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It’s A Good Week If You Like Games That Let You Play As An Animal

It’s A Good Week If You Like Games That Let You Play As An Animal https://ift.tt/DPvMsgQ After Gamescom Opening Night Live and the Future Games Show, we can't help noticing that there are multiple titles coming up that let players either assume control of an animal or play anthropomorphic characters who resemble human/animal hybrids. To keep track of these upcoming titles, we ran down a full list of animal-centric games below. https://www.youtube.com/watch?v=JuYhh4zSTlA Amphibian Developer : Jarcorp Interactive Systems : PC, PlayStation 5, Xbox Series X|S, Switch Release Date : 2028 Amphibian is a retro RPG that casts players as humanoid frogs on a quest to save their world. As seen in the trailer below, the game apparently commits to its froggy bit by recording all of the dialogue as ribbit sounds. However, the English translations appear on-screen. https://youtu.be/0rMcYmfuwTY Bye Bye Bonnie Developer : Brainwash Gang and Raw Fury Syst...

DK Bananza's Chaotic Design Sets It Apart From Mario

DK Bananza's Chaotic Design Sets It Apart From Mario https://ift.tt/rKs5lvc

Drop into the lagoon in Donkey Kong Bananza. Sure, you need to chase Void Kong to the Earth's center to save the day, but maybe you just want to soak in some water-adjacent locales as you explore this new world beneath the surface. There are plenty of secrets tucked away in each level's hidden crevices. When you first hop in there is really only one thing to do: pick a direction and start smashing.

Donkey Kong Bananza takes Nintendo's hallmark sandbox exploration and pushes it somewhere the studio rarely goes--pure chaos. Bananza is not interested in the kind of precision platforming that defines Mario's visits to Peach's Castle, Delfino Plaza, or outer space. It captures that same cheerful vibe, but lets players rip through it.

There is a long-running design idea at Nintendo that movement should feel good on its own. Shigeru Miyamoto once said he wanted players to enjoy moving Mario around an empty room. The reason Mario is so fun to control in Super Mario 64 is that Miyamoto and the small team behind the N64 classic spent months making sure he felt great to play, even if the only action possible was running around an empty space.

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