of it not necessarily just as a problem, but an opportunity as well," he said. "How do we allow young people to build, communicate and hang out together? How do we build the future of communication at the same time? So we, you know, we’ve been, I think in a good way, working on this ever since we started. And when we were--this was almost 18 or 19 years ago--when we first launched the company and we had just four of us sitting in a room, we were literally the moderators, like we would rotate all the time."

Continue Reading at GameSpot

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