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The Outer Worlds 2 Takes Away A Key Choice For You To Make Role-Playing More Rewarding

The Outer Worlds 2 Takes Away A Key Choice For You To Make Role-Playing More Rewarding https://ift.tt/9j85Kqu Earth Directorate Commander Ash was sent to settle a labor strike issue on behalf of Auntie's Choice, in an effort to gain favor with the corporate conglomerate. A bit of an outlaw, and someone who excels in shooting, lockpicking, and smooth-talking, I felt like my character was primed to work out a result that was favorable for the workers without too much of an issue. I was able to enter the closed-off facility and even nab some blackmail on the manager in charge before confronting her directly about the labor strike. I conveyed the workers' demands, and expected to be able to convince her to see things my way--after all, I invested a decent amount of points in speech. It quickly became clear that no amount of talking was going to solve this dispute. As far as the manager was concerned, any concessions she might make would prevent the factory from hitting its quota....

Video Game Remakes Shouldn't Be Exact Remakes

Video Game Remakes Shouldn't Be Exact Remakes https://ift.tt/tMxETc2

Looking at my past few years of reviews for GameSpot, I've noticed a trend: I've looked at a lot of remakes and remasters. A lot of them have been good--great, even. It makes me happy to see games that had a big impact in Japan in their heyday, like Live A Live and Romancing SaGa 2, finally make the journey overseas.

But lately, I've been feeling like these remakes specifically are lacking something. While I enjoyed many of these titles, there was just something I couldn't put my finger on that felt off. I thought that maybe I was experiencing a sort of odd fatigue from having gone through so many of them over the past few years, but when I played through Dragon Quest I and II HD recently, I was finally able to figure out exactly what's irking me.

So many remakes lack ambition.

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