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How To Unlock Metal Farms In Subnautica 2

How To Unlock Metal Farms In Subnautica 2 https://ift.tt/H1RolrO Are you hoping to unlock Metal Farms in Subnautica 2 ? Let's face it: Most survival games will have you put in quite a bit of effort just to gather materials. However, with this particular contraption, you can sit back, relax, and come back later when you need to collect resources. Subnautica 2 base guide - The Metal Farm Those who are playing on Creative Mode have almost nothing to worry about. That's because that mode grants unlimited resources, which means you can build whatever you want without bothering to farm materials. On the other side of the coin, there's Survival Mode, where farming isn't just expected... it's mandatory. Metal Farms location The Subnautica 2 Metal Farms sub-zone is a long distance away from the Lifepod. It's approximately 2,100 meters east of the Lifepod, or 850 meters from the Alien Ruins marker (assuming you've progressed a bit further into the sandbox campaign). B...

Roblox CEO Responds To Child Predator Concerns Poorly

Roblox CEO Responds To Child Predator Concerns Poorly https://ift.tt/IB7efod

Developer Roblox Corporation recently introduced a new face-scanning feature as a way to increase child safety protection on its game creation platform, Roblox. CEO David Baszucki is very excited about this initiative, giving some rather intense and questionable answers during a new podcast episode about the age-gating technology.

Baszucki sat down with The New York Times journalists Casey Newton and Kevin Roose for an episode of their Hard Fork podcast. Posted on November 21, the three engaged in a wide-ranging conversation that started with the face-scanning feature, moved to misnomers about data, and peaked at disgreements regarding the use of AI for moderation. Newtown opened with an inquiry about the problem with predators on Roblox, which Baszucki said is a good and bad dilemma.

"We think of it not necessarily just as a problem, but an opportunity as well," he said. "How do we allow young people to build, communicate and hang out together? How do we build the future of communication at the same time? So we, you know, we’ve been, I think in a good way, working on this ever since we started. And when we were--this was almost 18 or 19 years ago--when we first launched the company and we had just four of us sitting in a room, we were literally the moderators, like we would rotate all the time."

Continue Reading at GameSpot

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